[Game] MineClone 2 [0.41.1]

User avatar
azekill_DIABLO
Member
 
Posts: 7342
Joined: Wed Oct 29, 2014 20:05
Location: Under my desk (but I can't see my monitor now X'[ )
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Game] MineClone 2 [0.29.2]

by azekill_DIABLO » Thu Nov 09, 2017 16:12

GamingAssociation39 wrote:They made the new horses look blockier because the original horses weren't theirs

They look closer of pigs naw
【Voxellar 2.0】 ; 【MILA】 update ; 【Rec_a_MT】 ; 【BB,HD】 update ; 【▶ Youtube】 This person worked too hard to be forgotten: Feedback me!
 

User avatar
GamingAssociation39
Member
 
Posts: 651
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [Game] MineClone 2 [0.29.2]

by GamingAssociation39 » Thu Nov 09, 2017 16:26

azekill_DIABLO wrote:
GamingAssociation39 wrote:They made the new horses look blockier because the original horses weren't theirs

They look closer of pigs naw


Yeah because the original horses were from the mo' creatures mod originally.
Jesus Is Lord and Savior!!!
 

User avatar
azekill_DIABLO
Member
 
Posts: 7342
Joined: Wed Oct 29, 2014 20:05
Location: Under my desk (but I can't see my monitor now X'[ )
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Game] MineClone 2 [0.29.2]

by azekill_DIABLO » Thu Nov 09, 2017 17:24

Yep, i heard that... but the models really look wierd with that face especially!
【Voxellar 2.0】 ; 【MILA】 update ; 【Rec_a_MT】 ; 【BB,HD】 update ; 【▶ Youtube】 This person worked too hard to be forgotten: Feedback me!
 

User avatar
GamingAssociation39
Member
 
Posts: 651
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [Game] MineClone 2 [0.29.2]

by GamingAssociation39 » Thu Nov 09, 2017 17:43

azekill_DIABLO wrote:Yep, i heard that... but the models really look wierd with that face especially!


Yeah a number of people don't like the design of it.
Jesus Is Lord and Savior!!!
 

User avatar
azekill_DIABLO
Member
 
Posts: 7342
Joined: Wed Oct 29, 2014 20:05
Location: Under my desk (but I can't see my monitor now X'[ )
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Game] MineClone 2 [0.29.2]

by azekill_DIABLO » Thu Nov 09, 2017 18:08

And there are reasons... please don't make them make their way into MCL2
【Voxellar 2.0】 ; 【MILA】 update ; 【Rec_a_MT】 ; 【BB,HD】 update ; 【▶ Youtube】 This person worked too hard to be forgotten: Feedback me!
 

User avatar
GamingAssociation39
Member
 
Posts: 651
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [Game] MineClone 2 [0.29.2]

by GamingAssociation39 » Thu Nov 09, 2017 18:14

Right or there should be a brand-new model for MineClone 2 but not the new Minecraft 1.13 ones
Jesus Is Lord and Savior!!!
 

User avatar
Wuzzy
Member
 
Posts: 3069
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [Game] MineClone 2 [0.29.2]

by Wuzzy » Thu Nov 09, 2017 22:53

Don't worry. The official development target is still Minecraft PC Edition 1.11.
My projects: MineClone 2. Hades Revisited. Help modpack. A ton of other mods, see here.
 

zargulthewizard
Member
 
Posts: 202
Joined: Wed Jul 26, 2017 18:10
In-game: zargul

Re: [Game] MineClone 2 [0.29.2]

by zargulthewizard » Fri Nov 10, 2017 04:33

I've got a list of bugs and such which m or may not be repetitive, incorrect (due to my minimal knowledge of Minecraft as a cheap skeet), or just personal preference.

Mobs seem to generate too much, and bad mobs do not appear to be hurt by daylight.

Once two spiders generated in my small lit house one on top of the other. I don't remember if I was in survival or not, but if I was, they didn't hurt me.

Appears to be no way to saddle a horse (even when tamed).

When it is raining, you can hear it in the end dimension.

The one video of Minecraft end dimension I saw showed these really tall black structures. Absent in mineclone2.

Squids will swim up onto beach land and drown.
May God be with you, always.
 

