Re: [Game] grailtest:Hyperborea [v5]

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Game] grail_test:Avalonia [WIP]

by Napiophelios » Post

The depends.txt for plantlife has the old
plants_lib? instead of biome_lib listed
probably wont matter I guess as a soft depends
just thought I would mention it.

And there are a lot of empty folders:
biome_lib
moretrees
plantlife_modpack
simplyslopes
stamina
weather_modpack

I noticed this happening with other subgames too,
Is this just a side effect of downloading from a windows machine?

Also Napophelois is a socialist, skirt wearing, pill popping, kiddie diddler;
The word is he is just a hack making his way on the hard work of others.
I wouldn't use anymore of his textures for your releases.
Just sends out the wrong message to the community.

User avatar
afflatus
Member
Posts: 362
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by afflatus » Post

And there are a lot of empty folders:
Is this in the .zip or did you git clone it?

EDIT: Just looked it's the zip. Well that's useless isn't it?
So I just spent the last month learning how to use submodules for nothing.
meh.

Also I don't know where this depends.txt for plantlife_modpack is that you're looking at. It's a modpack, so it doesn't have a depends.txt

Kiddie diddler :D sure, but great textures ...
Grailtest is stirring ...

User avatar
afflatus
Member
Posts: 362
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by afflatus » Post

OK, I've removed the submodules and repacked it.

https://github.com/0-afflatus/grailtest ... v0.4.0.zip should now include the whole thing.
Please test. :-)
Grailtest is stirring ...

User avatar
linushsao
Member
Posts: 418
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus
Location: Taipei,Taiwan(R.O.C)
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by linushsao » Post

after download game in "game folder",i create new world an try to test.
i got many error msg,i did something wrong?

my system:
[linus@archlinux games]$ minetest --version
Minetest 0.4.13
Using Irrlicht 1.8.3
Build info: VER=0.4.13 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR="/usr/share/minetest"

Code: Select all

2016-04-05 19:21:01: ACTION[main]: MOD[fire]: [Loaded]
2016-04-05 19:21:01: ACTION[main]: MOD[default]: [Loaded]
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'desert'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'steppe'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'tundra'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'alpine'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna_swamp'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland_swamp'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'alpine'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna_swamp'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland_swamp'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'alpine'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna_swamp'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland_swamp'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'alpine'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna_swamp'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland_swamp'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'alpine'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna_swamp'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland_swamp'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'steppe'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'steppe'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'steppe'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'steppe'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'steppe'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna_swamp'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'desert'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'desert'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'alpine'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'rainforest'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'steppe'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'alpine'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'alpine'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'alpine'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'tundra'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'tundra_ocean'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'steppe'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'steppe_ocean'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland_ocean'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland_swamp'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'alpine'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'mountain'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'tundra'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'tundra_ocean'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'taiga_ocean'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'steppe'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'steppe_ocean'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland_ocean'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'alpine'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'mountain'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland_ocean'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland_swamp'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'savanna_swamp'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'rainforest_swamp'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'sandy_shore'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'grassland'
2016-04-05 19:21:01: ERROR[main]: get_biome_list: failed to get biome 'woodland'
2016-04-05 19:21:01: ERROR[main]: register_decoration: couldn't get all biomes 
2016-04-05 19:21:01: ACTION[main]: MOD[plant]: [Loaded]
2016-04-05 19:21:01: ACTION[main]: MOD[mineral]: [Loaded]
[Plantlife] WARNING: mg_biome_np_heat not set; using defaults!
[Plantlife] WARNING: mg_biome_np_humidity not set; using defaults!
[Biome Lib] Loaded
[Mod] Ferns Checking horsetail item strings
[Mod] Ferns Checking lady fern item strings
[Mod] Ferns Checking tree fern item strings
[Mod] Ferns [0.2.0] [ferns] Loaded...
2016-04-05 19:21:01: ACTION[main]: MOD[tree]: [Loaded]
[Moretrees] Loaded (2013-02-11)
2016-04-05 19:21:01: ACTION[main]: MOD[material]: [Loaded]
2016-04-05 19:21:01: ACTION[main]: MOD[tool]: [Loaded]
[MOD] SimplySlopes loaded
2016-04-05 19:21:01: ACTION[main]: MOD[equipment]: [Loaded]
2016-04-05 19:21:01: ACTION[main]: MOD[decor]: [Loaded]
[Vines] Loaded!
[Mod] Trunks [0.1.4] [trunks] Loaded...
[Mod] Wood Soils [0.0.9] [woodsoils] Loaded...
[Flowers] Loaded.
[Mod] Along the Shore [0.0.4] [along_shore] Loaded...
[Mod] Grasses [0.1.5] [dryplants] Loaded...
[Mod] Fishing - Mossmanikin's version [0.2.3] [fishing] Loaded...
2016-04-05 19:21:01: ACTION[main]: MOD[bucket]: [Loaded]
2016-04-05 19:21:01: ERROR[main]: ========== ERROR FROM LUA ===========
2016-04-05 19:21:01: ERROR[main]: Failed to load and run script from 
2016-04-05 19:21:01: ERROR[main]: /home/linus/.minetest/games/grailtest/mods/food/init.lua:
2016-04-05 19:21:01: ERROR[main]: /home/linus/.minetest/games/grailtest/mods/food/mobs.lua:130: '}' expected near 'plant'
2016-04-05 19:21:01: ERROR[main]: stack traceback:
2016-04-05 19:21:01: ERROR[main]: 	[C]: in function 'dofile'
2016-04-05 19:21:01: ERROR[main]: 	...e/linus/.minetest/games/grailtest/mods/food/init.lua:331: in main chunk
2016-04-05 19:21:01: ERROR[main]: ======= END OF ERROR FROM LUA ========
2016-04-05 19:21:01: ERROR[main]: Server: Failed to load and run /home/linus/.minetest/games/grailtest/mods/food/init.lua
2016-04-05 19:21:01: ERROR[main]: ModError: ModError: Failed to load and run /home/linus/.minetest/games/grailtest/mods/food/init.lua
2016-04-05 19:21:01: ERROR[main]: Error from Lua:
2016-04-05 19:21:01: ERROR[main]: /home/linus/.minetest/games/grailtest/mods/food/mobs.lua:130: '}' expected near 'plant'
2016-04-05 19:21:01: ERROR[main]: stack traceback:
2016-04-05 19:21:01: ERROR[main]: 	[C]: in function 'dofile'
2016-04-05 19:21:01: ERROR[main]: 	...e/linus/.minetest/games/grailtest/mods/food/init.lua:331: in main chunk
2016-04-05 19:21:01: ERROR[main]: Check debug.txt for details.



