greydmiyu wrote:
* Something akin to NEI as a default mod. For those unfamiliar with NEI it is a mod which allows the player to look up recipes in game. It also lets the player traverse the recipes to also learn what items can be used to create and how to create the items. As for being default it is one of those features which really helps every other mod in existence.
unified_inventory has such functions. In addition, it comes with bags and a sethome function. It's a very recommendable mod.
greydmiyu wrote:
* Proximity pick-up. Right now items are retrieved right clicking on them. Great when you're breaking blocks, horrible when you're trying to retrieve dropped items with small hit boxes (like saplings).
Some selection boxes are indeed too small. With minetst_next, they got smaller than before. The
technic mod comes with item pickup.
greydmiyu wrote:
* Launcher allow for mod bundles. Coupled with that, have two mod bundles added by default. The first being a feature match to vanilla *coughcough* for people coming over. The second being one that includes all the quality mods that are present, regardless of their feature set being available (or not) in other games. EDIT: Ah, I see there is a term for this. Games. The Launcher should include a selection of games so the new and transitioning user can hop right in to something robust then branch out from there.
A very extensive game for players who wish to build is
Dreambuilder.