SAMZ [alpha 21]

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runs
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Re: SAMZ [alpha 1]

by runs » Post

The source code is now available

alpha 1
- A simple table and sittable chair.
- Sunflowers.
- Lot of changes and fixes.

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Re: SAMZ [alpha 1]

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alpha 2

- name and namespaces of mods changed to be unique.

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Re: SAMZ [Project-ALPHA]

by Tim790 » Post

Wow, runs, I really like this, good job.
Yeet.

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Re: SAMZ [Project-ALPHA]

by runs » Post

Tim790 wrote:
Fri Apr 15, 2022 19:33
Wow, runs, I really like this, good job.
Thanx.

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Re: SAMZ [alpha 2]

by runs » Post

The next version will incorporate a wiki with all the recipes. So children won't get lost.
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Re: SAMZ [alpha 2]

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alpha 3
- Added a Wiki in-game.

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Re: SAMZ [alpha 3]

by runs » Post

alpha3.1
- Added Cherry Cake.
- Already available in ContentDB.

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Re: SAMZ [alpha 3.1]

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alpha3.2
- Added mushrooms.

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Re: SAMZ [alpha 3.1]

by runs » Post

alpha 4

- Swamp biome (not finished yet)
- Birch and Willow trees.
- Ladders and Fences.
- Cacti.
- A lot of fixes and improvements.

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Re: SAMZ [alpha 4]

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alpha 5

- Added: gunpowder, salt, reed, string, throwable gunstick
- Lot of fixes and improvements.

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Re: SAMZ [alpha 5]

by runs » Post

alpha 6

- fix a crash with the empty bucket.
- New classes: Magician, Quarreling and Cunning

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Re: SAMZ [alpha 6]

by runs » Post

Hey, the Offical SamZ T-shirt and more already available in the Juanchi's Shopz!!!

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Re: SAMZ [alpha 6]

by runs » Post

alpha 7

- Clothes. Hats. Appearance tab in inventory. Closet. A lot of cloth.
- Climate: Rain, Snow...
- Basic Fire [WIP]: Spread smart engine. Climate interaction.
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Re: SAMZ [alpha 7]

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alpha 8

- Added Copper Ore and stuff.
- Added Sunflower Oil.
- Added Oil Lamp.

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Re: SAMZ [alpha 8]

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alpha 9

- Button to transform into a Mermaid (alpha and unfinished)
- Some algaes and corals.
- fix: crash when sleeping in bed.
- fix: crash when a sandstorm terminates.

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Re: SAMZ [alpha 9]

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alpha 10

- Mermaids finished:
-- Can swin faster but slower on ground.
-- Can breath longer on the water.
-- Appearance in invenntory/closet fixed.

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Re: SAMZ [alpha 10]

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alpha11

- Added Bows.

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Re: SAMZ [alpha 11]

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alpha 12

- Added Cotton Plant, Dyes and Fabrics.
- A new door added.
- Gui revamp
- Some fixes and tweaks.

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Re: SAMZ [alpha 12]

by runs » Post

alpha 13

- Aluminum stuff.
- Pumpkin stuff: farming, cake, jack-o-lantern, etc.

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Re: SAMZ [alpha 13]

by runs » Post

alpha 14

- Added Tomato and Watermelon stuff.
- Added Art-deco Little Lamp.
- Added snowball.

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Re: SAMZ [alpha 14]

by runs » Post

alpha 15

- Added Boreal Biome.
- Some stuff now dyeable.
- Dyeable Fabric Block.
- Paper.

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Re: SAMZ [Project-ALPHA]

by Tim790 » Post

Kimapr wrote:
Thu Feb 24, 2022 01:38
Tim790 wrote:
Thu Feb 24, 2022 01:16
runs wrote:
Sun Feb 20, 2022 20:37
Image

It's official, The Samz is the first and so far only game certified for children from 3 to 99 years old.
NodeCore has zero violence but doesn't use the rating.
Oh yeah? Zero violence you say? How are you gonna explain the crimes i did to my sponges then?
You know, like poisoning them with oxygen, then drying them out and burning them, or putting their dead bodies into automatic torture machines? Is that not violence?
SLDM
Yeet.

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Re: SAMZ [Project-ALPHA]

by Tim790 » Post

runs wrote:
Sun Feb 20, 2022 20:37
Image

It's official, The Samz is the first and so far only game certified for children from 3 to 99 years old.
Also, I forgot to mention, what about people 100 and up, how do you expect them to play? Huh? That's ageist, how dare you exclude the 100+ community. First Legos, now Minetest, no wonder people started a thread about Minetest being more exclusionary. :shaking_head: I QUIT!
Yeet.

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Re: SAMZ [alpha 15]

by runs » Post

alpha 16

- Bookz !!!

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Re: SAMZ [alpha 16]

by runs » Post

alpha 17

- Ambient Music!

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