[Game] MineClone 2 [0.36.0]

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Stix
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Re: [Game] MineClone 2 [0.35.0]

by Stix » Sun Jan 28, 2018 15:36

oh so the totem of undying wasnt functional before, i knew it wasnt me! im so glad that your finally adding redstone mechanics.
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Why do so many people believe in "God"?
Want to know whats gonna be in the next release of your favorite game? "Bugfixes" --Wuzzy
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Re: [Game] MineClone 2 [0.35.0]

by zargulthewizard » Sun Jan 28, 2018 15:42

Stix wrote:oh so the totem of undying wasnt functional before, i knew it wasnt me! im so glad that your finally adding redstone mechanics.


I love redstone.
May God be with you, always.
 

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Re: [Game] MineClone 2 [0.35.0]

by cHyper » Wed Jan 31, 2018 17:42

Does this subgame support hoppers??

There is also a maintained version (again, different) in the minetest-mods team:

https://github.com/minetest-mods/hopper
 

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Re: [Game] MineClone 2 [0.35.0]

by GamingAssociation39 » Wed Jan 31, 2018 19:31

Are we gonna be getting jeb_ mobs? I was able to do it for a chair.
 

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Re: [Game] MineClone 2 [0.35.0]

by Wuzzy » Wed Jan 31, 2018 20:26

Hoppers are supported. Just download and see for yourselves …

As for unimportant stuff like jeb_: Patches are welcome.
I'm creating MineClone 2, a Minecraft clone for Minetest. I made the Help modpack, adding in-game help to Minetest.
 

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Re: [Game] MineClone 2 [0.35.0]

by GamingAssociation39 » Wed Jan 31, 2018 20:42

Ok I'll see what I can do maybe once done you can do a touch up if need be.
 

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0.36.0! The Anvil Update!

by Wuzzy » Mon Feb 05, 2018 19:54

Good news, everyone!
Version 0.36.0 (“The Anvil Update”) is here!
Image
Image

Changes:

Anvils
  • New 3D model of anvils
  • Fix wrong rotation of falling anvils
  • Anvils can now be used (by rightclick) to repair tools and armor
  • Repairing with tool + tool gives +12% bonus (e.g. iron pickaxe + iron pickaxe)
  • Repairing with tool + material gives +25% bonus (e.g. iron pickaxe + iron ingot)
  • Anvils can now be used to give a custom name to (almost) all item stacks
  • Anvils may take damage after being used to repair or rename something
  • Anvils may take damage after falling by more than 1 block
  • Items renamed by an anvil will have a tooltip in yellow font (instead of white)
  • Renamed spawn eggs will spawn mobs with name
  • Name tags must now be renamed at an anvil before they can be used
  • Lift WIP status from anvils

Redstone
  • Redstone repeaters can be locked if they get powered by another redstone repeater from the side (see above). Locked redstone repeaters keep their output state.
  • Lift WIP status from observers and make them visible in creative inventory and craft guide
  • API: Add _mcl_on_dispense function to allow modders to add custom item dispension behaviour for their items

Other changes
  • Fix crash when dispensing spawn egg
  • Fix falling nodes falling forever on walls
  • Remove mob capturing
  • Remove player privilege
  • Change some chorus plant-related crafting recipes
I'm creating MineClone 2, a Minecraft clone for Minetest. I made the Help modpack, adding in-game help to Minetest.
 

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Re: [Game] MineClone 2 [0.36.0]

by zargulthewizard » Mon Feb 05, 2018 21:26

Can't test new versions at the moment, but watching with breath and switch! (bother still don't have that right) Anyway really hoping it will one day be light enough to run on tablet.
May God be with you, always.
 

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Re: [Game] MineClone 2 [0.36.0]

by GamingAssociation39 » Mon Feb 05, 2018 22:03

Experience needs to be worked on soon/eventually :)
 

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Re: [Game] MineClone 2 [0.36.0]

by zargulthewizard » Mon Feb 05, 2018 23:32

I don't understand.
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Re: [Game] MineClone 2 [0.36.0]

by codexp » Sat Feb 10, 2018 04:55

is it possible to prevent mobs spawning on trees and in the air (falling from above)?
 

