[Game] TNT-Run [playable, multiplayer]

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GitHub: SlowMo24

[Game] TNT-Run [playable, multiplayer]

by SlowMo24 » Thu Jun 04, 2015 20:40

TNT-Run is a multiplayer game where all players run on a surface which disappears as they touch it. The last person reaching the ground floor will be declared winner.


So this is the direction and inspiration but not necessarily the goal: https://www.youtube.com/watch?v=7B7GIBG890k

It is already playable but has some drawbacks which I will describe later.


What you need:
Mods: default, mesecons (http://mesecons.net/), woldedit (https://forum.minetest.net/viewtopic.php?id=572)
Manipulated mods from attachment: starttimer, nuke
Files from attachment: tntrun.mts

How to set up minetest TNT-Run:

1. recommended: create a new world
2. copy folder schems into newly created world folder
3. activate the mods and start the game (recommended: no damage)
Code: Select all
//grant *admin* all

Code: Select all

Code: Select all
//mtschemplace tntrun

7. climb/fly into the arena (there is a ladder on the inside)
8. the game starts as soon as you touch the pressureplates (which all players should do simultaneously ;-) )

===>>> run as long as you can, who reaches the bottom last wins the round

Todo (I would have done it if I could, but this exceeds my knowledge so: help is very welcome):

- edit the arena so it is more beautiful and useful
- the switch connected to the TNT should force players to arena. Useless without damage, create huge LAG; there must be a better way
- explosions and falling damage kills players when damage is on
- there should be a possibility to restart a game when pressing any kind of bottom or other (thought of mod: deploy_nodes (https://github.com/cornernote/minetest-deploy_nodes) but didn't get it to work with .we files)
- there should be some kind of action when people reach the bottom
- the pressureplate timer should not be started though a abm (computing resources) but a single event. I have no idea how to!
- there should be better/faster recognition of players. At the moment, you can avoid 50% of explosions by jumping (therefore jumping is -for now- only allowed when there is no choice ;-) )
- there should be different sizes of arenas
- someone who hosts a public server for people to play (only tested on private server with 3 Players)

forked nuke (form https://forum.minetest.net/viewtopic.php?id=638)
starttimer mod to initiate pressureplates
(46.23 KiB) Downloaded 181 times
screenshot after game
(860.14 KiB) Not downloaded yet
sceenshot before game
(883.95 KiB) Not downloaded yet

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Posts: 186
Joined: Fri Mar 01, 2019 19:25
Location: The Netherlands
In-game: Miniontoby

Re: [Game] TNT-Run [playable, multiplayer]

by Miniontoby » Tue Jun 04, 2019 17:05

it doesn't work good by me (if you have made a change, I think a bit not) and all because the nuke tnt mod
My English isn't very good because I'm Dutch

Check my mod "Doorbell"

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