What's Minetest still missing over Minecraft?

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MirceaKitsune
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Re: What's Minetest still missing over Minecraft?

by MirceaKitsune » Post

Casimir wrote:v6 is awesome, if you have the right settings. What is boring are the default settings.
v6 doesn't support custom biomes. You're stuck with grass and desert areas... I don't see how it can be anything but boring.

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LazerRay
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Re: What's Minetest still missing over Minecraft?

by LazerRay » Post

Actually Mapgen v6 does support custom biomes, the More Trees mod creates jungle and swamp biomes in this mode, or at least the appearance of them.

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Re: What's Minetest still missing over Minecraft?

by Calinou » Post

LazerRay wrote:Actually Mapgen v6 does support custom biomes, the More Trees mod creates jungle and swamp biomes in this mode, or at least the appearance of them.
These are an hack – v5 and v7 support the biome API, v6 doesn't. The v6 biomes are defined in C++.

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Re: What's Minetest still missing over Minecraft?

by MirceaKitsune » Post

Calinou wrote:These are an hack – v5 and v7 support the biome API, v6 doesn't. The v6 biomes are defined in C++.
Oh... v5 supports them? I thought only v7 did. Does it work with the same biome definitions?

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Re: What's Minetest still missing over Minecraft?

by Samson1 » Post

Minetest is still missing a lot over Minecraft, but what Minetest does have is better:)

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Re: What's Minetest still missing over Minecraft?

by Thermal_Shock » Post

MirceaKitsune wrote:Oh... v5 supports them? I thought only v7 did. Does it work with the same biome definitions?
Yes. The basic minetest.register_biome function will work in both mg5 or mg7 without specifying the mapgen.

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Re: What's Minetest still missing over Minecraft?

by SAMIAMNOT » Post

Who cares anout FPS? As long as its above 50...honestly I think theres likely not a huge differnce between 60 FPS & 80.
What we really need is one of these awesome games to be bundled with Minetest.
I test mines.

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Re: What's Minetest still missing over Minecraft?

by MirceaKitsune » Post

SAMIAMNOT wrote:Who cares anout FPS? As long as its above 50...honestly I think theres likely not a huge differnce between 60 FPS & 80.
What we really need is one of these awesome games to be bundled with Minetest.
I care about FPS staying at precisely 60 all the time :) I hope there will be improvements to the rendering system in the future, which will allow this to happen at greater draw distances. Ironically, Minecraft is written in Java and Minetest in C++ with Irrlicht, yet Minecraft has better rendering performance which is pretty weird.

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Re: What's Minetest still missing over Minecraft?

by srifqi » Post

SAMIAMNOT wrote:Who cares anout FPS? As long as its above 50...honestly I think theres likely not a huge differnce between 60 FPS & 80.
What we really need is one of these awesome games to be bundled with Minetest.
Agreed.
Our eyes only can see 15FPS. No matter how high is it. If it's above 15, it's smooth.

Also, yes. As what everybody said, Minetest is lack of content.
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Re: What's Minetest still missing over Minecraft?

by TenPlus1 » Post

srifqi: sorry to say but that's a myth... our eyes are not cameras and do not have shutter speeds, so the higher the fps the smoother a game will feel to us...

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Re: What's Minetest still missing over Minecraft?

by srifqi » Post

TenPlus1 wrote:srifqi: sorry to say but that's a myth... our eyes are not cameras and do not have shutter speeds, so the higher the fps the smoother a game will feel to us...
It's okay. That's why I post my "thought", and I just know that.

Yup. Higher FPS smoother feel. I usually run on 5~15 FPS and I feel that it runs smoothly. :D
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Re: What's Minetest still missing over Minecraft?

by MirceaKitsune » Post

srifqi wrote:Agreed.
Our eyes only can see 15FPS. No matter how high is it. If it's above 15, it's smooth.

Also, yes. As what everybody said, Minetest is lack of content.
Actually, I can see a huge difference between 30FPS and 60FPS, in both games and video. This is why I'm normally not satisfied even with 50 and always want a full 60. But I believe that more than 60 is useless, just because it exceeds the monitor's own refresh rate... I keep vsync enabled both to avoid tearing and stressing the GPU for no reason.

