3D meshes for players and creatures [Models are now upstream!]

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babe223
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by babe223 » Fri Nov 16, 2012 14:05

from what I'm understanding the player is ready, so they have to fix both bugs animations on other things, but it seems that the default player skin turned a problem

more yet still with all this player was cool oo
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by Mito551 » Fri Nov 16, 2012 15:29

MirceaKitsune wrote:
Mito551 wrote:works now... somewhy. anyway, thanks. from what you wrote it means that animations don't work at the moment, correct? what is needed for it to work?


Animation does work, but you can only loop one animation currently. You can't change animations based on what the player is doing (walking, mining, etc) since there's no way to detect that. RealBadAngel is going to look at this... what's needed are script hooks to get the velocity of the player, or get what keys the player is pressing. Pressed keys is the best option IMO, but new hooks have to be implemented in C++


oh great! thank you for clearing everything up!
i'll be patiently learning how to compiling to compile finished version then :D (i mean, windows)
 

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by Jordach » Fri Nov 16, 2012 17:18

I have created a new texture based from the old one.

License == Minetest_Game textures.

(Not going to post here)
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by Jordach » Fri Nov 16, 2012 18:31

Hmm, there is like a few things to fix but that's no biggie.

Also: Image

Y U SHOW NO MESE PICK?
Last edited by Jordach on Fri Nov 16, 2012 18:32, edited 1 time in total.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by jmf » Fri Nov 16, 2012 18:34

I have made a skin because it seems there are copyright problems.
I don't know if i understood the situation right but if you still need a skin
here it is:
Image
It is licensed under:

-------------------------------------------------------------------------------------------------------

DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004

Copyright (C) 2004 Sam Hocevar
14 rue de Plaisance, 75014 Paris, France
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.

DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

0. You just DO WHAT THE FUCK YOU WANT TO.

----------------------------------------------------------------------------------------------------------------
EDIT:
The little preview image looks a bit corrupted but it is okay. Just click on it.
Last edited by jmf on Fri Nov 16, 2012 19:31, edited 1 time in total.
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by MirceaKitsune » Fri Nov 16, 2012 19:32

No need for a new skin, I fixed the licensing confusion with Jordach. The MineTest version of the texture has been slightly modified, and licensed entirely as CC BY-SA 3.0 (default MineTest media license).
 

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by jmf » Fri Nov 16, 2012 19:32

Okay :)
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by Josh » Sat Nov 17, 2012 02:04

I was looking at this topic yesterday. I think the 3d model with the green checkered shirt and blue pants looks good.
This seems very intresting :)
 

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by Jordach » Sat Nov 17, 2012 09:56

Josh wrote:I was looking at this topic yesterday. I think the 3d model with the green checkered shirt and blue pants looks good.
This seems very intresting :)

I spent a few hours working on the texture.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by babe223 » Sat Nov 17, 2012 22:41

when you will release this mod 3D player?
(I know it has many bugs, there are still things that I know a little C + +, what is missing? bugs which you have now?)
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by jmf » Sat Nov 17, 2012 23:17

It is not a mod. Mods are LUA-scripts that change the gameplay.
This is a modification of the source code of the game engine.
The code is already aviable on github.
If you want to compile it you can download it there.
The link to the code is here:
https://github.com/MirceaKitsune/minetest/tree/models
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by MirceaKitsune » Sat Nov 17, 2012 23:45

It requires a new lua script, but I guess it's not really a mod since it doesn't change gameplay. As for it being ready, almost there... RealBadAngel is working on the code for detecting key presses which will make animations easy to finish in the player script. Hopefully there will be good news within the next days.
 

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by Josh » Sun Nov 18, 2012 01:59

Jordach wrote:
Josh wrote:I was looking at this topic yesterday. I think the 3d model with the green checkered shirt and blue pants looks good.
This seems very intresting :)

I spent a few hours working on the texture.

Cool. How did you make the textures, Gimp?
 