User avatar
kingoscargames
Member
 
Posts: 216
Joined: Fri Jul 28, 2017 12:06
Location: Netherlands
GitHub: kingoscargames
In-game: kingoscargames

Re: [Game] MineClone 2 [0.29.2]

by kingoscargames » Sat Nov 11, 2017 13:13

zargulthewizard wrote:bad mobs do not appear to be hurt by daylight.

Only undead mobs (not undead horses) that don't come from the nether should get hurt by the day light.
 

zargulthewizard
Member
 
Posts: 202
Joined: Wed Jul 26, 2017 18:10
In-game: zargul

Re: [Game] MineClone 2 [0.29.2]

by zargulthewizard » Sat Nov 11, 2017 13:51

Understandable. The fact that the mobs generate so much, however, is disconcerting. How did the front of my house fence get blown up? I suspect creepers. How can I defend against them?
May God be with you, always.
 

User avatar
kingoscargames
Member
 
Posts: 216
Joined: Fri Jul 28, 2017 12:06
Location: Netherlands
GitHub: kingoscargames
In-game: kingoscargames

Re: [Game] MineClone 2 [0.29.2]

by kingoscargames » Sat Nov 11, 2017 14:57

zargulthewizard wrote:I suspect creepers. How can I defend against them?

You could try to build on a platform like 3 blocks above the ground or surround your stuff with water.
 

User avatar
Wuzzy
Member
 
Posts: 3069
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [Game] MineClone 2 [0.29.2]

by Wuzzy » Sat Nov 11, 2017 15:38

zargulthewizard: Knowledge of Minecraft is not really required to play this. :-) That's why I added the in-game help (I hope you find it useful). But if you have a hard time understanding any concept or thing in MCL2, just feel free to complain and I look how to fix the help.

MCL2 will be largely based on whatever the Minecraft Wiki says (but that doesn't mean that the Minecraft Wiki is also the MineClone 2 Wiki).

Some of the important help topics (hunger, mobs) have not been covered yet, I will probably add some entries in the next version.

Mobs seem to generate too much,

I don't really know.

I don't remember if I was in survival or not, but if I was, they didn't hurt me.

Spiders are peaceful when in light.

The End dimension is still a work in progress and only a preview. I plan to completely change how the End dimension will be generated.

To prevent hostile mobs (like creepers) from spawning, you just need lots of light. Hostile mobs don't like to spawn in well-lit areas. I think there are many strategies to defend against creeper.

When it is raining, you can hear it in the end dimension.

Confirmed.
My projects: MineClone 2. Hades Revisited. Help modpack. A ton of other mods, see here.
 

User avatar
GamingAssociation39
Member
 
Posts: 651
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [Game] MineClone 2 [0.29.2]

by GamingAssociation39 » Sat Nov 11, 2017 17:00

A better api for mobs so they can move around blocks instead of ramming their head into the wall. Also to be able to detect a better route to get to you (go around things).
Jesus Is Lord and Savior!!!
 

User avatar
Devy
Member
 
Posts: 115
Joined: Sat Jan 21, 2017 02:31
GitHub: CoderForTheBetter
In-game: devy

Re: [Game] MineClone 2 [0.29.2]

by Devy » Sun Nov 12, 2017 23:11

Wuzzy, just wanted to let you know that this is a great subgame. I hadn't had time to play around with it before now, but it really is great. Thank you.
 

zargulthewizard
Member
 
Posts: 202
Joined: Wed Jul 26, 2017 18:10
In-game: zargul

Re: [Game] MineClone 2 [0.29.2]

by zargulthewizard » Mon Nov 13, 2017 01:19

Found out that the sound of rain does eventually stop (correctly too as it is still raining).

Platform idea good, though I think I will go more than three blocks up. They have now blown up my house beyond practical repair.

Have tamed horses, but to no use. Managed to saddle a pig, but couldn't mount it. What's up? Do I need to saddle it then tame it?

As a last thing I wanted to say that I love this subgame. I intend to alter pipeworks to work with it (expecting to mainly be changing mesecons to redstone). I'm actually playing it more than minetest for now. Thank you wuzzy!
May God be with you, always.
 

