3D meshes for players and creatures [Models are now upstream!]
And here is the ninja
Edit: Oh I forgot! if anyone wants more skins made ask me! I'm a bit rusty at making them but I remember the shtick.
Last edited by sdzen on Thu Nov 22, 2012 23:50, edited 1 time in total.
Zen S.D.
The next generation of tranquility!malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
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Go to this:
https://github.com/MirceaKitsune/minetest/tree/models
Scroll down and you should see readme.txt which has information on how to compile.
https://github.com/MirceaKitsune/minetest/tree/models
Scroll down and you should see readme.txt which has information on how to compile.
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Quick update before I go bed: I worked on the player script today and finished almost all the animations at last. Still need to tweak the sneak animation and implement the death one... likely doing that tomorrow. But for now, the player properly plays the standing, walking and mining animations when needed. Me and RealBadAngel tested this on his server, and he uploaded a video of it in action. See it over here:
http://www.youtube.com/watch?v=2fwYiCgsfY8
http://www.youtube.com/watch?v=2fwYiCgsfY8
Last edited by MirceaKitsune on Sun Nov 25, 2012 01:07, edited 1 time in total.
I watched the video, The player's animations look cool. Now we can kindly ask Celeron55 to implement this into minetest,MirceaKitsune wrote:Quick update before I go bed: I worked on the player script today and finished almost all the animations at last. Still need to tweak the sneak animation and implement the death one... likely doing that tomorrow. But for now, the player properly plays the standing, walking and mining animations when needed. Me and RealBadAngel tested this on his server, and he uploaded a video of it in action. See it over here:
http://www.youtube.com/watch?v=2fwYiCgsfY8
When he's ready of course.
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It's already implemented in Minetest :-) MiceaKitsunes version is a fork of it with all that nice 3d stuff integrated. You can download and compile it just like the main version. RealBadAngel has a testserver running where you can connect to (singleplayer doesn't make much sense here).
A list of my mods can be found here.
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HELL YEAH!MirceaKitsune wrote:Quick update before I go bed: I worked on the player script today and finished almost all the animations at last. Still need to tweak the sneak animation and implement the death one... likely doing that tomorrow. But for now, the player properly plays the standing, walking and mining animations when needed. Me and RealBadAngel tested this on his server, and he uploaded a video of it in action. See it over here:
http://www.youtube.com/watch?v=2fwYiCgsfY8
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Today, I can finally give the long awaited good news: Models are now in upstream! I worked with celeron55 and other developers for a few hours today to fix the final problems, and we got the last details solved. The code as well as the player script and model have been merged in c55 master, and are now part of default MineTest. Feel free to switch away from my GIT branches and update master on your servers so everyone else can use the models. All players will have the default mesh and texture automatically.
There is one more issue in the player script, which was small enough to be tolerated for now: Dead players loop the death animation infinitely. So while dead, they will permanently get up and fall to the ground which looks weird. This needs to be fixed with a timer in the script (which can roughly estimate when the animation has looped once on each client) then put the player at the final death animation frame. This will be a bit tricky but shouldn't be a huge problem.
Next focus is to get wielded items to show. For this we must spawn a lua entity for each player that joins the server (removing it once the player disconnects) and make it have the same appearance as the item the player is holding. Then just attach it to the player's right arm and it should be all good. Once these two things are done, all 3D player basics doable with the current code / Irrlicht capabilities have been implemented.
There is one more issue in the player script, which was small enough to be tolerated for now: Dead players loop the death animation infinitely. So while dead, they will permanently get up and fall to the ground which looks weird. This needs to be fixed with a timer in the script (which can roughly estimate when the animation has looped once on each client) then put the player at the final death animation frame. This will be a bit tricky but shouldn't be a huge problem.
Next focus is to get wielded items to show. For this we must spawn a lua entity for each player that joins the server (removing it once the player disconnects) and make it have the same appearance as the item the player is holding. Then just attach it to the player's right arm and it should be all good. Once these two things are done, all 3D player basics doable with the current code / Irrlicht capabilities have been implemented.
Last edited by MirceaKitsune on Sun Nov 25, 2012 20:01, edited 1 time in total.
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I compiled the latest minetest-master version on Github, when i open it it says minetest 0.4.4 (Sound's like the right one!)
So where can i get the latest minetest-game?
So where can i get the latest minetest-game?
Last edited by Josh on Mon Nov 26, 2012 02:35, edited 1 time in total.
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Josh: That's the right one. Grab minetest_game from the usual spot: https://github.com/celeron55/minetest_game
Important: 0.4.4 is not network-compatible with 0.4.3, but your mods/textures/etc will still work. Keep a 0.4.3 build on hand for use on servers until they've been updated.
Important: 0.4.4 is not network-compatible with 0.4.3, but your mods/textures/etc will still work. Keep a 0.4.3 build on hand for use on servers until they've been updated.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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MirceaKitsune, I may have missed this part, but...can you also implement the headgear/hats thing seen in some Minecraft skins, as long as we're using that format and model shape by default? A few seem like they'd end up looking weird without this. :-)
Also, it works well with today's update of PilzAdam/sdzen's player_textures mod - everyone can have their own 3d model skins on a given server if the admin wants. :-)
Also, it works well with today's update of PilzAdam/sdzen's player_textures mod - everyone can have their own 3d model skins on a given server if the admin wants. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Yay!VanessaE wrote:MirceaKitsune, I may have missed this part, but...can you also implement the headgear/hats thing seen in some Minecraft skins, as long as we're using that format and model shape by default? A few seem like they'd end up looking weird without this. :-)
Also, it works well with today's update of PilzAdam/sdzen's player_textures mod - everyone can have their own 3d model skins on a given server if the admin wants. :-)
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davidpace: just update to the latest 0.4.4 git. Celeron55 just pushed a few commits that fix the 0.4.3 backward-incompatibility too.
0.4.4 can now connect to an 0.4.3 server.
0.4.4 can now connect to an 0.4.3 server.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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It's not released yet.
https://github.com/celeron55/minetest
https://github.com/celeron55/minetest_game
You'll have to download the source of minetest and minetest_game (put that folder in the "games" folder), you'll also have to compile minetest yourself.
https://github.com/celeron55/minetest
https://github.com/celeron55/minetest_game
You'll have to download the source of minetest and minetest_game (put that folder in the "games" folder), you'll also have to compile minetest yourself.
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