User avatar
afflatus
Member
Posts: 362
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by afflatus » Post

Thanks for your report linushao.

The only thing I can see you are doing "wrong" from what you say - is trying to run grailtest-0.4.0 on the stable version of minetest. You need to get a recent development version from github https://github.com/minetest/minetest .

However, this looks like a different issue that I introduced when I repackaged it.
I have just fixed this.

Please try downloading a fresh version of https://github.com/0-afflatus/grailtest ... tag/v0.4.0 and let me know if that fixes the problem.
Grailtest is stirring ...

User avatar
linushsao
Member
Posts: 418
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus
Location: Taipei,Taiwan(R.O.C)
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by linushsao » Post

afflatus wrote:Thanks for your report linushao.
....
However, this looks like a different issue that I introduced when I repackaged it.
Could you try removing the file mods/food/mobs.lua and let me know if that makes a difference?
it works!!!

all i have done is "comment line 331 of init.lua ,to disable dofile mobs.lua'

here is the git status of minetest. tomake.sh is created by me,so it seems that minetest code is latest?

Code: Select all

[linus@archlinux minetest_0.4.13]$ git status
On branch master
Your branch is up-to-date with 'origin/master'.
Untracked files:
  (use "git add <file>..." to include in what will be committed)

        tomake.sh

nothing added to commit but untracked files present (use "git add" to track)
or is the problem about my complie option?

Code: Select all

[linus@archlinux minetest_0.4.13]$ minetestserver --version
Minetest 0.4.13
Build info: VER=0.4.13 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=0 USE_SOUND=0 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR="/usr/share/minetest"


following is the screnshoot of grail_test's which is successful running .

Image

User avatar
afflatus
Member
Posts: 362
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by afflatus » Post

Great!

Thanks for testing that.
I have corrected the problem in the download now.

Your compile options look fine, but you may experience some problems because you are using an old (stable) version of minetest.

What texture pack are you using?
Grailtest is stirring ...

User avatar
linushsao
Member
Posts: 418
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus
Location: Taipei,Taiwan(R.O.C)
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by linushsao » Post

afflatus wrote:Great!

Thanks for testing that.
I have corrected the problem in the download now.

Your compile options look fine, but you may experience some problems because you are using an old (stable) version of minetest.

What texture pack are you using?
i think that you are right,my minetest code must be stable.i re-pull minetest & minetest_game code from github,--version info following:

Code: Select all

[linus@archlinux src]$ ./minetestserver-latest --version
Minetest 0.4.13-dev-c3993f6
Build info: VER=0.4.13-dev-c3993f6 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="/usr/local/share/minetest"
and i also re-pull grail_test game,now it works fine. and the texture-pack i use is johnsmith.
viewtopic.php?t=5383

grailtest's website is awesome,the map looks very great. is it possible to release the world's folder?,it will be very great.

good job,afflatus.

