[Game] MineClone 2 [0.41.3]

User avatar
azekill_DIABLO
Member
 
Posts: 7385
Joined: Wed Oct 29, 2014 20:05
Location: Under my desk (but I can't see my monitor now X'[ )
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Game] MineClone 2 [0.38.0]

by azekill_DIABLO » Thu May 17, 2018 17:39

%§!§$!%&"!!

Those freaking pistons! >_> I thought this was already fixed. Grrrr!
Yes, there is no excuse for that, it obviously must be fixed. Thanks.

feel the rage.
【OMICRON】 ; 【MILA】 update ; 【Rec_a_MT】 ; 【BB,HD】 update ; 【▶ Youtube】 This person worked too hard to be forgotten: Feedback me!
 

User avatar
Phoenixflo44
Member
 
Posts: 459
Joined: Fri Jul 28, 2017 15:01
Location: Behind my PC, in Germany
In-game: Phoenixflo44

Re: [Game] MineClone 2 [0.38.0]

by Phoenixflo44 » Thu May 17, 2018 17:46

azekill_DIABLO wrote:feel the rage.


But not too bad, or something else will be broken. :-D
 

User avatar
Stix
Member
 
Posts: 1113
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: Stix + Stix_
In-game: Stix

Re: [Game] MineClone 2 [0.38.0]

by Stix » Fri May 18, 2018 23:39

Creepers arent supposed to see you through doors (trap-doors and normal) and no mobs should be able to see you through tall-grass.
Depression is a bottomless pit we fall into-and is only passable by death.
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
azekill_DIABLO
Member
 
Posts: 7385
Joined: Wed Oct 29, 2014 20:05
Location: Under my desk (but I can't see my monitor now X'[ )
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Game] MineClone 2 [0.38.0]

by azekill_DIABLO » Mon May 21, 2018 09:40

it's hard to do that Stix. Minetest pathfinder is a bit... weak.
【OMICRON】 ; 【MILA】 update ; 【Rec_a_MT】 ; 【BB,HD】 update ; 【▶ Youtube】 This person worked too hard to be forgotten: Feedback me!
 

User avatar
Lone_Wolf
Member
 
Posts: 1864
Joined: Sun Apr 09, 2017 05:50
Location: You wouldn't believe me
GitHub: LoneWolfHT
IRC: Lone_Wolf
In-game: Lone_Wolf or Somebody

Re: [Game] MineClone 2 [0.38.0]

by Lone_Wolf » Mon May 21, 2018 20:05

azekill_DIABLO wrote:it's hard to do that Stix. Minetest pathfinder is a bit... weak.

Have you ever seen this? Not sure if it will help
minetest.line_of_sight(pos1, pos2, stepsize)
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

User avatar
azekill_DIABLO
Member
 
Posts: 7385
Joined: Wed Oct 29, 2014 20:05
Location: Under my desk (but I can't see my monitor now X'[ )
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
davedevils
Member
 
Posts: 52
Joined: Thu Sep 25, 2014 01:13
Location: France
GitHub: davedevils
IRC: davedevils
In-game: davedevils

Re: [Game] MineClone 2 [0.38.0]

by davedevils » Fri May 25, 2018 12:22

OMG not DAREDEVILS , dave devil's i'm not a a blind man in red tights ...

maybe i will look that latter, but good work it's very close of minecraft ;o
 

User avatar
Ektod
Member
 
Posts: 29
Joined: Thu May 17, 2018 01:52
In-game: ektod

Re: [Game] MineClone 2 [0.38.0]

by Ektod » Fri May 25, 2018 21:01

i just realized that minetest 0.5.0 will allow to change the FOV, but will also be incompatible with previous 0. releases
 

User avatar
texmex
Member
 
Posts: 869
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex

Re: [Game] MineClone 2 [0.38.0]

by texmex » Fri May 25, 2018 21:07

Ektod wrote:i just realized that minetest 0.5.0 will allow to change the FOV, but will also be incompatible with previous 0. releases

Yes, but only as player settings, not through Lua API. :/
 

User avatar
Punk
Member
 
Posts: 138
Joined: Sun Dec 25, 2016 06:52

Re: [Game] MineClone 2 [0.36.2]

by Punk » Sun May 27, 2018 07:55

vito78 wrote:Hello,
Thanks for your work in this enjoyable game.

