[Game] SURVIVETEST (WIP)

Skamiz Kazzarch
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Re: [Game] SURVIVETEST (WIP)

by Skamiz Kazzarch » Post

I think it's pretty much always good to diversify from other games, so having your own village style is good.

Bridges look good. If I may make a request, it would be neat if depending on where you point while placing them they either placed as depicted in the screenshot or a variant which sits directly on the below node.

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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

๐Ÿ˜ I put the bridges here:
https://codeberg.org/duckgo/simple_bridge
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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

0.5.4

- "hunger_NG", increased energy cost when "digging...
- "Dfarm", changes in the "satiated" foods...
- Beds, icons from the "top" of beds, no longer appear in the creative.
- Removed "Poshud", due to screen space issue in Minetest version for "android"
- "Visible Sneak", height reduced when crouching to '1.5'

Well so far I haven't found any new issues, just a few tweaks, thanks everyone..
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Re: [Game] SURVIVETEST (WIP)

by Skamiz Kazzarch » Post

screenshot_20221006_113349.jpg
screenshot_20221006_113349.jpg (367.06 KiB) Viewed 2646 times
If you are running out of things to do, here are some more :P
The collision box on prizes is too large, taking up the full node, when the figure itself is much smaller.
The Legendary Warrior Figure has a second face on top of it's head.
The award Professional Baker isn't achievable, since it's a crafting task, but bread is made through a cooking recipe.


A not-bug.
Since the baked clay mod is included, do you have any plans to add a sustainable source of clay? Right now it can be only gained by scraping it from the underwater deposits afaik, which somewhat limits it's use as a common building material.
Like it's totally fine if you don't. Just wondering if I should look for my own solution.

Edit:
What I almost forgot: I have no issue with the increased cost for digging itself. But it means that if I am doing any active mining task I have to eat at least once per minute which gets a bit tedious. Also it's a bit silly for things like harvesting fields where the mining goes very fast. Ideally I think the cost would scale with the time it takes to dig the node, but figuring that out is probably a pita.

Literally just now noticed: Vegetables Soup description starts with a space: " Vegetables Soup"

Also the soup doesn't return the bowl when eaten. Which is nice in that it doesn't clutter an extra inventory slot, but a bit strange. No preference on this one.

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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

Skamiz Kazzarch wrote: โ†‘
Thu Oct 06, 2022 11:15
screenshot_20221006_113349.jpg

If you are running out of things to do, here are some more :P
The collision box on prizes is too large, taking up the full node, when the figure itself is much smaller.
The Legendary Warrior Figure has a second face on top of it's head.
The award Professional Baker isn't achievable, since it's a crafting task, but bread is made through a cooking recipe.


A not-bug.
Since the baked clay mod is included, do you have any plans to add a sustainable source of clay? Right now it can be only gained by scraping it from the underwater deposits afaik, which somewhat limits it's use as a common building material.
Like it's totally fine if you don't. Just wondering if I should look for my own solution.

Edit:
What I almost forgot: I have no issue with the increased cost for digging itself. But it means that if I am doing any active mining task I have to eat at least once per minute which gets a bit tedious. Also it's a bit silly for things like harvesting fields where the mining goes very fast. Ideally I think the cost would scale with the time it takes to dig the node, but figuring that out is probably a pita.

Literally just now noticed: Vegetables Soup description starts with a space: " Vegetables Soup"

Also the soup doesn't return the bowl when eaten. Which is nice in that it doesn't clutter an extra inventory slot, but a bit strange. No preference on this one.

Wow, there's a lot to fix, thank you so much for letting me know ๐Ÿ˜‰

About the "clay", I really think it's like that, because in minetest standard it's the only thing that makes the player explore underwater.. but I agree, it would be very good an alternative to get more clay, I'll look for some ideas for that ๐Ÿ˜๐Ÿ‘
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Re: [Game] SURVIVETEST (WIP)

by rudzik8 » Post

duckgo wrote: โ†‘
Fri Oct 07, 2022 01:51
About the "clay", I really think it's like that, because in minetest standard it's the only thing that makes the player explore underwater.. but I agree, it would be very good an alternative to get more clay, I'll look for some ideas for that ๐Ÿ˜๐Ÿ‘
What about making it generate under sand as well? Like in real world, dirt-sand-clay
Searching for it underwater still will be better solution because you clearly can see where clay is and where clay isn't, you don't need to dig everything to find clay in rivers
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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

rudzik8 wrote: โ†‘
Fri Oct 07, 2022 02:09
duckgo wrote: โ†‘
Fri Oct 07, 2022 01:51
About the "clay", I really think it's like that, because in minetest standard it's the only thing that makes the player explore underwater.. but I agree, it would be very good an alternative to get more clay, I'll look for some ideas for that ๐Ÿ˜๐Ÿ‘
What about making it generate under sand as well? Like in real world, dirt-sand-clay
Searching for it underwater still will be better solution because you clearly can see where clay is and where clay isn't, you don't need to dig everything to find clay in rivers
๐Ÿค” Interesting, I'll research this, I saw some ideas here, like minecraft itself where mud can be used to get more clay, but something original would be better.. Thanks for the suggestion, very good ๐Ÿ˜๐Ÿ‘
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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

