What's Minetest still missing over Minecraft?

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LRV
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Re: What's Minetest still missing over Minecraft?

by LRV » Post

I think what minetest is still missing is a library of well-known subgames, with a long playability.
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Re: What's Minetest still missing over Minecraft?

by MCL » Post

But calm down. Minecraft has no voice-transmission feature either.
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Re: What's Minetest still missing over Minecraft?

by PolySaken » Post

MHL wrote:
Fri Jan 01, 2021 20:42
But calm down. Minecraft has no voice-transmission feature either.
It does through modding
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Re: What's Minetest still missing over Minecraft?

by MCL » Post

Well, I have never seen anyone use such a mod, users usually use something like Skype, TeamSpeak, or an analog phone line. You can do the same in Minetest and it would also be possible to write such a mod (client-side?)
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Re: What's Minetest still missing over Minecraft?

by Goya164 » Post

Map generation is a bit strange (caves, ...), textures should be improved, more items and better player movement, those are my sugestions.

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Re: What's Minetest still missing over Minecraft?

by archfan7411 » Post

r1bnc wrote:
Wed Dec 30, 2020 00:50
I've watched some twitch streamers of minecraft, and they appear to have proximity voice chat. Is this possible to implement?
Late reply, but this has been done.

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Re: What's Minetest still missing over Minecraft?

by MCL » Post

Goya164 wrote:
Sun Jan 03, 2021 17:19
Map generation is a bit strange (caves, ...), textures should be improved, more items and better player movement, those are my sugestions.
Map generation depends only on the mapgen and items depend solely on the game you're using (except for a few hard-coded items).

I agree 100% with textures though, although they are dependent on the game as well (mostly) the default ones in Minetest game are awful, I think they should be swapped for REFI Textures which I usually use.
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Re: What's Minetest still missing over Minecraft?

by r1bnc » Post

archfan7411 wrote:
Sun Jan 03, 2021 23:09
r1bnc wrote:
Wed Dec 30, 2020 00:50
I've watched some twitch streamers of minecraft, and they appear to have proximity voice chat. Is this possible to implement?
Late reply, but this has been done.
I found that but I don't think people still uses Mumble.
MHL wrote:
Sun Jan 03, 2021 15:44
Well, I have never seen anyone use such a mod, users usually use something like Skype, TeamSpeak, or an analog phone line. You can do the same in Minetest and it would also be possible to write such a mod (client-side?)
Sykkuno, OTV used the mod. They are proximity based. Not a skype/teamspeak.
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Re: What's Minetest still missing over Minecraft?

by ShadMOrdre » Post

This is like asking what are bananas still missing over oranges, at this point.

But hey!

If you like paying money for things that have free alternatives, MC. If you want a freely available and far more robust choice, MT.

If you want a simple child like game, on par with candycrush, get MC.

If you want a true voxel sandbox capable of reproducing the entirety of MC as a single use case, as well as, being a visual tool for educators, scientists, and clinicians, as well as being an interface to a dynamic live system, as well as being a capable 3d data engine, as well as being a whole host of other use case scenarios, get the only one of the two that can. Minetest.

MC for simple, singular, highly child like and friendly gameplayability that can be played on a console.

MT for EVERYTHING else!


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Re: What's Minetest still missing over Minecraft?

by cuthbertdoublebarrel » Post

ShadMOrdre wrote:
Mon Jan 18, 2021 08:56
MC for simple, singular, highly child like and friendly gameplayability that can be played on a console.
Shad
well then, MT is just for quirky puzzle games that get you to craft pick axes in ingenious ways .
MC has evolved from the bog standard childlike game you envision . it has well over 10,000 mods and has evolved gameplay such as RLcraft .
no good trying to big up Minetest when we do not have one decent showcase game as a standard .
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Re: What's Minetest still missing over Minecraft?

by PolySaken » Post

cuthbertdoublebarrel wrote:
Mon Jan 18, 2021 11:03
no good trying to big up Minetest when we do not have one decent showcase game as a standard .
the only ones that even qualify are nodecore and a literal MC clone. All the others are derivatives of MTG.
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Re: What's Minetest still missing over Minecraft?

by cuthbertdoublebarrel » Post

PolySaken wrote:
Tue Jan 19, 2021 02:05
cuthbertdoublebarrel wrote:
Mon Jan 18, 2021 11:03
no good trying to big up Minetest when we do not have one decent showcase game as a standard .
the only ones that even qualify are nodecore and a literal MC clone. All the others are derivatives of MTG.
not really a fan of the clone and nodecore is not my cup of tea .
i stopped playing the derivatives as they did not show case enough of the fan mods . MTG has the potential to produce a far more faster paced and immersive gaming experience , there is loads of content both past and present that is not featured in those derivatives .
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Re: What's Minetest still missing over Minecraft?

by SnikeMK » Post

MirceaKitsune wrote:
Fri Apr 25, 2014 13:19
What's missing really?
1. Shaders, ambient sound, everything that gives an atmospere sense
2. Other worlds. Hell/heaven/other planet/everything
3. Mobs improve. Now it's not so good and harmony like in Minecraft

It's only my IMHO

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Re: What's Minetest still missing over Minecraft?

by Linuxdirk » Post

SnikeMK wrote:
Sun Mar 07, 2021 15:01
1. Shaders, ambient sound, everything that gives an atmospere sense
Custom client-side shaders configurable by users, like texture packs. So in addition to ./textures, ./worlds, ./mods, etc. there should be ./shaders where users can place GLSL shaders like the provided ones.
SnikeMK wrote:
Sun Mar 07, 2021 15:01
2. Other worlds. Hell/heaven/other planet/everything
Absolutely. And absolutely go over the top with it!

Concept discussed here: viewtopic.php?t=20333 (read whole thread).

