Melkor wrote:Josh wrote:Now that we have 3d players, let's create 3d Oerkii's and Dungeon Master's that walk :)
hey! i made an Oerkii and a DM some time ago, it still need to be texturized!
here: http://minetest.net/forum/viewtopic.php?pid=19952#p19952
Josh wrote:Melkor wrote:Josh wrote:Now that we have 3d players, let's create 3d Oerkii's and Dungeon Master's that walk :)
hey! i made an Oerkii and a DM some time ago, it still need to be texturized!
here: http://minetest.net/forum/viewtopic.php?pid=19952#p19952
That's what i was thinking about. If we texturize them, then we can make them walk like a 3d player!
lord_james wrote:I'm sorry. I didn't explain so good. It could be possible create a 3d mesh for a wieded item? For example, a 3d brick or a 3d gun.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
Ragnar wrote:wait, does that mean, that you are making another 3D player?
AWESOME :D
babe223 wrote:would be interesting if we could see our characters, as in minecraft
Mito551 wrote:excuse me, but i've ran into a problem with trying to get models to my dwarves game. what should i do to add model-stuff into a game?
what mods can block the loading?
MirceaKitsune wrote:babe223 wrote:would be interesting if we could see our characters, as in minecraft
Could be done with some code changes I think. A character editor menu will be needed at some point... it would be nice if the player's appearance could be shown there too. Also, we need a way to toggle between third person and first person views later on.Mito551 wrote:excuse me, but i've ran into a problem with trying to get models to my dwarves game. what should i do to add model-stuff into a game?
what mods can block the loading?
Make a rigged model in Blender, animate it in the timeline, and export it to the x format (enable the DirectX mesh exported in preferences -> addons first). Then in the lua script, set the entity's object properties mesh="filename.x" and visual = "mesh". See the player.lua script for the whole thing and how to change animations.
Mito551 wrote:no-no-no, you misunderstood me. i'm trying to get your model, your script into my game.
nevermind i figured it out :)
kotolegokot wrote:Why textures are blurry?
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