Wishes for Minetest 0.4.11 (or 0.5)

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Hybrid Dog
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Hybrid Dog » Sun Aug 30, 2015 09:21

Samson1 wrote:I wish that it would work on my computer properly

You could try the mesa llvmpipe.
It uses the cpu for graphics, and simulates opengl 2.1 l think.

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by jogag » Fri Sep 11, 2015 10:45

And here's another wish for 0.4.14 or whatever:
Mods should be able to use shaders. And I think this will be easy.

Should I make a pull request? :)
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Hybrid Dog » Fri Sep 11, 2015 12:50

jogag wrote:And here's another wish for 0.4.14 or whatever:
Mods should be able to use shaders. And I think this will be easy.

Should I make a pull request? :)

yes

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Linuxdirk » Fri Sep 11, 2015 12:55

jogag wrote:And here's another wish for 0.4.14 or whatever:
Mods should be able to use shaders.

Yeah, shaders, whatever … :)

Mods should be able to be translated by simply adding a corresponding .mo file and the client sending the desired locale during connecting to the server and the server should send the translated string.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by jogag » Fri Sep 11, 2015 13:23

Linuxdirk wrote:
jogag wrote:And here's another wish for 0.4.14 or whatever:
Mods should be able to use shaders.

Yeah, shaders, whatever … :)

Mods should be able to be translated by simply adding a corresponding .mo file and the client sending the desired locale during connecting to the server and the server should send the translated string.

Good idea, I will also make a pull request for that.
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EDIT: I posted two issues about language and shaders, link and link
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by rubenwardy » Fri Sep 11, 2015 14:17

Making an issue is not the same as making a pullrequest - a pr is where you actually fix the issue and attach code.

If it were easy, then it probably would have been done.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Ferk » Fri Sep 11, 2015 14:22

I believe somewhere in the bug tracker I read that the irrlicht engine only supports 1 shader per object.

So you would be able to transform the current shader, but maybe not add a new one (replacing it would probably make you loose the lighting, fog and other built-in effects).

I'm pretty sure someone had already posted an issue for that, but there's no PR with a fix. (EDIT: here's the issue)

Also for the language there was already an issue.. I'm not sure if it's in minetest or in minetest_game. (EDIT: here)
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Chinchow » Mon Sep 14, 2015 23:57

I'm not sure if it's possible, but texturing the buttons in things like creative inventory, and chat would be nice.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Ferk » Tue Sep 15, 2015 00:01

Imho, the most important thing for the inventory is a way to automatically switch items from/to chests without having to drag and drop.

I think this is already in the TODO list:

Add double-click-to-move-inventory-to-chest support
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Don » Tue Sep 15, 2015 00:29

Ferk wrote:Imho, the most important thing for the inventory is a way to automatically switch items from/to chests without having to drag and drop.

I think this is already in the TODO list:

Add double-click-to-move-inventory-to-chest support

Shift click is done already. It is in the dev version
Last edited by Don on Tue Sep 15, 2015 15:34, edited 1 time in total.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by rubenwardy » Tue Sep 15, 2015 14:33

You can use shift click in 0.4.13.
Last edited by rubenwardy on Tue Sep 15, 2015 15:54, edited 1 time in total.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by benrob0329 » Tue Sep 15, 2015 15:40

@rubenwardy I think you meant to put 0.4.13, shift click wasn't in .12
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by jogag » Tue Sep 15, 2015 15:48

rubenwardy wrote:Making an issue is not the same as making a pullrequest - a pr is where you actually fix the issue and attach code.

If it were easy, then it probably would have been done.

Sorry, but I don't know much C++ and how minetest works internally. I will make a PR if I will fix the bug.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by jogag » Tue Sep 15, 2015 15:50

Chinchow wrote:I'm not sure if it's possible, but texturing the buttons in things like creative inventory, and chat would be nice.

That's possible, the engine provides texturing buttons (did you seen Unified Inventory?), but chat is hardcoded and you can't texture the button without modding the engine internals (you need to edit C++ and recompile the engine).
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Linuxdirk » Tue Sep 15, 2015 19:28

Shift-click doesn’t work for a lot of containers. Most of them are from mods but still.

