[Game] TNT-Run [playable, multiplayer]

SlowMo24
New member
 
Posts: 8
Joined: Sun May 17, 2015 13:39
GitHub: SlowMo24

[Game] TNT-Run [playable, multiplayer]

by SlowMo24 » Thu Jun 04, 2015 20:40

TNT-Run is a multiplayer game where all players run on a surface which disappears as they touch it. The last person reaching the ground floor will be declared winner.

Image

So this is the direction and inspiration but not necessarily the goal: https://www.youtube.com/watch?v=7B7GIBG890k

It is already playable but has some drawbacks which I will describe later.

Image

What you need:
Mods: default, mesecons (http://mesecons.net/), woldedit (https://forum.minetest.net/viewtopic.php?id=572)
Manipulated mods from attachment: starttimer, nuke
Files from attachment: tntrun.mts

How to set up minetest TNT-Run:

1. recommended: create a new world
2. copy folder schems into newly created world folder
3. activate the mods and start the game (recommended: no damage)
4.
Code: Select all
//grant *admin* all

5.
Code: Select all
//pos1

6.
Code: Select all
//mtschemplace tntrun

7. climb/fly into the arena (there is a ladder on the inside)
8. the game starts as soon as you touch the pressureplates (which all players should do simultaneously ;-) )

===>>> run as long as you can, who reaches the bottom last wins the round

Todo (I would have done it if I could, but this exceeds my knowledge so: help is very welcome):

- edit the arena so it is more beautiful and useful
- the switch connected to the TNT should force players to arena. Useless without damage, create huge LAG; there must be a better way
- explosions and falling damage kills players when damage is on
- there should be a possibility to restart a game when pressing any kind of bottom or other (thought of mod: deploy_nodes (https://github.com/cornernote/minetest-deploy_nodes) but didn't get it to work with .we files)
- there should be some kind of action when people reach the bottom
- the pressureplate timer should not be started though a abm (computing resources) but a single event. I have no idea how to!
- there should be better/faster recognition of players. At the moment, you can avoid 50% of explosions by jumping (therefore jumping is -for now- only allowed when there is no choice ;-) )
- there should be different sizes of arenas
- someone who hosts a public server for people to play (only tested on private server with 3 Players)


Allyouneed.tar.gz
schem-file
forked nuke (form https://forum.minetest.net/viewtopic.php?id=638)
starttimer mod to initiate pressureplates
(46.23 KiB) Downloaded 181 times
Attachments
screenshot_2004922098.png
screenshot after game
(860.14 KiB) Not downloaded yet
screenshot_2004605139.png
sceenshot before game
(883.95 KiB) Not downloaded yet
 

User avatar
Miniontoby
Member
 
Posts: 186
Joined: Fri Mar 01, 2019 19:25
Location: The Netherlands
In-game: Miniontoby

Re: [Game] TNT-Run [playable, multiplayer]

by Miniontoby » Tue Jun 04, 2019 17:05

it doesn't work good by me (if you have made a change, I think a bit not) and all because the nuke tnt mod
My English isn't very good because I'm Dutch

Check my mod "Doorbell"
 


Return to WIP Games



Who is online

Users browsing this forum: No registered users and 17 guests