[Game] MineClone2 [0.86]

Cranriold
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Re: [Game] MineClone 2 [0.73.1]

by Cranriold » Post

corasTenthTry wrote:
Sat Apr 16, 2022 10:17
Thanks for the report, I will look into some of this but ultimately I have to tell you I'm sorry but I don't think we have the capacity to officially support Mobile at this point.
MineClone 2 on Android seems fairly playable overall aside from a few inconveniences. The only thing so far that I've observed that the Android version is missing compared to the desktop version is firing a Bow (or maybe even Crossbow).

Here's more feedback from last time.

-Boat is not slowly auto centering the camera view when turning making it harder to steer like old school tank controls.

-Punching a boat does not destroy it unless you use an axe. It makes it harder to collect the boat when traveling.

-The mobs occasionally spin around from time to time.

-Enemy mobs does not stop walking towards you even if you are unreachable. They constantly do the walk animation even if they just stay in one place.

-Sometimes there's a low chance that enemy mobs can't attack you for a while if you dig one block on the ground and stand in it. Possible pathfinding bug.

-Enemy mobs can't pathfind very well over simple terrain obstacles.

-Random villager without a village is scattered around like normal mobs.

-The undead mobs only burns when it is really bright instead of them starting to burn when it is reasonably bright.

-Some trees are half buried in the jungle biome.

-The dying mob particle effect is weird. Why is there a particle explosion on that magnitude?

touchatonku
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Re: [Game] MineClone 2 [0.73.1]

by touchatonku » Post

Hello, I just created a Mineclone 2 - Dev server, if you want to play or test, go to the Server -> minetest.clododunet.com

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JiCeyCraft
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Re: [Game] MineClone 2 [0.73.1]

by JiCeyCraft » Post

touchatonku wrote:
Sun Apr 24, 2022 12:04
Hello, I just created a Mineclone 2 - Dev server, if you want to play or test, go to the Server -> minetest.clododunet.com
Ca sent pas l'enquiquinneur de première classe, ça...
Non, non, paaaas du tout. :D
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

touchatonku
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Re: [Game] MineClone 2 [0.73.1]

by touchatonku » Post

JiCeyCraft wrote:
Sun Apr 24, 2022 16:06
touchatonku wrote:
Sun Apr 24, 2022 12:04
Hello, I just created a Mineclone 2 - Dev server, if you want to play or test, go to the Server -> minetest.clododunet.com
Ca sent pas l'enquiquinneur de première classe, ça...
Non, non, paaaas du tout. :D
Tu peux m'expliquer en quoi c'est "Enquiquineur" de faire un serveur et d'offrir un espace de jeu 100% gratuit?

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JiCeyCraft
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Re: [Game] MineClone 2 [0.73.1]

by JiCeyCraft » Post

touchatonku wrote:
Sun Apr 24, 2022 16:08
JiCeyCraft wrote:
Sun Apr 24, 2022 16:06
touchatonku wrote:
Sun Apr 24, 2022 12:04
Hello, I just created a Mineclone 2 - Dev server, if you want to play or test, go to the Server -> minetest.clododunet.com
Ca sent pas l'enquiquinneur de première classe, ça...
Non, non, paaaas du tout. :D
Tu peux m'expliquer en quoi c'est "Enquiquineur" de faire un serveur gratuit et d'offrir un espace de jeu 100% gratuit?
*roule des yeux*
Je disais ça parce qy'il n(y a qu'un Français pour inventer un pseudo pareil. Et c'est bien un pseudo d'enquiquinneur.
Tu remarqueras que je n'ai RIEN dit à propos de ton serveur, hein? ;) Oké?
On va en rester là, tu veux bien? Merci de ta compréhension.
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

corasTenthTry
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Re: [Game] MineClone 2 [0.74.0]

by corasTenthTry » Post

0.74.0 released
mostly to put the silliest of all copyright issues to bed.