User avatar
afflatus
Member
Posts: 362
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by afflatus » Post

linushsao wrote: and i also re-pull grail_test game,now it works fine. and the texture-pack i use is johnsmith.
viewtopic.php?t=5383

grailtest's website is awesome,the map looks very great. is it possible to release the world's folder?,it will be very great.

good job,afflatus.
Thank you!
A few players use the johnsmith texture pack, it's one that I would recommend if you don't like the defaults so much.
I'm sorry, the world db is too big to host anywhere (around 1GB) and also it is the work of many people, so I don't plan to release it.
I'm very grateful for your feedback, now I know the 0.4,0 release is good I can move on to start adding new features.
I hope you enjoying playing it as much as I have enjoyed making it.
Grailtest is stirring ...

User avatar
linushsao
Member
Posts: 418
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus
Location: Taipei,Taiwan(R.O.C)
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by linushsao » Post

afflatus wrote:
Thank you!
A few players use the johnsmith texture pack, it's one that I would recommend if you don't like the defaults so much.
I'm sorry, the world db is too big to host anywhere (around 1GB) and also it is the work of many people, so I don't plan to release it.
I'm very grateful for your feedback, now I know the 0.4,0 release is good I can move on to start adding new features.
I hope you enjoying playing it as much as I have enjoyed making it.
yes it is,1GB map really too BIG!! i believe you have spend much time to make the wonderful map.

Grailtest is awesome,even your game website is too. waiting for your work update& finish.

helpless
Member
Posts: 72
Joined: Thu Jan 12, 2017 21:51
In-game: helpless
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by helpless » Post

I want to love this, but it won't work, jams my engine. :'(

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by azekill_DIABLO » Post

helpless wrote:I want to love this, but it won't work, jams my engine. :'(
c'mon smile! i'm sure it's probably a step you missed! :D what's the bug?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

helpless
Member
Posts: 72
Joined: Thu Jan 12, 2017 21:51
In-game: helpless
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by helpless » Post

When i try to use it (aka go to it's submenu in minetest) it gives minetest a critical error and it closes. If i set a world up and select this game, i hit start game, and minetest dies.

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by azekill_DIABLO » Post

hum. that a problem with code. debug?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

helpless
Member
Posts: 72
Joined: Thu Jan 12, 2017 21:51
In-game: helpless
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by helpless » Post

Haven't looked yet

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by azekill_DIABLO » Post

you should! :)
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

helpless
Member
Posts: 72
Joined: Thu Jan 12, 2017 21:51
In-game: helpless
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by helpless » Post

It works now :/ i guess i just needed to ask Azekill diablo for help :D

helpless
Member
Posts: 72
Joined: Thu Jan 12, 2017 21:51
In-game: helpless
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by helpless » Post

So, do the "cities" shown in screenshots naturally spawn, or do you build them?

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by azekill_DIABLO » Post

i think some kinds of building spawn but the screenshots are from a server, with builders
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

helpless
Member
Posts: 72
Joined: Thu Jan 12, 2017 21:51
In-game: helpless
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by helpless » Post

okay

User avatar
afflatus
Member
Posts: 362
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by afflatus » Post

helpless wrote:So, do the "cities" shown in screenshots naturally spawn, or do you build them?
They were all built by players.
Grailtest is stirring ...

User avatar
afflatus
Member
Posts: 362
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by afflatus » Post

It appears I've more or less completed the new mapgen for Grailtest 0.5.0 (codename Hyperborea).
Not pushing anything to github just yet as I'm taking the opportunity to rebuild it from scratch (again!).
Grailtest is stirring ...

User avatar
LMD
Member
Posts: 1386
Joined: Sat Apr 08, 2017 08:16
GitHub: appgurueu
IRC: appguru[eu]
In-game: LMD
Location: Germany
Contact:

Re: [Game] grail_test:Avalonia [WIP]

by LMD » Post

In your intro, it says something like: dead fight humans, 1st goal:survival. But I didn't find any enemy yet ?
My stuff: Projects - Mods - Website

User avatar
afflatus
Member
Posts: 362
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [Game] grail_test:Hyperborea [WIP]

by afflatus » Post

I have resumed work on Grailtest 5 (Hyperborea).
Pretty much reworked it from the ground up, which along with significant engine changes since the last version, should make for a much smoother experience.
Last edited by afflatus on Sat Nov 07, 2020 22:26, edited 1 time in total.
Grailtest is stirring ...

User avatar
afflatus
Member
Posts: 362
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [Game] grail_test:Hyperborea [WIP]

by afflatus » Post

LMD wrote:
Sat Apr 14, 2018 18:12
In your intro, it says something like: dead fight humans, 1st goal:survival. But I didn't find any enemy yet ?
It doesn't exactly say that.
Anyway, the new version of grailtest will include mobs.
Grailtest is stirring ...

Post Reply

Who is online

Users browsing this forum: TenPlus1 and 5 guests