[Game] UfoRun [community project][git][uforun]

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benrob0329
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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Tue Apr 26, 2016 21:08

Moving it up and down help with positioning, but the collision box (physics wise) is still too big...

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Amaz
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Re: [Game] UfoRun [community project][git][uforun]

by Amaz » Tue Apr 26, 2016 21:42

I think that the collision box is hard coded in the engine. There is a pull to make it customizable. https://github.com/minetest/minetest/pull/2738
 

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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Thu Apr 28, 2016 13:37

benrob0329 wrote:Moving it up and down help with positioning, but the collision box (physics wise) is still too big...

Image

It would be great If you could make a pull request now :)
 

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Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Sat May 27, 2017 11:23

Code: Select all
cdqwertz Merge pull request #22 from benrob0329/master
N/A
 

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Re: [Game] UfoRun [community project][git][uforun]

by Inocudom » Fri Jun 02, 2017 18:12

I went and checked this subgame's commit history. No, it is not dead.
My whole legacy is an abomination.
 

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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Fri Jul 28, 2017 12:21

azekill_DIABLO wrote:is this dead?

I guess (https://github.com/CasimirKaPazi/uforun/graphs/contributors), but since this is a community project, anyone can help to improve it. I will merge pull requests on GitHub if anyone wants to keep this project alive. Please open an issue on GitHub if there are any questions because I mostly left the minetest community.
 

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Re: [Game] UfoRun [community project][git][uforun]

by LMD » Thu May 10, 2018 14:13

Enemies would be great !
BTW, are ur coins entities or nodes ? If they are nodes, I suggest making them entities.
 

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