Pitriss wrote:I think you didn't get main point.. Point of minetest is AFAIK to provide engine with enough freedom to create any voxel game. This is already started and going in right direction. There are few limitations, but I hope they will be fixed in future.
Creating of games and mods is mostly based on community. And IMO it is good way. There is enough freedom to imagine something and start to code that. Especially if you publish it after coding so your mod/game can be inspiration or good addition for others.
Mods and games are already separate projects with own comunity around so you don't have any chance to control it from some centralized point. It is opensource so you can fork that mod, and take care about it.. But there is so many good mods and there is not possible to fork every good mod and maintain it to follow yor way.. Best what you can do is just pick some mods, modify them to fit your needs and create game from it.. There is no chance to force mod developers to follow some way which is controlled from some "central".
I do understand your point, but it is a known fact that the sum of individual efforts in terms of outputs in a project it's not nearly close to the result of the same number of individuals working together as a whole.
I'm just saying that whoever wants to fork on a version and give birth to other project, well good for them, but for the rest of the community, there should be a major incrementation of a single project driven by the community with updates chosen by the community. Having most of the community working on a single project uses less resources (human resources) and provides better feedback (on bugs, ideas, results, etc) than having every single one doing something on their own just because. Group effort results in cohesion and a well structured product. The mods will work as a whole, and implemented as a whole to allow incrementation and to allow them working well side by side without bugs since the beginning.
Why should we add mods when some can't work when other mods are installed? Just simply add them to the game as a feature... so the file size is big, so what? People play WOW and that crap is more than 15gb large. The game gets heavy! Then work on ways to make it less heavy without losing features!
I started this thread because there is little information about minetest on the official website. Well, the conclusion that I am getting is that there is little information, not because there is not enough people to help handling the site, but because the game itself has no identity. It's just a platform to make whatever you want out of it. But people sometimes forget that not everyone knows how to code or want to code, some people can help other ways, and other people just want to enjoy a good product to have some fun, and by having fun they will help spreading the product in terms of marketing.
From the name, to the title, to the features, all of that should take a distinct form to make a name for itself. How many games have gone through open-source clone like games to a whole different kind of game with a proper identity and less of a clone of some other game?
Think about it