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Re: What's Minetest still missing over Minecraft?

by rubenwardy » Post

I can see the difference between 30 FPS and 60 FPS when playing video games, but not when passively watching video.
TenPlus1 wrote:srifqi: sorry to say but that's a myth... our eyes are not cameras and do not have shutter speeds, so the higher the fps the smoother a game will feel to us...
There is a point where you can't really tell (like as the FPS increases, the difference it makes decreases to a point where there is no perceivable difference between 200 FPS to 1000 FPS). Yes we don't have shutter speeds, but we do have reaction times. But the amount is much higher than 15 FPS, IMO.

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Re: What's Minetest still missing over Minecraft?

by Minetestforfun » Post

srifqi wrote:
SAMIAMNOT wrote:Who cares anout FPS? As long as its above 50...honestly I think theres likely not a huge differnce between 60 FPS & 80.
What we really need is one of these awesome games to be bundled with Minetest.
Agreed.
Our eyes only can see 15FPS. No matter how high is it. If it's above 15, it's smooth.

Also, yes. As what everybody said, Minetest is lack of content.
It's just a marketting speech :)
This marketing speech is sayed since the beginning of "video games console" (and again today because of good marketting consoles lobbying) ...

Exemple of answer here...
We as humans have a very advanced visual system. While some animals out there have sharper vision, there is usually something given up with it (for eagles there is color, for owls it is the inability to move the eye in its socket). We can see in millions of colors (women can see up to 30% more colors than men, so if a woman doesn?t think your outfit matches, she is probably right, go change), we have highly movable eyes, and we can perceive up to and over 60 fps. We have the ability to focus as close as an inch, and as far as infinity, and the time it takes to change focus is faster than the fastest, most expensive auto-focusing camera out there. We have a field of view that encompasses almost 170 degrees of sight, and about 30 degrees of fine focus. We receive information constantly and are able to decode it very quickly.

So what is the answer to how many frames per second should we be looking for? Anything over 60 fps is adequate, 72 fps is maximal (anything over that would be overkill). Framerates cannot drop though from that 72 fps, or we will start to see a degradation in the smoothness of the game. Don?t get me wrong, it is not bad to play a game at 30 fps, it is fine, but to get the illusion of reality, you really need a frame rate of 72 fps. What this does is saturate the pipeline from your eyes to your visual cortex, just as reality does. As visual quality increases, it really becomes more important to keep frame rates high so we can get the most immersive feel possible. While we still may be several years away from photographic quality in 3D accelerators, it is important to keep the speed up there

Source : http://www.penstarsys.com

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Re: What's Minetest still missing over Minecraft?

by srifqi » Post

Minetestforfun wrote:
srifqi wrote: --quote--
It's just a marketting speech :)
This marketing speech is sayed since the beginning of "video games console" (and again today because of good marketting consoles lobbying) ...

Exemple of answer here...
--desc--
Source : http://www.penstarsys.com
Nice info, thanks to share!
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Re: What's Minetest still missing over Minecraft?

by prestidigitator » Post

MirceaKitsune wrote:Minecraft is written in Java and Minetest in C++ with Irrlicht, yet Minecraft has better rendering performance which is pretty weird.
Not that weird. "Java is slow," is a myth carried over from the 90's. There are a few things that are a bit slower in Java, and a few things that are actually faster. On the whole it's about as good as any other modern programming language. What really makes a difference is software design, and if you treat C++ like it is assembly, you'll often find that element a bit lacking....

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Re: What's Minetest still missing over Minecraft?

by SAMIAMNOT » Post

The most glaring difference between MC & MT is the inherent boringness of Minetest. I understand that Minetest is meant to be modded but that doesnt mean you should make it boring.
I test mines.

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Re: What's Minetest still missing over Minecraft?

by PeterPanda » Post

My personal belief is I think that minetest should stop trying to be like to minecraft. I quite like Minetest right now because of it's simplicity and community and I think that Minetest feels and acts alot like Minecrafts older brother; Less childish, less annoying, easier to understand, but also simpler and more sophisticated.

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Re: What's Minetest still missing over Minecraft?

by Don » Post

SAMIAMNOT wrote:The most glaring difference between MC & MT is the inherent boringness of Minetest. I understand that Minetest is meant to be modded but that doesnt mean you should make it boring.
I see Minetest as freedom. Freedom to make it how I want it to be.
Compare Minetest to a tv. Doesn't matter how fancy the tv is you can not do much with it unless you mod it. You need to add cable service, internet, dvd player, bluray player or gaming console in order for it to be useful. With Minetest it is very basic until you add stuff.