In other news:
* (mapgen) sugarcane gets coloring according to biome now (cora)
* clouds lifted up higher for valleys mapgen (kay27)
* podzol generates when planting huge spruce trees (cora)
* fixed minor enderman dupe (cora)
* uncarved pumpkins fully work now (erlehmann)
* placed dragon egg respects protection now (before teleporting) ( AFCMS)
* saplings can be planted on all dirt types now (mycelium and coarse dirt too) (cora)
* all dirt types can be turned into grass path now (erlehmann)
* added completely original end crystal beam texture (cora)

killuafromdc
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Re: [Game] MineClone 2 [0.74.0]

by killuafromdc » Post

Hi. This is very good. Thanks for the update.
I started playing couple months ago with Minetest and inevitably Mineclone 2.
I couldn't figure out If there's a way to create truly "Unbreakable" items with giveme command in MCL2.
Is it possible to make unbreakable items using commands?

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Re: [Game] MineClone 2 [0.74.0]

by JiCeyCraft » Post

corasTenthTry wrote:
Tue Apr 26, 2022 04:09
0.74.0 released
mostly to put the silliest of all copyright issues to bed.

In other news:
* (mapgen) sugarcane gets coloring according to biome now (cora)
* clouds lifted up higher for valleys mapgen (kay27)
* podzol generates when planting huge spruce trees (cora)
* fixed minor enderman dupe (cora)
* uncarved pumpkins fully work now (erlehmann)
* placed dragon egg respects protection now (before teleporting) ( AFCMS)
* saplings can be planted on all dirt types now (mycelium and coarse dirt too) (cora)
* all dirt types can be turned into grass path now (erlehmann)
* added completely original end crystal beam texture (cora)
You planning on adding Fortresses in the Nether, next?
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

tuxayo
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Re: [Game] MineClone 2 [0.73.1]

by tuxayo » Post

JiCeyCraft: their nickname [1] is a bit crude language but in no way it warrants getting strait up conflictual about it. At first I though you knew them and it was a private joke but it turns out that no. It was strait mean. And also it was unclear it was about the username and looked like hostility to someone just sharing a server.

And your answer afterward was still aggressive.

[1] translation: touchyourownass, an expression to tell someone to stop touching ones own stuff IIUC (is that a correct explanation?)


touchatonku: thanks for sharing your server :)

touchatonku
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Re: [Game] MineClone 2 [0.73.1]

by touchatonku » Post

tuxayo wrote:
Wed Apr 27, 2022 18:28
JiCeyCraft: their nickname [1] is a bit crude language but in no way it warrants getting strait up conflictual about it. At first I though you knew them and it was a private joke but it turns out that no. It was strait mean. And also it was unclear it was about the username and looked like hostility to someone just sharing a server.
And your answer afterward was still aggressive.
[1] translation: touchyourownass, an expression to tell someone to stop touching ones own stuff IIUC (is that a correct explanation?)
touchatonku: thanks for sharing your server :)
"touchyourownass "Yes that's exactly it...
but some French people are very puritanical and aggressive, maybe the fault of the government here, very corrupt and propagating bad words? Many sheep who think what they are told to think... thank you to all those who make mineteste evolve, I find this really fantastic and I really like participating in this...
what matters is what we share and what we do...

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Re: [Game] MineClone 2 [0.74.0]

by corasTenthTry » Post

JiCeyCraft wrote:
Wed Apr 27, 2022 17:18
You planning on adding Fortresses in the Nether, next?
Not exactly next but yeah I hope to get those (and other structures) going soon. What can be expected fairly soon is some of the new fancy nodes particularly deepslate, copper and blackstone maybe crimson and warped stuff too.

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Re: [Game] MineClone 2 [0.74.0]

by DOOM_possum » Post

as long as there are good blocks, the Game will progress (in infinite directions)

Wuzzy has taken extra care to put exciting Marks on the Map, like the skeleton train way

tuxayo
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Re: [Game] MineClone 2 [0.74.0]

by tuxayo » Post

Has anyone found their stuff after dying and coming back but not their XP? It happened to me 3 times when I'm the only one the in the server.

And once, I also lost my stuff after less than 5min (that the time of dropped item disappearance, right?)

The server where I play has usually not great performance with sometimes a dozen seconds of latency to place blocks, open chests, updating mob positions, etc.
But that shouldn't lead to a difference world state right? (XP not being present when coming back and maybe items sometimes)

Besides, damage is updated very quickly, before seeing what's going on. Could damage updates work in a way that is more forgiving when there is network or server lag?

