[Game] UFO Race
- programmingchicken
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Re: [Game] UFO Race
;-;
MAN WE WAITED SO LONG FOR NOTHING MAN
;-;
NUUUUUUUU
plz i fan
I WASNNNNT READYYYYY
MAN WE WAITED SO LONG FOR NOTHING MAN
;-;
NUUUUUUUU
plz i fan
I WASNNNNT READYYYYY
<gamerdude> I apologize for the above content
Re: [Game] UFO Race
I can't bear thinking about that. He said only multiplayer testing was left over (I'd help!)ArguablySane wrote:He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.benrob0329 wrote:This is just sad, its been 2 months. Has anyone heard from him to find out whats up?
N/A
- cd2
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Re: [Game] UFO Race
We could reprogramm it... (community project) and host code on github....
Re: [Game] UFO Race
That's a good idea. BUT Kenney hasn't released any of the code afaik.cd2 wrote:We could reprogramm it... (community project) and host code on github....
N/A
- programmingchicken
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- cd2
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Re: [Game] UFO Race
I think we dont need code, just this great idea :Dwilkgr76 wrote:That's a good idea. BUT Kenney hasn't released any of the code afaik.cd2 wrote:We could reprogramm it... (community project) and host code on github....
Re: [Game] UFO Race
Yeah, but he mentioned putting his code for this game up after he announced that he was stopping Voxus. He was talking about it a week or two later so we expected it to happen.ArguablySane wrote:He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.
- kaadmy
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Re: [Game] UFO Race
I've got a WIP subgame(Pixture) that i've been working on for a while now, it's based off what Voxus was going to be before Kenney cancelled it.
It's here, not quite ready to release yet.
https://github.com/kaadmy/pixture
It's here, not quite ready to release yet.
https://github.com/kaadmy/pixture
- ExeterDad
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Re: [Game] UFO Race
I just was browsing the screenshots in your repo. You have my attention. I like it already :)kaadmy wrote:I've got a WIP subgame(Pixture) that i've been working on for a while now, it's based off what Voxus was going to be before Kenney cancelled it.
It's here, not quite ready to release yet.
https://github.com/kaadmy/pixture
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- Linuxdirk
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Re: [Game] UFO Race
Too bad. As far as I can see this was the first and only real subgame not just being a bunch of mods put together.ArguablySane wrote:He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.
- kaadmy
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Re: [Game] UFO Race
You can try the subgame now, i'll post a topic for it in the WIP subgames section.
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Re: [Game] UFO Race
Here it is!
viewtopic.php?f=50&t=13181
viewtopic.php?f=50&t=13181
- Casimir
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Re: [Game] UFO Race
When you look at the video it actually isn't that much that makes the game. And we could easily rebuild it.
- Hide the default UI and inventory
- Mapgen singlenode
- Jump 2 blocks high
- Some decorative blocks with nice abstract textures (OCD)
- 1 block high player model and properties
- Mod to handle level start, end and teleportation to new levels
- Special blocks: spices, jump pads, cushions
- Background music and soundeffects
- benrob0329
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Re: [Game] UFO Race
Instead of teleportation, what about different worlds? Like a worldpack, you could then jump to a different level if you wanted, and perhaps there would be a mechanism in the game kicking you if you haven't completed the previous level.
- kaadmy
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Re: [Game] UFO Race
That would be a bit messy, as there's no way that I know of that allows mods to load different worlds.
- rubenwardy
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Re: [Game] UFO Race
loading different worlds would be a bad way to do it, due to the spamming of new world folders and the latency of having to de-initialise and re-initialise for a new world.
- benrob0329
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Re: [Game] UFO Race
True, and true
Re: [Game] UFO Race
For special blocks, something like trampolines mod, (but with other textures), and for the music, something like ambiance mod.Casimir wrote:When you look at the video it actually isn't that much that makes the game. And we could easily rebuild it.
- Special blocks: spices, jump pads, cushions
- Background music and soundeffects
N/A
- cd2
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Re: [Game] UFO Race
for servers the subgame needs a fast ufo system - If someone has a slow connection, It wont be much fun to play (e.g. I never use boats on servers bc, boats are always resetting my position when I use them).
the game should change the player model and remove the ufo entity if someone joins an ufo.
I think that might be one of the hardest things to code.
the game should change the player model and remove the ufo entity if someone joins an ufo.
I think that might be one of the hardest things to code.
- programmingchicken
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Re: [Game] UFO Race
You don't need to complicate it that much, cd2.
People could run around invisible in a lobby for about 2 minutes, doing parkour, etc. until the game starts.
Then the player model changes, not removing any entities, and teleports to the starting line.
People could run around invisible in a lobby for about 2 minutes, doing parkour, etc. until the game starts.
Then the player model changes, not removing any entities, and teleports to the starting line.
<gamerdude> I apologize for the above content
- Casimir
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Re: [Game] UFO Race
Not much there yet:
https://github.com/CasimirKaPazi/uforun
https://github.com/CasimirKaPazi/uforun
- cd2
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Re: [Game] UFO Race
Could you add me to this repo, pls?Casimir wrote:Not much there yet:
https://github.com/CasimirKaPazi/uforun
I have code and textures to add there :)
- Casimir
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Re: [Game] UFO Race
Just make some pull requests. Then I can have a look at it first.
- cd2
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Re: [Game] UFO Race
okCasimir wrote:Just make some pull requests. Then I can have a look at it first.
I added some more basic code structures now
I will add more things soon, maybe tomorrow :)
( I am still working on some textures )
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