Proposal to improve Minetest’s horrible controls

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Stix
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Re: Proposal to improve Minetest’s horrible controls

by Stix » Wed Feb 07, 2018 20:47

To make the MT controls better right-click should be the use key, left click should only be for hitting, and the E key should be for interacting, for example, doors. i think a system like this would make the most sense.
*EDIT: also it would be awesome if there was a toggle crouch option, becuz just accidentally lift your hand off the key for a milisecond and you could be possibly doomed.
*EDIT2: the current pvp system is kinda broken thx to eating to restore health instantly, maybe eating a food would heal you as much as normal, but it heals you over time kinda like a potion of regeneration?
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Vapalus
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Re: Proposal to improve Minetest’s horrible controls

by Vapalus » Thu Feb 08, 2018 08:08

The pvp can be fixed by using a "hunger" mod.
This way you heal like in Minecraft.
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Linuxdirk
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Re: Proposal to improve Minetest’s horrible controls

by Linuxdirk » Thu Feb 08, 2018 10:06

Stix wrote:*EDIT2: the current pvp system is kinda broken thx to eating to restore health instantly

There are multiple hunger mods available that restore the hunger value and with that your health gets restored over time instead of instantly healing.

Plus: Minetest Game is not suitable for PvP or PvE due to the combat system. Better use a dedicated subgame for that.
 

JTE
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Re: Proposal to improve Minetest’s horrible controls

by JTE » Fri Feb 16, 2018 02:17

I need to keep a hotbar slot empty at all times so I can go to it when I just want to punch or take things without risking accidentally eating something or "using" tools / blocks for digging things they weren't intended to. (Which just looks weird regardless of lacking any tangible gameplay consequence.) Of course, items jump into the hotbar first, so if I happen to be harvesting plants at the time, eventually something will jump into my hand slot -- usually something edible, if any farming addition mods have been added.

Would it be weird to ask for a dedicated button to toggle between barehandedness and the last selected hotbar item, and be able to use it even if the inventory is completely and utterly full to the point where you don't have a free slot in it at all?
 

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Re: Proposal to improve Minetest’s horrible controls

by hajo » Mon Feb 19, 2018 11:41

JTE wrote:I need to keep a hotbar slot empty at all times so I can .. punch or take things
without risking accidentally eating something or "using" .. things they weren't intended to.

Just wield torches ?
 

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