The server runs MT 5.4.1 and I MCL git with a few commits on top of v0.73.1 tag.
Last edited by tuxayo on Tue May 03, 2022 17:20, edited 1 time in total.

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Re: [Game] MineClone 2 [0.74.0]

by tuxayo » Post

https://minecraft.fandom.com/wiki/Item_ ... Despawning

> Items despawn after 6000 game ticks (5 minutes) of being in a loaded chunk.
> [...]
> The 5-minute timer is paused when the chunk is unloaded.

Is that how it works in MineClone? (timer is paused when the chunk is unloaded). What does it mean to have a chunk unloaded? Is that that no one in the server has it in the viewing/draw distance? Or are chunk still loaded even if not shown and then what is the load distance?

This is useful to know because IIUC, if it works as described for Minecraft, then when dying a bit far, someone has all the time they want (assuming no one else is in the area) to grab equipment and travel before the 5min countdown of the dropped items starts.

tuxayo
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Re: [Game] MineClone 2 [0.74.0]

by tuxayo » Post

Some followups:

> Has anyone found their stuff after dying and coming back but not their XP?

Managed to reproduce and reported: https://git.minetest.land/MineClone2/Mi ... ssues/2166


Related to previous message, this ticket has been opened:
https://git.minetest.land/MineClone2/Mi ... ssues/2167

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Re: [Game] MineClone 2 [0.75.0]

by corasTenthTry » Post

0.75 - The Moreblocks Update
  • Deepslate (NO11) [only creative for now]
  • Copper (NO11) [only creative for now]
  • Amethyst (emojigit / kay27 ) [only creative for now]
  • Wither Spawning ( Fleckenstein )
  • Lodestones (chmodsayshello)
  • Respawn anchors (chmodsayshello)
  • Carpets can be placed on Llamas now (rudzik8)
  • Villagers spawn on village generation and don't wander off (cora)
  • Villagers can be bred -feed them bread (cora)
  • Added /clearmobs command (cora)
  • Loom (only deco), Cartography and Fletching table added (PrarieWind)
  • Blast Furnaces and Smokers added (PrarieWind)
Lots of small and bigger fixes by AFCMS MysticTempest and kabou

touchatonku
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Re: [Game] MineClone 2 [0.75.0]

by touchatonku » Post

corasTenthTry wrote:
Tue May 17, 2022 23:17
0.75 - The Moreblocks Update
  • Deepslate (NO11) [only creative for now]
  • Copper (NO11) [only creative for now]
  • Amethyst (emojigit / kay27 ) [only creative for now]
  • Wither Spawning ( Fleckenstein )
  • Lodestones (chmodsayshello)
  • Respawn anchors (chmodsayshello)
  • Carpets can be placed on Llamas now (rudzik8)
  • Villagers spawn on village generation and don't wander off (cora)
  • Villagers can be bred -feed them bread (cora)
  • Added /clearmobs command (cora)
  • Loom (only deco), Cartography and Fletching table added (PrarieWind)
  • Blast Furnaces and Smokers added (PrarieWind)
Lots of small and bigger fixes by AFCMS MysticTempest and kabou
Thanks, I'm updating the server.
mineclone2.clododunet.com or minetest.clododunet.com
Last edited by touchatonku on Wed May 18, 2022 07:42, edited 1 time in total.

touchatonku
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Re: [Game] MineClone 2 [0.75.0]

by touchatonku » Post

Hello, i have many error..

