Hide entity collision_box
- webdesigner97
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Hide entity collision_box
The collision_boxes for entities are useful, but when a player sits e.g. in a car, helicopter or whatever, they just look ugly.
Being able to hide/show the collision_box while keeping its functionality would be very useful and I think quite a mot of mods would need this.
Being able to hide/show the collision_box while keeping its functionality would be very useful and I think quite a mot of mods would need this.
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Re: Hide entity collision_box
Allowing them to rotate with the entity would be nice too, while we're at it. Or do they already?
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Re: Hide entity collision_box
They don't. (Another solution is to make the box that covers all possible rotations, but does become much larger.)thetoon wrote:Allowing them to rotate with the entity would be nice too, while we're at it. Or do they already?
Re: Hide entity collision_box
This is not a solution : it will then collide with many things it shouldn't.Jordach wrote:(Another solution is to make the box that covers all possible rotations, but does become much larger.)
- philipbenr
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Re: Hide entity collision_box
Press [ f1 ] is what I do... Many newer people wouldn't know though...
- webdesigner97
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Re: Hide entity collision_box
F1 hides the whole HUD. i want to toggle the box, when the driver gets in/out.philipbenr wrote:Press [ f1 ] is what I do... Many newer people wouldn't know though...
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Re: Hide entity collision_box
Yeah. I vote for implementing this feature too as well as for let collision box rotate!
- philipbenr
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Re: Hide entity collision_box
Sounds good to me. Is this in the giving feedback to the core developers thread?
- Calinou
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Re: Hide entity collision_box
Make it an average of “fully straight“ and “45 degrees rotated” (like boats and hovers in Carbone), it works quite well.thetoon wrote:This is not a solution : it will then collide with many things it shouldn't.Jordach wrote:(Another solution is to make the box that covers all possible rotations, but does become much larger.)
Anyway, OP should reduce the bounding box height for now to avoid issues.
Rotating hitboxes are very hard to set up, if not impossible.
But, the ability to hide bounding box is a good idea anyway, but not yet implemented.
Re: Hide entity collision_box
Why? What`s the difference between simple cube and hitbox? Or the problem is in complicated hit detection?Calinou wrote: ...
Rotating hitboxes are very hard to set up, if not impossible.
...
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