User avatar
GamingAssociation39
Member
 
Posts: 651
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [Game] MineClone 2 [0.29.2]

by GamingAssociation39 » Mon Nov 13, 2017 03:53

I know that eventually you are gonna add the enchantment table can we have an upgrade station instead? Or are you keeping that aspect of MC?
Jesus Is Lord and Savior!!!
 

User avatar
GamingAssociation39
Member
 
Posts: 651
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [Game] MineClone 2 [0.29.2]

by GamingAssociation39 » Mon Nov 13, 2017 04:12

How about this horse for MineClone 2? When you are ready to update to 1.13.

Image
Attachments
horse.jpg
(20.67 KiB) Not downloaded yet
Jesus Is Lord and Savior!!!
 

User avatar
kingoscargames
Member
 
Posts: 216
Joined: Fri Jul 28, 2017 12:06
Location: Netherlands
GitHub: kingoscargames
In-game: kingoscargames

Re: [Game] MineClone 2 [0.29.2]

by kingoscargames » Mon Nov 13, 2017 10:19

GamingAssociation39 wrote:How about this horse for MineClone 2? When you are ready to update to 1.13.

+ image

That horse model is ugly in my opion.
 

User avatar
burli
Member
 
Posts: 1605
Joined: Fri Apr 10, 2015 13:18

Re: [Game] MineClone 2 [0.29.2]

by burli » Mon Nov 13, 2017 10:51

Looks mostly like the Minecraft horse, except the legs
 

User avatar
GamingAssociation39
Member
 
Posts: 651
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [Game] MineClone 2 [0.29.2]

by GamingAssociation39 » Mon Nov 13, 2017 12:50

Someone from the Minecraft community had mixed the old and the new model because barely anyone likes the newest model
Jesus Is Lord and Savior!!!
 

User avatar
Lone_Wolf
Member
 
Posts: 1793
Joined: Sun Apr 09, 2017 05:50
Location: You wouldn't believe me
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf or Somebody

Re: [Game] MineClone 2 [0.29.2]

by Lone_Wolf » Mon Nov 13, 2017 15:03

IMO that horse looks great...
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

User avatar
GamingAssociation39
Member
 
Posts: 651
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [Game] MineClone 2 [0.29.2]

by GamingAssociation39 » Mon Nov 13, 2017 15:16

The Minecraft team screwed up on the new horse model. The community doesn't like it. The Dev's only want to improve the current (new) model because we aren't going back to the old model.
Jesus Is Lord and Savior!!!
 

zargulthewizard
Member
 
Posts: 202
Joined: Wed Jul 26, 2017 18:10
In-game: zargul

Re: [Game] MineClone 2 [0.29.2]

by zargulthewizard » Mon Nov 13, 2017 23:28

I'm fine with the current mineclone 2 horse models, though this may only be because this is the first time I've had horses in computer gaming at all.
May God be with you, always.
 

User avatar
GamingAssociation39
Member
 
Posts: 651
Joined: Mon Apr 25, 2016 16:09
Location: Maryland, USA
GitHub: Gerold55
IRC: Gerold55
In-game: Gerold55

Re: [Game] MineClone 2 [0.29.2]

by GamingAssociation39 » Tue Nov 14, 2017 02:06

Newest horse model Image
Attachments
DOgSlArWkAAwMhR.jpg
(73.84 KiB) Not downloaded yet
Jesus Is Lord and Savior!!!
 

zargulthewizard
Member
 
Posts: 202
Joined: Wed Jul 26, 2017 18:10
In-game: zargul

Re: [Game] MineClone 2 [0.29.2]

by zargulthewizard » Tue Nov 14, 2017 17:21

kingoscargames wrote:...or surround your stuff with water.

Thanks for trying, anyway. But...
IMG_20171114_084415_182.jpg
This is Mr. Lunt's view of the evil cheese curls after swimming 92 nautical miles to get away from them and having just discovered they followed him.
(29.02 KiB) Not downloaded yet

screenshot_20171113_200841.png
This is my view of a creeper after leading it through the water and discovering it was still hot on my trail.
(402.72 KiB) Not downloaded yet

Both our responses:
Oh, no. I hate these guys! (They start chasing) Aaaaaugh!
May God be with you, always.
 

PreviousNext

Return to WIP Games



Who is online

Users browsing this forum: No registered users and 5 guests