Actually, my personal preference would be for a magic system based more around a science of magic, and less around a religion of magic. I don't think this would require any change in the magic system itself, but only a slight change in the quests. Instead of temples, schools, libraries, and wizard towers?TeTpaAka wrote:After that, the next step would be defining the temples...
Should I make a totally new magic system around a belief in the world stone?
Would this be compatible with your vision?
Second question. I had imagined the Esem crystal as being a base ingredient for most magical recipes (in parallel with the Mese being the base ingredient in most technological recipes)
I LIKE the idea, but I'm not married to it. Will this fit in with your vision for the magical system, or do you want to try and talk me out of it. :)
That is a LOVELY tower. Would love to use it for one of the quest locations.Hybrid Dog wrote:Maybe this tower can be used for mapgen, you could calculate the crack somewhere with random splitters
I'm going to modify wildweapons to only work on swords as a temporary measure. Try some workarounds, and if I can't get a satisfactory result, we have have to wait for 5.0. <sigh>TeTpaAka wrote:There is only an on_punch callback for nodes and entities. The most critical case are the players, where such a callback will (hopefully) come in 0.5. Currently, there is no other workaround but with the tools. And even this doesn't seem to work properly.