[Game] dcb

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everamzah
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[Game] dcb

by everamzah » Wed Aug 05, 2015 13:42

Currently, this is a collection of stock minetest_game with various obtained mods from other authors, plus a few revisions and additions by myself. I will add a full outline and list the mod's authors and their forum threads.

This game was created in order to organize the worldmods folder on the Amhi server, and better understand the extension language and make further modifications. The files are hosted online at https://github.com/everamzah/dcb

Thank you for Minetest and its mods!

+ License Information
+ Screenshots
Attachments
fs3.png
Warpstones and X-Decor and 3D Armor Stand
(163.86 KiB) Not downloaded yet
fs2.png
Experimental walkie mod
(77.59 KiB) Not downloaded yet
fs1.png
CaveRealms Ice Biome
(359.72 KiB) Not downloaded yet
Last edited by everamzah on Tue May 17, 2016 15:21, edited 1 time in total.
 

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Re: [Game] dcb

by everamzah » Sat Mar 05, 2016 19:42

Sprint mod has been combined with hunger mod, and now sprinting reduces satiation (hunger bar). It's a slow rate, so players can sprint much longer, and eat food to sprint some more.

I made a little video demonstation: https://www.youtube.com/watch?v=dm2FkrSnFo0
 

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Re: [Game] dcb

by everamzah » Tue May 10, 2016 14:50

I have added some things to DCB in the unstable branch. It's mostly experimental, but some stuff like emerald tools will hopefully be merged into master soon.

https://github.com/everamzah/dcb/tree/unstable
 

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Re: [Game] dcb

by everamzah » Sun May 22, 2016 11:36

DCB was formed because cornernote's craft_guide mod wasn't showing all crafts, so I had to make the default mod depend on it. That's how I remember it, anyway.

It's a fairly specialized sub-game. Until recently, the spawn button used on the player inventory formspec was hard-coded to the spawn house on Amhi.

It stands for "Door Chest & Bone" -- and that was the first mod, a tool that removed any node pointed at. I didn't know about Calinou's maptools mod, and needed a way to remove locked doors, locked chests, and fresh bones. At the time there were no protection_bypass priv checks.

azekill_DIABLO wrote:imma the only one to watch your post?

Probably just the first one to comment on it. Thanks for the question.
 

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Re: [Game] dcb

by everamzah » Fri Jul 29, 2016 12:54

Added placeable books
Swapped X-Decor donor-based mailbox for regular/written only version
Fixed weird missing steel bar texture
Updated the shop
Updated itemframe

Updated doors mod. This uses the meshnode doors. Protector and X-Decor doors have been updated accordingly.
 

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Re: [Game] dcb

by everamzah » Sat Jul 30, 2016 13:02

  • Added nametag back in.
  • Removed book reader now that there are placeable books.
  • Aliased the letterbox to the new mailbox; forgot I made that.
  • Updated the vessel shelf and book shelf.
  • Matched protected doors groups to the default ones. I never understood protected doors, especially the steel one.
  • Re-added some corn stuff, to alleviate unknown nodes. Still cannot farm corn, due to a bug in upstream `crops' mod.
  • Updated the craft book.
  • Touched up X-Decor doors (group rating, background_culling).

azekill_DIABLO wrote:unknow from the minetstian


Sweet, I think.
 

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Re: [Game] dcb

by D00Med » Wed Aug 10, 2016 21:29

This looks good!, I have two questions though:
why are the books and mailbox mod folders empty?
and how do I get the creative inventory?
 

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Re: [Game] dcb

by everamzah » Mon Aug 15, 2016 13:52

The creative stuff isn't right at all. I worked on it some more in the unstable branch, but I really do have to fix/update that.

The git repository uses submodules, so you'll want to use the following command to clone:
Code: Select all
git clone --recurse-submodules git://github.com/everamzah/dcb.git
 

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Re: [Game] dcb

by everamzah » Wed Sep 07, 2016 18:07

That's BlockMen's HUD mod, part of hud_hunger. It overlays the hunger statbar atop the health statbar, is all. The hunger icon was changed to an inner heart, and the regular heart icon was changed to an outline.
 

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