Thank you :)Onyx wrote:I'm glad to know that this continues.
Good luck for the future of this project. ^-^
[Game] UfoRun [community project][git][uforun]
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Re: [Game] UfoRun [community project][git][uforun]
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Re: [Game] UfoRun [community project][git][uforun]
UPDATE
- added /build command
- you will get teleported to a new level after you finished one
- added simple inventory
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Re: [Game] UfoRun [community project][git][uforun]
i have an idea for the one node hole for player!!! just do that:
block___false block___block
block______air______block
block___block_______block
the false block is a block which is only visible = you can go trough!
block___false block___block
block______air______block
block___block_______block
the false block is a block which is only visible = you can go trough!
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Re: [Game] UfoRun [community project][git][uforun]
The engine could also have a patch to allow overriding any of an entities parameters.
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Re: [Game] UfoRun [community project][git][uforun]
Its working for me:
The ufo is not a player model, its an entity - like the boat (minetest_game)
The ufo is not a player model, its an entity - like the boat (minetest_game)
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Re: [Game] UfoRun [community project][git][uforun]
Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.
N/A
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Re: [Game] UfoRun [community project][git][uforun]
truewilkgr76 wrote:Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.
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Re: [Game] UfoRun [community project][git][uforun]
Ok, I think I will change that :)azekill_DIABLO wrote:truewilkgr76 wrote:Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.
Re: [Game] UfoRun [community project][git][uforun]
*relieved sigh*cd2 wrote:Ok, I think I will change that :)azekill_DIABLO wrote:truewilkgr76 wrote:Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.
N/A
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Re: [Game] UfoRun [community project][git][uforun]
What we need to change that is someone to make a .blend file.
Re: [Game] UfoRun [community project][git][uforun]
See the Github discussion: https://github.com/CasimirKaPazi/uforun/issues/16Casimir wrote:What we need to change that is someone to make a .blend file.
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Re: [Game] UfoRun [community project][git][uforun]
I could make a UFO model and texture, if I had an idea what style you guys wanted.
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Re: [Game] UfoRun [community project][git][uforun]
One like the nodebox (see image below) model would be great :Dbenrob0329 wrote:I could make a UFO model and texture, if I had an idea what style you guys wanted.
Spoiler
Its a nodebox, thats the problem. We cant use it as an player model... :(
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Re: [Game] UfoRun [community project][git][uforun]
Anything you want changed?
(It only uses the side texture)
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Re: [Game] UfoRun [community project][git][uforun]
wonderful :)benrob0329 wrote:
Anything you want changed?
(It only uses the side texture)
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Re: [Game] UfoRun [community project][git][uforun]
+1benrob0329 wrote:
Anything you want changed?
(It only uses the side texture)
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Re: [Game] UfoRun [community project][git][uforun]
Could you make a pull request?benrob0329 wrote:You can download it here:
https://mail.incredible.ninja/cloud/ind ... dQoebyb8GZ
License is CC0
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Re: [Game] UfoRun [community project][git][uforun]
I got the model in game, but the collisionbox (physics wise) is off...
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Re: [Game] UfoRun [community project][git][uforun]
Any ideas on how to make it look right?
I could always make an antenna to counter act the shortness of the model.
I could always make an antenna to counter act the shortness of the model.
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Re: [Game] UfoRun [community project][git][uforun]
I don't think that you can with the player model....
Re: [Game] UfoRun [community project][git][uforun]
Yes you can.benrob0329 wrote:I don't think that you can with the player model....
In Minetest_game, it's in the default mod. Dunno where it is here though.
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Re: [Game] UfoRun [community project][git][uforun]
I tried to change both the collisionbox and the selectionbox properties and neither has fixed the problem.
(Mods>uforun>player.lua)
(Mods>uforun>player.lua)
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Re: [Game] UfoRun [community project][git][uforun]
Try to move the model up (in blender).benrob0329 wrote:I tried to change both the collisionbox and the selectionbox properties and neither has fixed the problem.
(Mods>uforun>player.lua)
Is it at 0 0 0 in your scene?
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