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Capes. Are they possible?

Posted: Sun Sep 08, 2013 14:03
by Rhys
Hello! Just wondered something - In Minecraft, they have like special capes. Can we re create that on Minetest?

Posted: Sun Sep 08, 2013 14:03
by Dan Duncombe
Rhys wrote:Hello! Just wondered something - In Minecraft, they have like special capes. Can we re create that on Minetest?
If you adjust the player model, sure.

Posted: Sun Sep 08, 2013 14:22
by Rhys
Dan Duncombe wrote:
Rhys wrote:Hello! Just wondered something - In Minecraft, they have like special capes. Can we re create that on Minetest?
If you adjust the player model, sure.
So, it is possible then, but how do I do it?

Posted: Sun Sep 08, 2013 15:09
by Dan Duncombe
Rhys wrote:
Dan Duncombe wrote:
Rhys wrote:Hello! Just wondered something - In Minecraft, they have like special capes. Can we re create that on Minetest?
If you adjust the player model, sure.
So, it is possible then, but how do I do it?
Get Blender, then re-export the model, with all animations, as .x, making sure you have textured it, then make a new skin for Sam that includes the cape.This will probably break compatability with every other skin.

Posted: Sun Sep 08, 2013 18:31
by Zeg9
Dan Duncombe wrote:This will probably break compatability with every other skin.
Not if you use multiple textures / UV maps; IIRC this feature has been merged some time ago.

Posted: Sun Sep 08, 2013 21:48
by Gambit
Wouldn't it possible to have a Player model with a Cape already attached and animated, but with two defferant textures. The Player model only will have .PNG for itself, and the cape will have its own .PNG which perhaps mods be made to change it from a .PNG with no pixels (Invisible=no cape) to a .PNG with a cape design.

I tried to explain it in the most convoluted way possible.

Posted: Mon Sep 09, 2013 05:23
by sfan5
Gambit wrote:Wouldn't it possible to have a Player model with a Cape already attached and animated, but with two defferant textures. The Player model only will have .PNG for itself, and the cape will have its own .PNG which perhaps mods be made to change it from a .PNG with no pixels (Invisible=no cape) to a .PNG with a cape design.

I tried to explain it in the most convoluted way possible.
Yes, that would be possible

Posted: Mon Sep 09, 2013 08:55
by hoodedice
sfan5 wrote:
Gambit wrote:Wouldn't it possible to have a Player model with a Cape already attached and animated, but with two defferant textures. The Player model only will have .PNG for itself, and the cape will have its own .PNG which perhaps mods be made to change it from a .PNG with no pixels (Invisible=no cape) to a .PNG with a cape design.

I tried to explain it in the most convoluted way possible.
Yes, that would be possible
That could be well extended to include about every other wearable item. However, won't this make the model 'heavy'?

Posted: Mon Sep 09, 2013 14:33
by Rhys
Blender? A offline downloadable program? I could always like make a cape "skin" for the player skin, and changeable in the game. What I mean by this is making a implemented cape in the skin (First Try), then after, make it stand out (Second Try), then, Make it move (Third Try).

Posted: Mon Sep 09, 2013 16:42
by hoodedice
Rhys wrote:Blender? A offline downloadable program? I could always like make a cape "skin" for the player skin, and changeable in the game. What I mean by this is making a implemented cape in the skin (First Try), then after, make it stand out (Second Try), then, Make it move (Third Try).
Ya, that. The current character does not have a cape part built in. You'll have to make that!

Posted: Mon Sep 09, 2013 20:28
by Jordach
I can do this in a day. Honest. Also with animation.

Posted: Mon Sep 09, 2013 22:18
by jojoa1997
Jordach wrote:I can do this in a day. Honest. Also with animation.
I hereby knight you commander of blender.
Image

Posted: Mon Sep 09, 2013 23:15
by nolan
jojoa1997 wrote:
Jordach wrote:I can do this in a day. Honest. Also with animation.
I hereby knight you commander of blender.
http://www.janetchui.net/images/19.jpg
I think Pavel_S would be a better choice, Jordach could be the prince

Posted: Tue Sep 10, 2013 00:06
by Evergreen
nolan wrote:
jojoa1997 wrote:
Jordach wrote:I can do this in a day. Honest. Also with animation.
I hereby knight you commander of blender.
http://www.janetchui.net/images/19.jpg
I think Pavel_S would be a better choice, Jordach could be the prince
If you have been paying attention to his random blender renders topic and irc, I believe you would think otherwise. :P

Posted: Tue Sep 10, 2013 06:42
by Jordach
Evergreen wrote:
nolan wrote:
jojoa1997 wrote:I hereby knight you commander of blender.
http://www.janetchui.net/images/19.jpg
I think Pavel_S would be a better choice, Jordach could be the prince
If you have been paying attention to his random blender renders topic and irc, I believe you would think otherwise. :P
Pavel's models don't have a flexible chest, improved bendy arms.

No to mention a (nearly) working mouth.

EDIT: Using space in the skin, it is possible without using two skins.

Posted: Tue Sep 10, 2013 15:50
by Rhys
Jordach wrote:I can do this in a day. Honest. Also with animation.
Not gonna stop ya. :)

Posted: Tue Sep 10, 2013 16:21
by tinoesroho
My clothes mod more or less stalled, in part because I suck with models. I didn't want to break the skins, either.

Posted: Tue Sep 10, 2013 16:49
by Jordach
Yes, they are possible:
Image
I just need to animate and we're away!!
Image
Hint, hint.

Posted: Tue Sep 10, 2013 17:50
by Evergreen
Jordach wrote:Yes, they are possible:
http://mg.viewskew.com/mgoblin_media/me ... amcape.png
I just need to animate and we're away!!
http://i.imgur.com/rVsZcTP.png
Hint, hint.
No compatabillty breaking! YAY! Amazing job Jordach!

Posted: Tue Sep 10, 2013 18:05
by Jordach
Image
Image
Works just like a hat layer.

EDIT: https://github.com/minetest/minetest_game/pull/201

It includes a capeless Sam II, W007!

Posted: Tue Sep 10, 2013 19:22
by Rhys
Jordach wrote:http://i.imgur.com/nPR4Ju7.png
http://i.imgur.com/1feBz1Z.png
Works just like a hat layer.

EDIT: https://github.com/minetest/minetest_game/pull/201

It includes a capeless Sam II, W007!
Jesus christ dude, its awesome! Can I take this into a further capes mod? :)

Posted: Tue Sep 10, 2013 19:23
by Evergreen
Rhys wrote:
Jordach wrote:http://i.imgur.com/nPR4Ju7.png
http://i.imgur.com/1feBz1Z.png
Works just like a hat layer.

EDIT: https://github.com/minetest/minetest_game/pull/201

It includes a capeless Sam II, W007!
Jesus christ dude, its awesome? Can I take this into a further capes mod? :)
No, it can't be a mod. The cape is built into the player model, so it can't be made with a mod. It will also be pointless if his pull request is merged.

Posted: Tue Sep 10, 2013 19:24
by Rhys
I can take some skins mod code, and do like a cape changer?

Posted: Tue Sep 10, 2013 19:29
by Evergreen
Rhys wrote:I can take some skins mod code, and do like a cape changer?
In the way Jordach did it, the capes are a part of the skin, so there is no changing the capes via mods. (unless the mod retextures the player skin)

Posted: Tue Sep 10, 2013 19:42
by Jordach
See this part of the skin:
Image
You see that red section, that creates a cape when used with my cape model.