I have just a little issue with the bow dealing no damage.
I'm using MineClone2 v0.36.2 with Minetest 0.4.16.
Is anyone else having the same problem?
It works fine if I change the ligne 87 in the file /mods/ITEMS/mcl_throwing/arrow.lua:
I replace:
Code: Select all
elseif dist < closest_distance then

by:
Code: Select all
elseif dist < closest_distance and dist > 0 then

It seems that when dist = 0, the arrow object is taken for damage instead of the mob object initially found.


Thank you! It's work! I can kill anything now with bow and arrows!


How can I fish? (or find fishes)
DON'T STEAL! The government hates competition.
 

User avatar
Wuzzy
Member
 
Posts: 3127
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Version 0.39.0 released!

by Wuzzy » Mon May 28, 2018 17:38

Version 0.39.0 is out! This is just a small update with various minor changes and bugfixes. There is no nickname this time.

Bugfixes:
  • Fix possible rare crash in mapgen algorithm
  • Fix arrows sometimes mysteriously going through large mobs (for real this time)
  • Fix arrow being punchable to death

Other:
  • All entities are now regularily damaged or deleted while in the deep void
  • Creepers no longer take water damage

v6 mapgen:
  • Red sand is now craftable with 8 sand and 1 nether wart, instead of 8 sand and 1 red dye. (valid for v6 mapgen only)
  • Ice spikes are now much rarer (looked to strange before)

Blocks
  • Command block: The “@” character can now be escaped with “@@”
  • Command block: All placeholders have been shortened to 2 characters only. Existing command blocks need to be re-configured now
  • You can longer fall through end portals (the bottom side is a walkable surface)
  • You can no longer jump when standing on end portal
  • Bottom side of end portal is no longer invisible
  • Make falling blocks fall after they were pushed or pulled over air

Crafting:
  • Crafting a dispenser no longer needs the bow to be intact

Texture Converter script:
  • Convert chests, large chests, trapped chests, large trapped chests and ender chests (still not perfect yet)
  • Fix texture bugs of head blocks (zombie head, creeper head, etc.) after conversion
  • Convert banner pattern textures
  • Convert clock texture

Punk wrote:How can I fish? (or find fishes)

Fish are dropped from polar bears. Fishing is not available.

Fishing is currently not properly implemented. There is a fishing rod available, but it's disabled and not craftable right now because it is too overpowered, you catch far too many fish with it. If you don't care, you can try out the unfinished fishing rod by giving it to yourself with
Code: Select all
/giveme mcl_fishing:fishing_rod
. Note the finishing rod is currently not supported. Of course, sooner or later I should get around to implement the fishing rod properly.

Punk wrote:Thank you! It's work! I can kill anything now with bow and arrows!

You can now update to 0.39.0. This workaround is no longer needed in 0.39.0, I have finally found the real reason why arrows were so strange, it should be fixed for real now.
My projects: MineClone 2. Hades Revisited. Help modpack. A ton of other mods, see here.
 

User avatar
Punk
Member
 
Posts: 138
Joined: Sun Dec 25, 2016 06:52

Re: Version 0.39.0 released!

by Punk » Tue May 29, 2018 04:55

Wuzzy wrote:
Punk wrote:How can I fish? (or find fishes)

Fish are dropped from polar bears. Fishing is not available.

Fishing is currently not properly implemented. There is a fishing rod available, but it's disabled and not craftable right now because it is too overpowered, you catch far too many fish with it. If you don't care, you can try out the unfinished fishing rod by giving it to yourself with
Code: Select all
/giveme mcl_fishing:fishing_rod
. Note the finishing rod is currently not supported. Of course, sooner or later I should get around to implement the fishing rod properly.


Ok.
Punk wrote:Thank you! It's work! I can kill anything now with bow and arrows!

You can now update to 0.39.0. This workaround is no longer needed in 0.39.0, I have finally found the real reason why arrows were so strange, it should be fixed for real now.



It works fine now, thanks!
DON'T STEAL! The government hates competition.
 

User avatar
Ektod
Member
 
Posts: 29
Joined: Thu May 17, 2018 01:52
In-game: ektod

Re: [Game] MineClone 2 [0.39.0]

by Ektod » Mon Jun 04, 2018 20:02

i have a huge question, how can i make your texture-converter work?
 

User avatar
Ektod
Member
 
Posts: 29
Joined: Thu May 17, 2018 01:52
In-game: ektod

Re: [Game] MineClone 2 [0.40.0]

by Ektod » Mon Jun 04, 2018 20:44

i just downloaded 39.0 ten minutes ago, rlly? 40.0?
 