Version 0.5.5

- Replaced "Hunger_NG" with "Stamina"..Why?, better support for other mods and effects!!!
- Removed "Hbsprint"
- "Professional Baker" achievement, now called "I love bread"
- Fixed the texture of the "Legendary Warrior" award
- Fixed the description of "Vegetable Soup"
- Return of "bowl" after eating "vegetable soup"
- Resized "Achievements" icon
-"Clay", now can be found in greater quantity and also near the "dirt" (in the future I can find something better)!!!

Thanks again to "Skamiz Kazzarch" for the help and
"rudzik8" for the suggestion... ๐Ÿ˜๐Ÿ‘

...
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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

VERSION 0.6

"Finally version 0.6 of Survivetest, and although with few things, and some canceled, I arrive here even after losing all the previous project.. I really hope that the survivors keep having fun, thank you all for the strength..."

CHANGES:

- New scheme for "settlements"
- "settlements" no longer appear in snowy and desert biomes, only pyramids...
- You can now find the reinforced shield in the chests of the settlements"
- "Mumias" now has more HP...
- Added "background" to hudbar status...

NEW ITEMS

- Bridges
- Jack o' Lantern
- Paintings

FOOD ITEMS:

- Sugar
- Pumpkin pie
- Apple pie
- Cookie

NEW MOBS:

"Crow "

- This mob appears next to wheat, carrots and potatoes, being able to eat them, but it can be very rare to happen...
- Can be tamed with wheat seeds, potatoes, carrots...
- He can drop "feathers"
- He can attack if attacked
- He can attack mice

"Bat"

- This mob can spawn at night or in caves,
- Attacks if attacked...
- And yes, it can be tamed...
- He follows blueberries...

ADDED :

- New secret achievement

...
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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

Version 0.6.1.1

Changes:
- Bat, now tamed with 8 blueberries...
- Crow, now tamed with 8 seeds..
- Birds, now tamed with 8 seeds...
- Cleaner status icons

Added:
- Added versions of some mods...
- Simple campfire...
- +2 Paintings...
- X Bows (returned)


Have a good time :)

..
Last edited by duckgo on Thu Nov 03, 2022 04:08, edited 1 time in total.
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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

Version 0.6.4

Added :

"These two mods are not perfect and very simple as I still have a lot to learn ,so I can improve in the future but I think they can be useful.. Hehe!!!

- Simple Composter (WIP)
A simple item to bring more use to accumulated dirt...

See in the video: https://www.youtube.com/watch?v=NX7-dmF2YH4

- Simple Barrels (WIP)
Inspired by the kegs in the game 'stardew valley', they are used to make juices....

See in the video: https://www.youtube.com/watch?v=EFgKUe8TI2o

Changes :

Dirt Monster, can now drop bone and dirt

Adjusted :

campfire, returning empty bucket when clicked with any item..

Updated mods :

BoneMeal

Thank you all ...

...
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Re: [Game] SURVIVETEST (WIP)

by rudzik8 » Post

duckgo wrote: โ†‘
Thu Oct 27, 2022 06:03
So now I'm going to take some time until next year to focus on work, learn more and do other things I have on my mind and come up with new ideas. have a good time :)
I thought it means "I won't publish any updates on SURVIVETEST until New Year to do things", but updates are still there... What's the deal?
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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

rudzik8 wrote: โ†‘
Thu Nov 03, 2022 03:38
duckgo wrote: โ†‘
Thu Oct 27, 2022 06:03
So now I'm going to take some time until next year to focus on work, learn more and do other things I have on my mind and come up with new ideas. have a good time :)
I thought it means "I won't publish any updates on SURVIVETEST until New Year to do things", but updates are still there... What's the deal?
๐Ÿ˜… So it's a little hard to stay away when you're discovering things, especially when you're trying to learn. I had a little time these days and I can keep posting..
But I want to take the time to record videos, livestreams and a series of survivetest :)
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Re: [Game] SURVIVETEST (WIP)

by rudzik8 » Post

duckgo wrote: โ†‘
Thu Nov 03, 2022 03:50
๐Ÿ˜… So it's a little hard to stay away when you're discovering things, especially when you're trying to learn. I had a little time these days and I can keep posting..
But I want to take the time to record videos, livestreams and a series of survivetest :)
Oh, okay. Thanks for explanation
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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

rudzik8 wrote: โ†‘
Thu Nov 03, 2022 04:32
duckgo wrote: โ†‘
Thu Nov 03, 2022 03:50
๐Ÿ˜… So it's a little hard to stay away when you're discovering things, especially when you're trying to learn. I had a little time these days and I can keep posting..
But I want to take the time to record videos, livestreams and a series of survivetest :)
Oh, okay. Thanks for explanation
๐Ÿ˜‰๐Ÿ˜Š
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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