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Re: What's Minetest still missing over Minecraft?

by Liil » Post

-Better Hardware Support
-Stop the Rubberbanding (Boat!)
-Global Illumination
-Realistic shadows
-Water reflections
-Connected textures
-Random texture variation
-Different biome watercolours
-Better modding guide
-Modding tools provided by developers
-Updated Wiki
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Re: What's Minetest still missing over Minecraft?

by Linuxdirk » Post

Liil wrote:
Mon Mar 08, 2021 08:39
-Global Illumination
-Realistic shadows
-Water reflections
This could all be done with custom shaders. Since custom shaders are not implemented right now, we cannot have such things :(
Liil wrote:
Mon Mar 08, 2021 08:39
-Connected textures
The name is a bit misleading, but "world-aligned" textures can span over 16x16 nodes using the scale paraemter in tile definition.

https://github.com/minetest/minetest/bl ... 7127-L7137
Liil wrote:
Mon Mar 08, 2021 08:39
-Random texture variation
Unfortunately this is a feature that will likely never be in the engine.

https://github.com/minetest/minetest/issues/36
https://github.com/minetest/minetest/issues/323
https://github.com/minetest/minetest/issues/2746
https://github.com/minetest/minetest/issues/2887
https://github.com/minetest/minetest/issues/7848

All of this issues describe a feature that would allow that functionality. In my "Minor Redefinitions" mod I had that feature working, but very inefficient and complex, but without engine change, but I eventually removed it because it was a bad implementation and because of this:

https://github.com/minetest/minetest/issues/4050
https://github.com/minetest/minetest/issues/5214
https://github.com/minetest/minetest/pull/5653

(And yes, nothing from any of those issues, nor the pull request, was implemented since creation.)
Liil wrote:
Mon Mar 08, 2021 08:39
-Different biome watercolours
This is somewhat possible by registering another water node for the individual biomes. But yes, that would be great. Same with different sky tint, different fog color, etc.

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Re: What's Minetest still missing over Minecraft?

by LMD » Post

Linuxdirk wrote:
Mon Mar 08, 2021 12:12
Liil wrote:
Mon Mar 08, 2021 08:39
-Different biome watercolours
This is somewhat possible by registering another water node for the individual biomes. But yes, that would be great. Same with different sky tint, different fog color, etc.
Should also be possible using paramtype2 = color without registering multiple nodes.
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Re: What's Minetest still missing over Minecraft?

by v-rob » Post

Linuxdirk wrote:
Mon Mar 08, 2021 12:12
Liil wrote:
Mon Mar 08, 2021 08:39
-Random texture variation
Unfortunately this is a feature that will likely never be in the engine.
Well, if #9193 gets implemented (it's got support), then random texture variants could be done something like

Code: Select all

on_construct = function(pos)
    minetest.set_node(pos, {name=minetest.get_node(pos).name, param2=minetest.random(0, 255)})
end
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Re: What's Minetest still missing over Minecraft?

by Liil » Post

There are two little things which MT is missing over MC:

MT:
MTfence.png
MTfence.png (266.04 KiB) Viewed 2630 times
MC:
MCfence.png
MCfence.png (333.42 KiB) Viewed 2630 times
A similar problem with activated fluid waves:
wavesproblem.png
wavesproblem.png (408.53 KiB) Viewed 2630 times
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Re: What's Minetest still missing over Minecraft?

by Linuxdirk » Post

Liil wrote:
Wed Apr 07, 2021 19:04
There are two little things which MT is missing over MC:
Yes, waterlogging would be an awesome feature!

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Re: What's Minetest still missing over Minecraft?

by PolySaken » Post

i dont see why the liquid level paramtype shouldnt work for nodeboxes. waterlogging sounds like an easy addition.
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Re: What's Minetest still missing over Minecraft?

by TenPlus2 » Post

Lighting is not great, even with all the mods lighting options themselves are still not great, textures and models are not great, old mods seem to be often broken by changes Minetest developers make and thus need to be fixed by someone that is not them or the original mod developer.

I have never played Minecraft but I doubt I would enjoy it as much as an open source game that I can do anything I like with.

Obviously if it had a funded development team a budget could be put aside for art and asset, sound too, but I think once money becomes involved like that people will want more from it, people will expect it to pay their entire monthly wage indefinitely and the game would probably fork into a paid version. Anyone who invested such capital would probably want a return on their investment and if not - how long are they going to pay a team of even just 6 people 2,000 EUR a month. Which still, is not the greatest wage.

It's a bit of fun, I think it's really remarkable for what it is and what the community has cobbled together.

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Re: What's Minetest still missing over Minecraft?

by 初音 ミク » Post

mobs in minetest_game
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Re: What's Minetest still missing over Minecraft?

by Festus1965 » Post

! most only friendly gamer

my daughter, playing MineCraft (paid client) since ? 2 weeks pointed out very clear this morning !
Cooking wrote:There are so much nice people, no bullying, no hate ... no griever ...
I guess, that might be as of people have to pay, and paying people might have for reasonable behavior as otherwise loos the investment.
And there are also easy relocatable as of there fixed nickname.

"Cooking" is already part of YouTube series and live-gaming ...

hmm, so what is wrong with many mt gamer ?
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Re: What's Minetest still missing over Minecraft?

by Linuxdirk » Post

Festus1965 wrote:
Wed May 12, 2021 02:20
I guess, that might be as of people have to pay, and paying people might have for reasonable behavior as otherwise loos the investment.
Since Microsoft's TOS allow worldwide lifetime banning of players basing on a single moderator being pissed it's no surprise that everyone is super nice.

https://www.minecraft.net/en-us/article ... -minecraft

But one thing I really miss is how polished Minecraft is compared to Minetest.

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