[Game] Voxus (cancelled)

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Re: [Game] Voxus (cancelled)

by MirceaKitsune » Sun Jun 28, 2015 14:00

Kenney wrote:Hah alright, well, I'm currently working on some public domain textures though - those might come in handy for you.

http://i.imgur.com/P29fuQb.png


Thank you for releasing such great textures as always. Even if you decided to cancel Voxus for Minetest, offering such quality media still helps and will aid people in creating good games of their own, and maybe something nice will happen with them :)
 

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Re: [Game] Voxus (cancelled)

by TG-MyinaWD » Sun Jun 28, 2015 15:15

Kenney wrote:
Jordach wrote:I've seen this design in a Nintendo game before. *Hint, hint.*

Hah yeah, I love the texture ideas Animal Crossing has.


Maybe can make Animal Crossing as an Subgame in Minetest.
That if it alright use the textures like so.
Kinda be cool to have an to Tom Nooks store and buy stuff so on. might can be done not sure yet. but we will find out later on.

But it lovely all the textures.
Can't wait use them and see I can do.
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Re: [Game] Voxus (cancelled)

by kaadmy » Mon Sep 07, 2015 00:46

Well, whoever's interested, I'm working on a game inspired by Voxus.
Pixture
Edit: better formatting and links
Last edited by kaadmy on Wed Dec 09, 2015 19:01, edited 1 time in total.
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Re: [Game] Voxus (cancelled)

by Jisej » Wed Dec 09, 2015 18:48

Will it still be open source in Unity?
 

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Re: [Game] Voxus (cancelled)

by Calinou » Wed Dec 09, 2015 19:10

Jisej wrote:Will it still be open source in Unity?


Even if the game logic is free/libre, the game would still be proprietary since it depends on the proprietary Unity engine.
 

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Re: [Game] Voxus (cancelled)

by toby109tt » Tue Nov 08, 2016 20:39

Kenney wrote:Sad news today for those excited to see Voxus in Minetest.

I've decided to switch engines and continue developing Voxus using Unity and Voxelmetric. There are a few reasons why I've decided to switch;

First and foremost; I'd like to have total creative freedom on how the game looks and acts. Currently, Minetest offers very little in this regard. Without diving into the source files, there's no way to properly change the skybox, add visual effects or change the way the game behaves. I'm sure these features get added to Minetest in the future, but as it stands right now it's just not usable for this project.

Second is the fact that Unity supports multiple platforms out of the box. With very little work the project can be exported to Android, iOS and game consoles like Wii U. Especially Wii U is important, my company has recently gained permission to purchase a development kit and I'd love to check that out.

The performance of Minetest is often lacking and I think that in combination with a modern framework and engine a lot of issues can be solved in regards to this.

I hope you guys understand my decision to do this and continue supporting this project, I won't be updating this thread with progress anymore because well, it's not Minetest anymore.

Here's a screenshot of Voxus running on the new engine.

Image

You can follow me on Twitter to keep up-to-date with progress.

can you please release the source code or at least a broken test build,
also so sad you stopped the development on this project it looked so good :(
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Re: [Game] Voxus (cancelled)

by Kosmos » Tue Nov 22, 2016 17:38

That looks all great but can i download this game??
 

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Re: [Game] Voxus (cancelled)

by twoelk » Wed Nov 23, 2016 12:20

+ no
 

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Re: [Game] Voxus (cancelled)

by TheReaperKing » Mon Dec 26, 2016 19:22

Looks like he gave up with Unity too, his twitter is KO

EDIT - I googled Kenny and found this, looks like he did cancel Voxus in Unity too.
http://kenney.nl/
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Re: [Game] Voxus (cancelled)

by paramat » Tue Dec 27, 2016 17:51

Looks like Voxus is inactive, and it's the most interesting of his projects.
 

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Re: [Game] Voxus (cancelled)

by Wuzzy » Tue Dec 27, 2016 17:57

I guess it's time to move this thread to Old Subgames, then.
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Re: [Game] Voxus (cancelled)

by TumeniNodes » Tue Dec 27, 2016 21:16

Wuzzy wrote:I guess it's time to move this thread to Old Subgames, then.

No..., we can kidnap him, lock him in a dark cellar somewhere and force him to finish the work... At least it sounds like a good idea in my head
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Re: [Game] Voxus (cancelled)

by Kenney » Thu Dec 29, 2016 00:35

Moving it sounds like a better plan. *crosses fingers*
Games:
Voxus | UFO Race
 

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Re: [Game] Voxus (cancelled)

by Wuzzy » Thu Dec 29, 2016 04:52

I remember you once promised to release the textures and other media files you created in the process. What happened to that?
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Re: [Game] Voxus (cancelled)

by TumeniNodes » Thu Dec 29, 2016 07:50

Wuzzy wrote:I remember you once promised to release the textures and other media files you created in the process. What happened to that?

I'll grab the duct tape...
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Re: [Game] Voxus (cancelled)

by TheReaperKing » Thu Dec 29, 2016 20:18

I hope you give him a big thanks! Thanks Kenny for releasing all this free stuff that you worked hard to make!
http://kenney.nl/assets
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Re: [Game] Voxus (cancelled)

by rubenwardy » Thu Dec 29, 2016 20:19

Wuzzy wrote:I remember you once promised to release the textures and other media files you created in the process. What happened to that?


There's this, not sure if it's the same: http://kenney.nl/assets/voxel-pack
 

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Re: [Game] Voxus (cancelled)

by Kenney » Thu Dec 29, 2016 23:55

Not the same but it's similar enough (and more widely usable, instead of textures specific to this project), you're 100% allowed to use those in whatever project you want. I did cancel both this project and the Unity version, our studio received funding to create an adventure game that I've been wanting to make for years now - so almost all focus is on that.
Games:
Voxus | UFO Race
 

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Re: [Game] Voxus (cancelled)

by Wuzzy » Fri Dec 30, 2016 00:04

Thanks! :-)
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Re: [Game] Voxus (cancelled)

by Inocudom » Sun Jan 21, 2018 20:09

Well, in all honesty, I do support the fact that Kenney might want to port some of his games to Nintendo's hardware, as that company has reclaimed the throne of the video game industry, and rightfully so.

Yes, it is a shame that this subgame was cancelled, but it was for the right reasons. You see, even Inside The Box shows the latent issues within the engine that Minetest uses.
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