Saying that Minetest is too boring when you have not used any mods is like saying a tv is garbage because you haven't added anything to is to make it useful.
Just my opinion.
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Re: What's Minetest still missing over Minecraft?

by MirceaKitsune » Post

Don wrote:I see Minetest as freedom. Freedom to make it how I want it to be.
Compare Minetest to a tv. Doesn't matter how fancy the tv is you can not do much with it unless you mod it. You need to add cable service, internet, dvd player, bluray player or gaming console in order for it to be useful. With Minetest it is very basic until you add stuff.

Saying that Minetest is too boring when you have not used any mods is like saying a tv is garbage because you haven't added anything to is to make it useful.
Just my opinion.
That is well said. Also yes... what some people might not realize immediately is that Minetest is rather boring by default because it's primarily meant to be an engine, not a full complex game out of the box. Still, there aren't yet any games of MC quality either, and that is something that should be fixed eventually... also the engine still has many bugs and important missing features too still.

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Re: What's Minetest still missing over Minecraft?

by SAMIAMNOT » Post

Don wrote:
SAMIAMNOT wrote:The most glaring difference between MC & MT is the inherent boringness of Minetest. I understand that Minetest is meant to be modded but that doesnt mean you should make it boring.
...Compare Minetest to a tv. Doesn't matter how fancy the tv is you can not do much with it unless you mod it. You need to add cable service, internet, dvd player, bluray player or gaming console in order for it to be useful. With Minetest it is very basic until you add stuff. Saying that Minetest is too boring when you have not used any mods is like saying a tv is garbage because you haven't added anything to is to make it useful.
Just my opinion.
This is why smart tvs are getting popular. And if Minetest is an engine I think it should be advertised as such.
EDIT: Like Minecraft, the original TV was not meant to be modded. It was meant to watch OTA TV stations. But, like Minecraft, as the TV got older they modded it to give it more capabilities and hook tch heads into getting another one because its "something new." Same with Minecraft & Minetest modding, except the business model (so to speak) is to give you one TV channel and force you to mod it.
I test mines.

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Re: What's Minetest still missing over Minecraft?

by Don » Post

SAMIAMNOT wrote:
Don wrote:
SAMIAMNOT wrote:The most glaring difference between MC & MT is the inherent boringness of Minetest. I understand that Minetest is meant to be modded but that doesnt mean you should make it boring.
...Compare Minetest to a tv. Doesn't matter how fancy the tv is you can not do much with it unless you mod it. You need to add cable service, internet, dvd player, bluray player or gaming console in order for it to be useful. With Minetest it is very basic until you add stuff. Saying that Minetest is too boring when you have not used any mods is like saying a tv is garbage because you haven't added anything to is to make it useful.
Just my opinion.
This is why smart tvs are getting popular. And if Minetest is an engine I think it should be advertised as such.
EDIT: Like Minecraft, the original TV was not meant to be modded. It was meant to watch OTA TV stations. But, like Minecraft, as the TV got older they modded it to give it more capabilities and hook tch heads into getting another one because its "something new." Same with Minecraft & Minetest modding, except the business model (so to speak) is to give you one TV channel and force you to mod it.
It is not about forcing you to mod. It is about letting you decide what you want. If minetest added a bunch of mods the the game then they are forcing you to use the mods they like.

You have the freedom to add what you want. The issue with freedom is that many people don't want it because they have to put effort into making the game do what they want.

What minetest is missing is the control over what people can do. If minetest starts controlling the players then I will move on. I like freedom.
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Re: What's Minetest still missing over Minecraft?

by SAMIAMNOT » Post

True but forst time users thinking "oh this is free Minecraft" will be dissapointed because Minetest Game is boring.
I test mines.

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Re: What's Minetest still missing over Minecraft?

by TenPlus1 » Post

Play on a few servers first to see what mods out there, then download and install mods if you like them... It's not boring at all...

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Re: What's Minetest still missing over Minecraft?

by Don » Post

SAMIAMNOT wrote:True but forst time users thinking "oh this is free Minecraft" will be dissapointed because Minetest Game is boring.
It would be great if Minetest was explained better in reviews and on the main site. Even a message when you first open Minetest would be good. Also, a better system for finding mods is needed. I know some people are working on that but until people have an easy way of finding the mods they want it will be confusing for new players. A site with catagories that can be filtered by date, version and popularity is needed imo. The forum is awesome for many things but for new comers it may be overwhelming.
Minetest is a great game but has room for improvement. It has a great community with awesome developers. The development has been strong with no sign of slowing down. There are some great improvements and much more being worked on. A lot of people care about the project and are working hard on making it work for everyone.
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