[Game] UFO Race

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programmingchicken
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Re: [Game] UFO Race

by programmingchicken » Post

;-;
MAN WE WAITED SO LONG FOR NOTHING MAN
;-;
NUUUUUUUU
plz i fan
I WASNNNNT READYYYYY
<gamerdude> I apologize for the above content

wilkgr76
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Re: [Game] UFO Race

by wilkgr76 » Post

ArguablySane wrote:
benrob0329 wrote:This is just sad, its been 2 months. Has anyone heard from him to find out whats up?
He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.
I can't bear thinking about that. He said only multiplayer testing was left over (I'd help!)
N/A

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cd2
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Re: [Game] UFO Race

by cd2 » Post

We could reprogramm it... (community project) and host code on github....

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Re: [Game] UFO Race

by wilkgr76 » Post

cd2 wrote:We could reprogramm it... (community project) and host code on github....
That's a good idea. BUT Kenney hasn't released any of the code afaik.
N/A

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Re: [Game] UFO Race

by programmingchicken » Post

I sad.
<gamerdude> I apologize for the above content

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cd2
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Re: [Game] UFO Race

by cd2 » Post

wilkgr76 wrote:
cd2 wrote:We could reprogramm it... (community project) and host code on github....
That's a good idea. BUT Kenney hasn't released any of the code afaik.
I think we dont need code, just this great idea :D

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Re: [Game] UFO Race

by LionsDen » Post

ArguablySane wrote:He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.
Yeah, but he mentioned putting his code for this game up after he announced that he was stopping Voxus. He was talking about it a week or two later so we expected it to happen.

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Re: [Game] UFO Race

by kaadmy » Post

I've got a WIP subgame(Pixture) that i've been working on for a while now, it's based off what Voxus was going to be before Kenney cancelled it.
It's here, not quite ready to release yet.
https://github.com/kaadmy/pixture
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Pixture

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Re: [Game] UFO Race

by ExeterDad » Post

kaadmy wrote:I've got a WIP subgame(Pixture) that i've been working on for a while now, it's based off what Voxus was going to be before Kenney cancelled it.
It's here, not quite ready to release yet.
https://github.com/kaadmy/pixture
I just was browsing the screenshots in your repo. You have my attention. I like it already :)

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Re: [Game] UFO Race

by Linuxdirk » Post

ArguablySane wrote:He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.
Too bad. As far as I can see this was the first and only real subgame not just being a bunch of mods put together.

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Re: [Game] UFO Race

by kaadmy » Post

You can try the subgame now, i'll post a topic for it in the WIP subgames section.
Never paint white stripes on roads near Zebra crossings.

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Re: [Game] UFO Race

by kaadmy » Post

Never paint white stripes on roads near Zebra crossings.

Pixture

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Casimir
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Re: [Game] UFO Race

by Casimir » Post

When you look at the video it actually isn't that much that makes the game. And we could easily rebuild it.
  • Hide the default UI and inventory
  • Mapgen singlenode
  • Jump 2 blocks high
  • Some decorative blocks with nice abstract textures (OCD)
  • 1 block high player model and properties
  • Mod to handle level start, end and teleportation to new levels
  • Special blocks: spices, jump pads, cushions
  • Background music and soundeffects
The hard part is not to add to many things.

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Re: [Game] UFO Race

by benrob0329 » Post

Instead of teleportation, what about different worlds? Like a worldpack, you could then jump to a different level if you wanted, and perhaps there would be a mechanism in the game kicking you if you haven't completed the previous level.

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Re: [Game] UFO Race

by kaadmy » Post

That would be a bit messy, as there's no way that I know of that allows mods to load different worlds.
Never paint white stripes on roads near Zebra crossings.

Pixture

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Re: [Game] UFO Race

by rubenwardy » Post

loading different worlds would be a bad way to do it, due to the spamming of new world folders and the latency of having to de-initialise and re-initialise for a new world.
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Re: [Game] UFO Race

by benrob0329 » Post

True, and true

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Re: [Game] UFO Race

by wilkgr76 » Post

Casimir wrote:When you look at the video it actually isn't that much that makes the game. And we could easily rebuild it.
  • Special blocks: spices, jump pads, cushions
  • Background music and soundeffects
For special blocks, something like trampolines mod, (but with other textures), and for the music, something like ambiance mod.
N/A

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Re: [Game] UFO Race

by cd2 » Post

http://kenney.nl/games/ufo-race ... what does "soon" mean?

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Re: [Game] UFO Race

by cd2 » Post

for servers the subgame needs a fast ufo system - If someone has a slow connection, It wont be much fun to play (e.g. I never use boats on servers bc, boats are always resetting my position when I use them).
the game should change the player model and remove the ufo entity if someone joins an ufo.
I think that might be one of the hardest things to code.

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Re: [Game] UFO Race

by programmingchicken » Post

You don't need to complicate it that much, cd2.
People could run around invisible in a lobby for about 2 minutes, doing parkour, etc. until the game starts.
Then the player model changes, not removing any entities, and teleports to the starting line.
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Re: [Game] UFO Race

by Casimir » Post


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Re: [Game] UFO Race

by cd2 » Post

Casimir wrote:Not much there yet:
https://github.com/CasimirKaPazi/uforun
Could you add me to this repo, pls?
I have code and textures to add there :)

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Re: [Game] UFO Race

by Casimir » Post

Just make some pull requests. Then I can have a look at it first.

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Re: [Game] UFO Race

by cd2 » Post

Casimir wrote:Just make some pull requests. Then I can have a look at it first.
ok

I added some more basic code structures now
I will add more things soon, maybe tomorrow :)
( I am still working on some textures )

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