User avatar
Wuzzy
Member
 
Posts: 3127
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Version 0.40.0 (“Unfinished Business”)

by Wuzzy » Mon Jun 04, 2018 21:06

The time has come …
for a new update!

Version 0.40.0 is here! Nickname today: “Unfinished Business”.

Note this update changes mob models. Existing mob models might look broken after this update.
To fix ugly mobs:
  • Either kill them as you see them
  • Or run “/clearobjects” (deletes all mobs and other entities, takes long, but is reliable)
Sorry for the inconvenience, but I decided that adding compability code is not worth the hassle for an alpha version.
Note that mobs are not done, so I cannot promise changes that mob models won't happen in future versions.

Major bugfixes:
  • Fix rare crash if an attribute of item entity was uninitialized (_magnet_timer)
  • Fix various timer-related crashes in various places in the program (minetest.after)

Mobs features:
  • Add basic villager trading. Still incomplete, use Creative Mode to test villagers.
  • Hostile mobs no longer spawn on mycelium
  • Mobs no longer spawn on non-opaque blocks like glass
  • Lambs inherit wool color from parents, color might be mixed like a dye
  • Babies of ocelots and cats inherit fur from a parent
  • Foals now inherit fur from a parent, with chance of random mutation
  • Redo models and texture file handlign of zombie pigman, snow golem, skeleton, stray, wither skeleton, vex, villager, sheep, horse (thanks, 22i!)
  • Add death animation to a few mobs (thanks, 22i!)
  • Tweak blaze animation

Mobs bugfixes:
  • Lambs can no longer be sheared
  • Fix children of horses and pigs wearing saddles/horse armor of parent
  • Undead mobs no only take damage in direct sunlight, no more damage in rain, snow or normal light

Developer stuff:
  • Development of the Mobs Redo mod and the mobs_mc mod are now independently made from the official standalone versions
  • Mobs Redo [mobs] mod renamed to “Mobs Redo: MineClone 2 Edition” [mcl_mobs]
  • Merge [mcstair] into [mcl_stairs]
  • API of mcl_stairs is now officially available for adding new stairs and slabs from mods

Texture Converter:
  • Support illager textures
  • Fix broken texture conversion of zombie villagers
My projects: MineClone 2. Hades Revisited. Help modpack. A ton of other mods, see here.
 

User avatar
Wuzzy
Member
 
Posts: 3127
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [Game] MineClone 2 [0.40.0]

by Wuzzy » Mon Jun 04, 2018 21:30

i just downloaded 39.0 ten minutes ago, rlly? 40.0?

No, it's just 0.40.0. I don't just skip 40 major versions for no reason. ;-)

FYI: I usually try to do 1 release per week when development is active.

i have a huge question, how can i make your texture-converter work?


This is a very good question!

First of all, please note the Texture Converter is not complete yet and some textures might even be buggy.
However, it still converts a ton of textures correctly, but still some manual work is still needed after the automatic conversion for a few textures. If someone wants to convert a texture, this tool will not do everything for you, but it still saves you a ton of work.

How to use:
First, you need to have Python and ImageMagick installed. And you need to have basic understanding on how to use a console.

If you are capable of this:
Run from a console:
Code: Select all
./Texture_Converter.py <path_to_original_texture_pack> -p <pixel_size>


Example:
Code: Select all
./Texture_Converter.py /home/wuzzy/Pixel_Perfection -p 16


The converted texture is created as a new directory.

For a complete command reference, run:
Code: Select all
./Texture_Converter.py -h


If this is too difficult to you, ask someone else to do it for you. You might find a few people in the IRC channel #minetest in irc.freenode.net. Or post a request in the Texture Pack forums. Or do both. xD

I currently do NOT texture conversions as a service. I leave this task to the community. I have to stay focused.
My projects: MineClone 2. Hades Revisited. Help modpack. A ton of other mods, see here.
 