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Re: [Game] MineClone 2 [0.36.0]

by zargulthewizard » Sat Feb 10, 2018 04:59

Go to the configuration file and add force_stork_land=true

I am feeling punchy and also just watched 2.5 videos of funny stuff drunk people did.
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Re: [Game] MineClone 2 [0.36.0]

by Wuzzy » Thu Feb 15, 2018 12:32

There won't be an update anytime soon. Development has been paused (but not abandoned!) until further notice.

Only if you convince me there's a critical bug, I will look into it again.
I'm creating MineClone 2, a Minecraft clone for Minetest. I made the Help modpack, adding in-game help to Minetest.
 

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Re: [Game] MineClone 2 [0.36.0]

by azekill_DIABLO » Thu Feb 15, 2018 15:04

Wuzzy wrote:Only if you convince me there's a critical bug, I will look into it again.

Wuzzy, I have a critical bug: My game stopped getting updates! Can you fix it?
 

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Re: [Game] MineClone 2 [0.36.0]

by zargulthewizard » Thu Feb 15, 2018 16:23

Have creepers lost immunity to water yet?

Aside, this has crashed minetest on my tablet every time before, yet Minecraft has no problems. Why? I thought it was RAM, but Minecraft has the same amount of media by definition.
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Re: [Game] MineClone 2 [0.36.0]

by PEAK » Mon Feb 19, 2018 19:12

Hello Wuzzy!

I noticed that water refuses to spread eastwards (+X) when poured on lava: Image
Attachments
WaterLava.png
(173.72 KiB) Not downloaded yet
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).
 

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Re: [Game] MineClone 2 [0.35.0]

by wk_ » Tue Feb 20, 2018 01:26

Hi!

I am trying to understand, why I can't harm mobs with bow? I have plenty of arrows, I charge bow with 3 right-clicks and release with left-click. Arrow flies directly through the mob without inflicting any harm. And so every time.

From help (Tools and weapons/Bow) I read:
Range: 1

Is this the reason? Is bow close contact weapon here? But even when I am against mob and release bow, nothing happens to the mob.

Am I doing something still wrong or is this not working yet in this stage of developement?

Using MineClone 2 v0.35.0 (Minetest 0.4.16) on Linux.

Thank you in advance,

Wbr,
Gunnar
 

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Re: [Game] MineClone 2 [0.36.0]

by firefox » Wed Feb 21, 2018 12:05

wk_ wrote:Using MineClone 2 v0.35.0

the newest version is 0.36.0 :P
 

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Re: [Game] MineClone 2 [0.36.0]

by wk_ » Wed Feb 21, 2018 14:02

firefox wrote:
wk_ wrote:Using MineClone 2 v0.35.0

the newest version is 0.36.0 :P

Yes, thank you, but did not see any according information in changes. Still, trying newer one too.

Seems, there is no one with same problem?

Wbr,
Gunnar
 

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Re: [Game] MineClone 2 [0.36.0]

by dawgdoc » Thu Feb 22, 2018 05:25

wk_ wrote:
firefox wrote:
wk_ wrote:Using MineClone 2 v0.35.0

the newest version is 0.36.0 :P

Yes, thank you, but did not see any according information in changes. Still, trying newer one too.

Seems, there is no one with same problem?

Wbr,
Gunnar

It was reported as an issue last summer. But, the reporter was using MT 0.4.15 and the issue resolved when he updated MT to 0.4.16.
 

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Re: [Game] MineClone 2 [0.36.0]

by Wuzzy » Thu Feb 22, 2018 13:40

@PEAK: This is a Minetest bug. It's strange it isn't discovered more often by players.

https://github.com/minetest/minetest/issues/2399
I'm creating MineClone 2, a Minecraft clone for Minetest. I made the Help modpack, adding in-game help to Minetest.
 

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