Capes. Are they possible?
Posted: Sun Sep 08, 2013 14:03
Hello! Just wondered something - In Minecraft, they have like special capes. Can we re create that on Minetest?
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If you adjust the player model, sure.Rhys wrote:Hello! Just wondered something - In Minecraft, they have like special capes. Can we re create that on Minetest?
So, it is possible then, but how do I do it?Dan Duncombe wrote:If you adjust the player model, sure.Rhys wrote:Hello! Just wondered something - In Minecraft, they have like special capes. Can we re create that on Minetest?
Get Blender, then re-export the model, with all animations, as .x, making sure you have textured it, then make a new skin for Sam that includes the cape.This will probably break compatability with every other skin.Rhys wrote:So, it is possible then, but how do I do it?Dan Duncombe wrote:If you adjust the player model, sure.Rhys wrote:Hello! Just wondered something - In Minecraft, they have like special capes. Can we re create that on Minetest?
Not if you use multiple textures / UV maps; IIRC this feature has been merged some time ago.Dan Duncombe wrote:This will probably break compatability with every other skin.
Yes, that would be possibleGambit wrote:Wouldn't it possible to have a Player model with a Cape already attached and animated, but with two defferant textures. The Player model only will have .PNG for itself, and the cape will have its own .PNG which perhaps mods be made to change it from a .PNG with no pixels (Invisible=no cape) to a .PNG with a cape design.
I tried to explain it in the most convoluted way possible.
That could be well extended to include about every other wearable item. However, won't this make the model 'heavy'?sfan5 wrote:Yes, that would be possibleGambit wrote:Wouldn't it possible to have a Player model with a Cape already attached and animated, but with two defferant textures. The Player model only will have .PNG for itself, and the cape will have its own .PNG which perhaps mods be made to change it from a .PNG with no pixels (Invisible=no cape) to a .PNG with a cape design.
I tried to explain it in the most convoluted way possible.
Ya, that. The current character does not have a cape part built in. You'll have to make that!Rhys wrote:Blender? A offline downloadable program? I could always like make a cape "skin" for the player skin, and changeable in the game. What I mean by this is making a implemented cape in the skin (First Try), then after, make it stand out (Second Try), then, Make it move (Third Try).
I hereby knight you commander of blender.Jordach wrote:I can do this in a day. Honest. Also with animation.
I think Pavel_S would be a better choice, Jordach could be the princejojoa1997 wrote:I hereby knight you commander of blender.Jordach wrote:I can do this in a day. Honest. Also with animation.
http://www.janetchui.net/images/19.jpg
If you have been paying attention to his random blender renders topic and irc, I believe you would think otherwise.nolan wrote:I think Pavel_S would be a better choice, Jordach could be the princejojoa1997 wrote:I hereby knight you commander of blender.Jordach wrote:I can do this in a day. Honest. Also with animation.
http://www.janetchui.net/images/19.jpg
Pavel's models don't have a flexible chest, improved bendy arms.Evergreen wrote:If you have been paying attention to his random blender renders topic and irc, I believe you would think otherwise.nolan wrote:I think Pavel_S would be a better choice, Jordach could be the princejojoa1997 wrote:I hereby knight you commander of blender.
http://www.janetchui.net/images/19.jpg
Not gonna stop ya.Jordach wrote:I can do this in a day. Honest. Also with animation.
No compatabillty breaking! YAY! Amazing job Jordach!Jordach wrote:Yes, they are possible:
http://mg.viewskew.com/mgoblin_media/me ... amcape.png
I just need to animate and we're away!!
http://i.imgur.com/rVsZcTP.png
Hint, hint.
Jesus christ dude, its awesome! Can I take this into a further capes mod?Jordach wrote:http://i.imgur.com/nPR4Ju7.png
http://i.imgur.com/1feBz1Z.png
Works just like a hat layer.
EDIT: https://github.com/minetest/minetest_game/pull/201
It includes a capeless Sam II, W007!
No, it can't be a mod. The cape is built into the player model, so it can't be made with a mod. It will also be pointless if his pull request is merged.Rhys wrote:Jesus christ dude, its awesome? Can I take this into a further capes mod?Jordach wrote:http://i.imgur.com/nPR4Ju7.png
http://i.imgur.com/1feBz1Z.png
Works just like a hat layer.
EDIT: https://github.com/minetest/minetest_game/pull/201
It includes a capeless Sam II, W007!
In the way Jordach did it, the capes are a part of the skin, so there is no changing the capes via mods. (unless the mod retextures the player skin)Rhys wrote:I can take some skins mod code, and do like a cape changer?