User avatar
Stix
Member
 
Posts: 1113
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: Stix + Stix_
In-game: Stix

Re: [Game] MineClone 2 [0.40.0]

by Stix » Mon Jun 04, 2018 21:41

I was hoping that it would eventually be added, but after waiting for at least a year i have to ask: when will you be adding dyed leather armor?
Depression is a bottomless pit we fall into-and is only passable by death.
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
Stix
Member
 
Posts: 1113
Joined: Fri Aug 04, 2017 14:19
Location: USA
IRC: Stix + Stix_
In-game: Stix

Re: Version 0.40.0 (“Unfinished Business”)

by Stix » Mon Jun 04, 2018 21:44

Wuzzy wrote:-snip-
To fix ugly mobs:
  • Either kill them as you see them
  • Or run “/clearobjects” (deletes all mobs and other entities, takes long, but is reliable)
-snip-

Actually "/clearobjects quick" is much faster and less laggy, its also reliable from my experience.
Depression is a bottomless pit we fall into-and is only passable by death.
Need to know something? "Google it" --GreenDimond
Next release of your favorite game? "Bugfixes" --Wuzzy
[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

User avatar
Wuzzy
Member
 
Posts: 3127
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [Game] MineClone 2 [0.40.0]

by Wuzzy » Mon Jun 04, 2018 22:10

I was hoping that it would eventually be added, but after waiting for at least a year i have to ask: when will you be adding dyed leather armor?

Much, much later. This is a non-trivial and only decorative feature.

Here are my current (rough) lists of priorities:

Short-term:
- Villager

Medium-term:
- Make mobs suck less
- Fix annoying issues
- Fix most code quality issues
- Complete rework of mob spawning, which is far too aggressive currently
- Make basic redstone features mostly stable (includes limited range)

Long-term:
- Status effects
- Enchanting
- Using awesome Minetest 0.5.0 features (after release)

Dyed leather does not even occour in my current TODO list. It's very low-priority, like fireworks. But it's still a planned feature. Very low-priority features can be tackled when all the more important features are done, not before.
My projects: MineClone 2. Hades Revisited. Help modpack. A ton of other mods, see here.
 

User avatar
Ektod
Member
 
Posts: 29
Joined: Thu May 17, 2018 01:52
In-game: ektod

Re: [Game] MineClone 2 [0.40.0]

by Ektod » Mon Jun 04, 2018 22:53

here in posted the question again but i realized u already answered me (idk how to delete this)
 

User avatar
Ektod
Member
 
Posts: 29
Joined: Thu May 17, 2018 01:52
In-game: ektod

Re: [Game] MineClone 2 [0.40.0]

by Ektod » Mon Jun 04, 2018 23:37

im on linux, i think you answer was just for linux, well it doesn't exactly work

samuel@samuel-Intel-powered-classmate-PC:~$ python3 /home/samuel/.minetest/games/MineClone2-64fe902/tools/Texture_Converter.py -i /home/samuel/.minetest/Better Vanilla 1.6/ -p 16
Texture conversion BEGINS NOW!
Traceback (most recent call last):
File "/home/samuel/.minetest/games/MineClone2-64fe902/tools/Texture_Converter.py", line 402, in <module>
convert_textures()
File "/home/samuel/.minetest/games/MineClone2-64fe902/tools/Texture_Converter.py", line 142, in convert_textures
with open("Conversion_Table.csv", newline="") as csvfile:
FileNotFoundError: [Errno 2] No such file or directory: 'Conversion_Table.csv'
samuel@samuel-Intel-powered-classmate-PC:~$
Last edited by Ektod on Tue Jun 05, 2018 00:25, edited 1 time in total.
 

User avatar
Wuzzy
Member
 
Posts: 3127
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [Game] MineClone 2 [0.40.0]

by Wuzzy » Tue Jun 05, 2018 00:13

@Ektod: Oops, I screwed up. This was my fault. Will be fixed in next release.

For now, you can try adding this line after line 1 of Texture_Converter.py:

Code: Select all
# -*- coding: utf-8 -*-
My projects: MineClone 2. Hades Revisited. Help modpack. A ton of other mods, see here.
 

User avatar
Ektod
Member
 
Posts: 29
Joined: Thu May 17, 2018 01:52
In-game: ektod
 

User avatar
Ektod
Member
 
Posts: 29
Joined: Thu May 17, 2018 01:52
In-game: ektod

Re: [Game] MineClone 2 [0.40.0]

by Ektod » Tue Jun 05, 2018 00:39

i got it! this is the command i used, a bit different from yours

samuel@samuel-Intel-powered-classmate-PC:

python3 <path to Texture_Converter.py> -i <path to minecraft texturepack> -p <#pixel>
 

User avatar
Ektod
Member
 
Posts: 29
Joined: Thu May 17, 2018 01:52
In-game: ektod

Re: [Game] MineClone 2 [0.40.0]

by Ektod » Tue Jun 05, 2018 00:47

.
Last edited by Ektod on Sun Jun 10, 2018 15:17, edited 1 time in total.
 

PreviousNext

Return to WIP Games



Who is online

Users browsing this forum: No registered users and 1 guest