Great work! This is amazing!
I had one problem about the server: there are no coloured name tags but on the screenshot shown there are. This makes it confusing because I've been killed by my own team mates even when I had the opposite flag...
But other than that this is great. I like the idea for the different classes. It would add more to the game. I'll be looking forward to it!!
0.4.12
But I played this on android, maybe that's the issue? I'm currently traveling so I cannot try it on my PC...
BTW I'm talking about the server, not my own singleplayer game.
horse_lover wrote:Great work! This is amazing!
I had one problem about the server: there are no coloured name tags but on the screenshot shown there are. This makes it confusing because I've been killed by my own team mates even when I had the opposite flag...
But other than that this is great. I like the idea for the different classes. It would add more to the game. I'll be looking forward to it!!
I think there should be a setting in a conf file for pregenerated bases.
One of the issues i have on your server is that when both sides have a good fortress it is fun, but when someone wins and game restarts it is too easy to get enemy flag as one could just run in and grab it without dying and the matches become annoyingly short and not as fun as i feel they should be.
Played on your server rubewardy and the thing i missed is colour coded chats. Every player was prefixed with the team name / colour, but a colour coded chat would be easier to read.
And team channels would be a nice addition to the game (or modpack?).
lightonflux wrote:Played on your server rubewardy and the thing i missed is colour coded chats. Every player was prefixed with the team name / colour, but a colour coded chat would be easier to read.p/quote]
Not possible with Minetest currently, without being hacky. The code has been made, but not merged.
lightonflux wrote:And team channels would be a nice addition to the game (or modpack?).
leaves no error message, or debug.txt,
When you remove the line minetest.delete_area (vector.new (r, r, r), vector.new (r, r, r)) the server is not shut up
I Minetest 0.4.13
debug.txt
15:29:32: WARNING: Undeclared global variable "dye" accessed at ...e/minetest/games/minetest_game/mods/shooter/crossbow.lua:8
2016-02-07 15:29:32: ACTION[main]: Logging chat plus to: /*****/chatplus-log.txt
[CaptureTheFlag] (init) Initialising!
[CaptureTheFlag] (init) Creating Default Settings
[CaptureTheFlag] (settings) - diplomacy: false
[CaptureTheFlag] (settings) - players_can_change_team: false
[CaptureTheFlag] (settings) - allocate_mode: 3
[CaptureTheFlag] (settings) - autoalloc_on_joinplayer: true
[CaptureTheFlag] (settings) - friendly_fire: true
[CaptureTheFlag] (settings) - gui.tab.diplo: false
[CaptureTheFlag] (io) Loading CTF state
[CaptureTheFlag] (init) Done!
[CaptureTheFlag] (utils) Cleaning player lists
[CaptureTheFlag] (utils) - Adding player Administrador to team red
[CaptureTheFlag] (chat) Initialising...
[CaptureTheFlag] (settings) - node_ownership: false
[CaptureTheFlag] (colors) Initialising...
[CaptureTheFlag] (settings) - colors.skins: true
[CaptureTheFlag] (settings) - colors.nametag: true
[CaptureTheFlag] (settings) - gui.tab.settings: false
[CaptureTheFlag] (flag) Initialising...
[CaptureTheFlag] (settings) - flag.capture_take: true
[CaptureTheFlag] (settings) - flag.waypoints: true
[CaptureTheFlag] (settings) - flag.nobuild_radius: 2
[CaptureTheFlag] (settings) - gui.team.teleport_to_flag: false
[CaptureTheFlag] (settings) - gui.tab.flags: false
[CaptureTheFlag] (settings) - match: true
[CaptureTheFlag] (settings) - match.destroy_team: false
[CaptureTheFlag] (settings) - match.teams: red, red, 138, 19, 172; blue, blue, -169, 12, -167
[CaptureTheFlag] (settings) - match.clear_inv: true
[CaptureTheFlag] (settings) - match.build_time: 90
[CaptureTheFlag] (settings) - match.map_reset_limit: 200
[CaptureTheFlag] (settings) - match.remove_player_on_leave: true
[CaptureTheFlag] (chat) Initialising...
2016-02-07 15:29:32: ACTION[ServerThread]: Announcing to servers.minetest.net
2016-02-07 15:29:32: ACTION[main]: .__ __ __
2016-02-07 15:29:32: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
2016-02-07 15:29:32: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
2016-02-07 15:29:32: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
2016-02-07 15:29:32: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
2016-02-07 15:29:32: ACTION[main]: \/ \/ \/ \/ \/
2016-02-07 15:29:32: ACTION[main]: World at [/****/Captura la Bandera]
2016-02-07 15:29:32: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30002.
2016-02-07 15:30:43: ACTION[ServerThread]: Administrador [10.0.0.3] joins game.
2016-02-07 15:30:43: ACTION[ServerThread]: Administrador joins game. List of players: Administrador
2016-02-07 15:30:43: ACTION[ServerThread]: Giving initial stuff to player Administrador
15:30:43: WARNING: Assignment to undeclared global "hp" inside a function at .../share/minetest/games/minetest_game/mods/gauges/init.lua:22.
15:30:43: WARNING: Assignment to undeclared global "breath" inside a function at .../share/minetest/games/minetest_game/mods/gauges/init.lua:23.
2016-02-07 15:31:19: ACTION[ServerThread]: [CaptureTheFlag] (flag) Administrador picked up blue's flag
[CaptureTheFlag] (team) message posted to team board
[CaptureTheFlag] (team) message posted to team board
2016-02-07 15:31:46: ACTION[ServerThread]: [CaptureTheFlag] (flag) Administrador captured blue's flag
[CaptureTheFlag] (team) message posted to team board
[CaptureTheFlag] (team) message posted to team board
[CaptureTheFlag] (flag) Deleting flag from blue at (-169, 12, -167)
[CaptureTheFlag] (flag) Adding flag to red at (-169, 12, -167) <----- why?
Crashes without errors posted to debug.txt are usually segfaults.
What minetest version do you use?
To find out more we'll need to make a debug build. What operating system are you running on? If you're running on Linux, you need to install gdb. You then need to compile minetest using cmake. -DCMAKE_BUILD_TYPE=debug
And then run minetest by doing
gdb bin/minetest
Then in the console that appears type:
run
When it crashes, then type
bt full
Keep pressing space to see all the output, then copy and paste that here. It's possible that it may expose passwords depending on where it crashed, so look for "password" or "pass" in the output and censor it before pasting.
tbh it gets a bit boring when you play on the same seed over and over again, maybe the seed should change once a month, I'd love it if there was a huge lake between the blue and red team's bases and you'd have to use a boat to get from one to the other.
You're may be talking about the server, not the game in itself.
The fact is having a powerful computer running all the time is not possible for everyone, and Minetest uses a lot of power from the computer. If it could be better, it would, but actually, I think rubenwardy can't do that :).
Very nice, this game just keeps getting better. Can I ask you why you changed the grenade's time_from_last_punch from 1 to 2? I never did fully understand how that is supposed to work.
I was debugging, trying to work out how to make grenades damage players. Turns out that it was a bug in ctf_pvp_engine/ctf/team.lua:register_on_punch_player, not shooter. So, it was testing that I forgot to undo.
This Game was Amazing when i frist joined....
i started to choose this as my fav server and played on it like many times..
BUT now
the server is so laggy, its called lag spikes. Calinou posted github page about this
when someone walks it will take like 10 seconds and they move.
This Prevent killing and gameplay
I disabled the mod that I think is to blame, but I will be trying to fix that mod.
Due to some users abusing the IRC channel by fighting through it, I limited it to only authorised users. That's no longer the case though.