Version 0.6.4.1

Changes :
- Composter, now you get the "Mulch" by digging the block..much better..
Video : https://www.youtube.com/watch?v=qR2ohf_5vww

- Make it easy to add skins for new minetest players :)
Video : https://www.youtube.com/watch?v=k0irlpgnGG0

- Some textures for "fishing" items...
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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

Version 0.6.5
This is one of the important versions of 0.6, and what was missing was finally added, although some changes may not please some, but many things can improve in the future hehe'...

ADDED :
- NPCS ("Trader" appears in houses, and "Negotiator" can be found in caves.

CHANGES :
-"Carrots, Pumpkins, Potatoes, Melons and Strawberries" will no longer be found when creating the world. Seeds can be purchased or found in dungeon loot. This is a change to make it less easy as well as making Traders and Golds more useful!!

UPDATED MODS:
- Flowerpot

...
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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

Version 0.6.5.1
" This release is to fix some things I missed, sorry about that ... "

- Enough carrot and potato seeds, now you can plant them directly in the soil, be correct now..

- Decrease the large amount of "traders" spawn... I'm still experimenting with the best configuration...

- Some items sold by merchants may cost more now..



...
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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

Version 0.6.5.5

CHANGES :

- Nerf? , yes , now iron can be found in the same quantity as copper ..
- Stone Monster, now only drops "cobble", "iron" and "gold", no more "coal" and "torch"...
- Emotes, with the mod update, some emotes are no longer present..
- Fixed some things that caused conflicts with some mods..
- Portable box, can now be crafted with brown wool and locked chest, not leather anymore... This may change in the future!!

UPDATED:
- Emotes

...
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Re: [Game] SURVIVETEST (WIP)

by W3RQ01 » Post

Could you take in consideration of adding my pro_weaponry mod in the game?

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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

W3RQ01 wrote: โ†‘
Tue Nov 22, 2022 06:11
Could you take in consideration of adding my pro_weaponry mod in the game?
Hello, I was testing your mod, they are very cool and the texture is very beautiful, but they are very strong, and the monsters are very weak so as not to leave it too bad for minetest players android version... I'm thinking of creating a modpack that allows the survivetest a little "hardcore", in fact I already started, this includes new stronger monsters, and strong weapons like the ones in your mod would be very useful in combat, in addition to expanding the options ...
( I released a " spoiler " ) ๐Ÿ˜๐Ÿ˜๐Ÿ˜
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Re: [Game] SURVIVETEST (WIP)

by W3RQ01 » Post

I'm happy that you like my mod. I am currently splitting it into a modpack and this change might break it.... I need to find a way to replace the old items with the new ones :|

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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

W3RQ01 wrote: โ†‘
Thu Nov 24, 2022 06:07
I'm happy that you like my mod. I am currently splitting it into a modpack and this change might break it.... I need to find a way to replace the old items with the new ones :|
cool, do you intend to add new items and expand your mod? :)
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Re: [Game] SURVIVETEST (WIP)

by W3RQ01 » Post

duckgo wrote: โ†‘
Thu Nov 24, 2022 10:31
W3RQ01 wrote: โ†‘
Thu Nov 24, 2022 06:07
I'm happy that you like my mod. I am currently splitting it into a modpack and this change might break it.... I need to find a way to replace the old items with the new ones :|
cool, do you intend to add new items and expand your mod? :)
yes, a lot!
If i'm not mistaken currently there are only 30% of the final items.

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Re: [Game] SURVIVETEST (WIP)

by duckgo » Post

W3RQ01 wrote: โ†‘
Thu Nov 24, 2022 16:28
duckgo wrote: โ†‘
Thu Nov 24, 2022 10:31
W3RQ01 wrote: โ†‘
Thu Nov 24, 2022 06:07
I'm happy that you like my mod. I am currently splitting it into a modpack and this change might break it.... I need to find a way to replace the old items with the new ones :|
cool, do you intend to add new items and expand your mod? :)
yes, a lot!
If i'm not mistaken currently there are only 30% of the final items.


wow, still 70% to go, I'm curious to know what might come in the future, I'll keep an eye out ๐Ÿ˜๐Ÿ˜๐Ÿ˜
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