2022-05-25 12:38:12: WARNING[Server]: Deprecated use of set_physics_override(num, num, num) (at /home/minetest/bin/../mods/mcl_cozy/init.lua:51)

2022-05-25 10:31:44: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_run_simple_callback(): .../games/mineclone2/mods/ENTITIES/mobs_mc/villager.lua:670: bad argument #2 to 'random' (interval is empty)
2022-05-25 10:31:44: ERROR[Main]: stack traceback:
2022-05-25 10:31:44: ERROR[Main]: [C]: in function 'random'
2022-05-25 10:31:44: ERROR[Main]: .../games/mineclone2/mods/ENTITIES/mobs_mc/villager.lua:670: in function 'init_trades'
2022-05-25 10:31:44: ERROR[Main]: .../games/mineclone2/mods/ENTITIES/mobs_mc/villager.lua:1283: in function 'on_rightclick'
2022-05-25 10:31:44: ERROR[Main]: ...n/../games/mineclone2/mods/ENTITIES/mcl_mobs/api.lua:3877: in function <...n/../games/mineclone2/mods/ENTITIES/mcl_mobs/api.lua:3874>

corasTenthTry
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Re: [Game] MineClone 2 [0.75.0]

by corasTenthTry » Post

touchatonku wrote:
Wed May 18, 2022 07:42
Hello, i have many error..
Do you remember what you did before it happened? Something with a villager I suppose?

EDIT: looks like you might have rightclicked it. It does not seem to happen for me though. Neither on current master than on 0.75

touchatonku
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Re: [Game] MineClone 2 [0.75.0]

by touchatonku » Post

Yes, the villagers, but it is rare, for the moment it is not reproduced. There are not many people on the server.
Thank you

Cranriold
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Re: [Game] MineClone 2 [0.75.0]

by Cranriold » Post

For devs here that wants to make the terrain generation similar to Minecraft's "Caves & Cliffs Update", here's a reference on how they do it:

Minecraft terrain generation in a nutshell
https://www.youtube.com/watch?v=CSa5O6knuwI

Also I would like to add a correction on my earlier boat mechanic observation. I've mistaken Minecraft's boat to seemingly autocenter the camera when turning but in actuality the camera view simply follows the boat e.g. boat turning 5 degrees to the left causes player camera to turn the same degree at the same speed.

touchatonku
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Re: [Game] MineClone 2 [0.75.0]

by touchatonku » Post

corasTenthTry wrote:
Sat May 28, 2022 00:15
touchatonku wrote:
Wed May 18, 2022 07:42
Hello, i have many error..
Do you remember what you did before it happened? Something with a villager I suppose?

EDIT: looks like you might have rightclicked it. It does not seem to happen for me though. Neither on current master than on 0.75
this happens when clicking on a character that is outside the houses

corasTenthTry
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Re: [Game] MineClone 2 [0.75.0]

by corasTenthTry » Post

touchatonku wrote:
Sun May 29, 2022 09:46
this happens when clicking on a character that is outside the houses
If you kill them and spawn new ones that might fix it. But idk really can't seem to reproduce it with pre 0.75 villagers either.
Cranriold wrote:
Sat May 28, 2022 22:55
For devs here that wants to make the terrain generation similar to Minecraft's "Caves & Cliffs Update", here's a reference on how they do it:
We only have very limited control over terrain generation from mods/games. That is mostly done by minetest engine. Doing this stuff in lua tends to be fairly slow although for the nether we might go that route some time.

Cranriold
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Re: [Game] MineClone 2 [0.75.0]

by Cranriold » Post

corasTenthTry wrote:
Sun May 29, 2022 20:33
We only have very limited control over terrain generation from mods/games. That is mostly done by minetest engine. Doing this stuff in lua tends to be fairly slow although for the nether we might go that route some time.
Looking forward to the new Nether mapgen then. I've posted in the modding section requesting to add this to the terrain generation although I don't know if that was the proper place to post it. If it must be at the Minetest GitHub then I can't post there myself.

The harder issues aside, I think one of the other issue I've pointed earlier that is easily solvable is the breaking of the boat by hand. It's only a matter of assigning it the same way you assign an object/node to be breakable by Axes or Pickaxes etc.

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Re: [Game] MineClone 2 [0.75.0]

by corasTenthTry » Post

boats are not nodes though. but yeah i'll have a look. Could totally be that this is intended though. Afair you can break them quickly with an axe.

You can try my nether mapgen experiments here https://gist.github.com/corarona/fce0c3 ... 0cc6a684e3 (just use as a normal mod).

Regarding the villagers no idea how that happened. I tried it with villagers from before the change and they seem to be working (mostly) correcty. It's just that they keep their old trades even when they superficially get a new job hehe. It doesn't crash however.

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