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by babe223 » Tue Nov 20, 2012 14:56

the skin of the player will be?
Image
or will it be one that best matches minetest?
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by MirceaKitsune » Tue Nov 20, 2012 15:58

babe223 wrote:the skin of the player will be?

or will it be one that best matches minetest?


I think that will be the default MineTest skin, yes. Of course anyone can make their own if they wish... if it's better it could be a new default I guess. Never thought of a criteria for selection, since few people looked into making a default skin for MT.
 

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by Jordach » Tue Nov 20, 2012 15:59

Josh wrote:
Jordach wrote:
Josh wrote:I was looking at this topic yesterday. I think the 3d model with the green checkered shirt and blue pants looks good.
This seems very intresting :)

I spent a few hours working on the texture.

Cool. How did you make the textures, Gimp?

I used a tool from Planet Minecraft, since the models support most of the Minecraft skin features, bar the hats.

This is the tool: http://www.planetminecraft.com/mod/mcskin3d/

Babe223, yes this is the Minetest default, I made sure to have male and female features, and not just a Steve.
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by babe223 » Tue Nov 20, 2012 16:51

I should have done two questions at once so that more and remembered only now, you will make a female player? Why so at least it will be different from minecraft, so where is steve and women do not have a base, if you have change for skin

sorry my bad english
Last edited by babe223 on Tue Nov 20, 2012 16:51, edited 1 time in total.
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by Jordach » Tue Nov 20, 2012 17:12

babe223 wrote:I should have done two questions at once so that more and remembered only now, you will make a female player? Why so at least it will be different from minecraft, so where is steve and women do not have a base, if you have change for skin

sorry my bad english

The gender is non specified to avoid genderization.
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by VanessaE » Tue Nov 20, 2012 20:13

I agree with babe, there should be a female variant as well - something that allows the player to tell the server which gender, so that the right player model/skin is used for that person. I don't much care for looking like a burly little dwarf on redcrab's server, for example. :-)
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by MirceaKitsune » Tue Nov 20, 2012 23:09

The priority is getting one default player with one default skin in MineTest. Once that's done, a player switching script with more skis can easily be added... even defaulted in minetest_game.
 

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by Josh » Wed Nov 21, 2012 02:00

Jordach wrote:
Josh wrote:
Jordach wrote:I spent a few hours working on the texture.

Cool. How did you make the textures, Gimp?

I used a tool from Planet Minecraft, since the models support most of the Minecraft skin features, bar the hats.

This is the tool: http://www.planetminecraft.com/mod/mcskin3d/


Cool.
 

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by mauvebic » Wed Nov 21, 2012 02:51

Jordach wrote:
babe223 wrote:I should have done two questions at once so that more and remembered only now, you will make a female player? Why so at least it will be different from minecraft, so where is steve and women do not have a base, if you have change for skin

sorry my bad english

The gender is non specified to avoid genderization.


+1

gender is about as important as orientation, political and religious affiliations. No one would recommend creating separate avatars for all of those, for obvious reasons :P
 

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by Jordach » Wed Nov 21, 2012 08:06

mauvebic wrote:
Jordach wrote:
babe223 wrote:I should have done two questions at once so that more and remembered only now, you will make a female player? Why so at least it will be different from minecraft, so where is steve and women do not have a base, if you have change for skin

sorry my bad english

The gender is non specified to avoid genderization.


+1

gender is about as important as orientation, political and religious affiliations. No one would recommend creating separate avatars for all of those, for obvious reasons :P

It’s not like there WON’T be another DAY when I WILL be able to make genderized skins, is it?
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by MirceaKitsune » Thu Nov 22, 2012 19:58

An update: I've merged RealBadAngel's lua keys patch in my model branch, since like thexyz said there's no need to bump protocol version twice, so this code will probably get in together with the models. This means I can now code animation triggers in the player script, and will probably do so within the next days. Also fixed some major issues with the player mesh in the latest GIT.
 

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by babe223 » Thu Nov 22, 2012 21:34

that good! That means that soon we will have players in the 3D game like minecraft ;D
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods

[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
 

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