Inventory management and performance still feels like in pre-alpha state and not in a releasted “public beta version”.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by rubenwardy » Tue Sep 15, 2015 19:30

The mods have to add support for it themselves - it's called listrings.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by kaadmy » Fri Sep 18, 2015 17:48

rubenwardy wrote:The mods have to add support for it themselves - it's called listrings.

My mods all use listrings since I found out what they did, the lua_api.txt isn't too clear with some stuff.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Linuxdirk » Fri Sep 18, 2015 21:02

rubenwardy wrote:The mods have to add support for it themselves - it's called listrings.

Yes. And it should work by default when you define such a container. It’s all about consistency.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Fixer » Sat Sep 26, 2015 15:59

STABILITY. Next release should be about stability: crashless and max_lagless and fpsmaxing!

Clear goals for developers:
1) Achieving 24 hr uptime for TOP 3 crash multiplayer servers (today many servers with lots of players are plagued by max_lag or stop responding after XX XXX sec uptime). This needs to be fixed. Notable examples: Xanadu (extreme crash survival), Extreme Survival Minetest (after 20000-40000 sec suddenly starts lagging and passes away slowly)
2) https://github.com/minetest/minetest/pull/3166 (easier on net and fps? I would like to test it).
3) Better occlusion culing (per block), people need more FPS, I have R6870, it is powerful card with >90fps in COD4 and MT just turns it to its knees on crowded areas up to 20 FPS!)
4) Fix this graphics regression: viewtopic.php?f=6&t=10862&p=192752#p192752
5) Fix big fps drops when block generation occurs on singleplayer games, make it easier on client even if it means slower generation.
6) VBOs
7) Network speedup

Also, this :))
Code: Select all
21:55    VanessaE    so..
21:56       can we PLEASE stick to the original plan where the 0.4.13 -> 0.4.14 period was supposed to be all about bugfixes?????
Last edited by Fixer on Wed Oct 07, 2015 12:00, edited 4 times in total.
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by kaadmy » Sat Sep 26, 2015 16:05

I found out recently that the Redcrab server has an uptime of around 63 days...
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Sokomine » Sun Sep 27, 2015 21:15

Fixerol wrote:1) Achieving 24 hr uptime for TOP 3 crash multiplayer servers (today many servers with lots of players are plagued by max_lag or stop responding after XX XXX sec uptime). This needs to be fixed. Notable examples: Xanadu (extreme crash survival), Extreme Survival Minetest (after 20000-40000 sec suddenly starts lagging and passes away slowly)

Although there's many lag now on extreme survival, I'm still astonished as to how well it works most of the time. At night you're literally sourrounded by hundreds of stone mobs which are out there to kill you! And a dozen or so friendly mobs fight against otheer hostile ones.

Fixerol wrote:3) Better occlusion culing (per block), people need more FPS, I have R6870, it is powerful card with >90fps in COD4 and MT just turns it to its knees on crowded areas up to 20 FPS!)

For unknown reasons, MT seems to be more friendly towards weaker graphics hardware than towards better one. Maybe it's just sympathy for those of us without a dedicated graphics card :-)

But yes, stability would be highly welcome. Especially by server owners. I just wanted to point out that MT has come a long way. Mobs didn't always work so well as they seem to do now.
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Re: Wishes for Minetest 0.4.11 (or 0.5)

by Fixer » Sun Sep 27, 2015 21:59

Although there's many lag now on extreme survival, I'm still astonished as to how well it works most of the time.


It works good for first 20 000 seconds :)
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by jogag » Tue Sep 29, 2015 18:50

My minetest goes at 6-7 fps on a big ultra gaming pc, and at 40 fps on a 10 years old laptop with 1gb of ram :)

And remember the client side lua scripting for 0.4.14!
 

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Re: Wishes for Minetest 0.4.11 (or 0.5)

by kaadmy » Tue Sep 29, 2015 21:53

Client-side scripting would really be a godsend, as right now there is no way to make inventorys interact fluidly, or have dynamic HUD stuff, ie. animated health/breath bars.
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