[Game] UfoRun [community project][git][uforun]

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cd2
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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Post

Onyx wrote:I'm glad to know that this continues.
Good luck for the future of this project. ^-^
Thank you :)

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cd2
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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Post

UPDATE
  • added /build command
  • you will get teleported to a new level after you finished one
  • added simple inventory

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Re: [Game] UfoRun [community project][git][uforun]

by azekill_DIABLO » Post

i have an idea for the one node hole for player!!! just do that:

block___false block___block
block______air______block
block___block_______block

the false block is a block which is only visible = you can go trough!
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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Post

The engine could also have a patch to allow overriding any of an entities parameters.

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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Post

Its working for me:

Image

The ufo is not a player model, its an entity - like the boat (minetest_game)
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Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Post

Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.
N/A

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Re: [Game] UfoRun [community project][git][uforun]

by azekill_DIABLO » Post

wilkgr76 wrote:Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.
true
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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Post

azekill_DIABLO wrote:
wilkgr76 wrote:Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.
true
Ok, I think I will change that :)

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Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Post

cd2 wrote:
azekill_DIABLO wrote:
wilkgr76 wrote:Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.
true
Ok, I think I will change that :)
*relieved sigh*
N/A

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Re: [Game] UfoRun [community project][git][uforun]

by Casimir » Post

What we need to change that is someone to make a .blend file.

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Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Post

Casimir wrote:What we need to change that is someone to make a .blend file.
See the Github discussion: https://github.com/CasimirKaPazi/uforun/issues/16
N/A

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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Post

I could make a UFO model and texture, if I had an idea what style you guys wanted.

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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Post

benrob0329 wrote:I could make a UFO model and texture, if I had an idea what style you guys wanted.
One like the nodebox (see image below) model would be great :D
Spoiler
Image
Its a nodebox, thats the problem. We cant use it as an player model... :(

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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Post

Image

Anything you want changed?

(It only uses the side texture)
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Re: [Game] UfoRun [community project][git][uforun]

by azekill_DIABLO » Post

benrob0329 wrote:Image

Anything you want changed?

(It only uses the side texture)
wonderful :)
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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Post

benrob0329 wrote:Image

Anything you want changed?

(It only uses the side texture)
+1

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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Post

You can download it here:

https://mail.incredible.ninja/cloud/ind ... dQoebyb8GZ

License is CC0

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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Post

benrob0329 wrote:You can download it here:

https://mail.incredible.ninja/cloud/ind ... dQoebyb8GZ

License is CC0
Could you make a pull request?

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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Post

I got the model in game, but the collisionbox (physics wise) is off...

Image
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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Post

Any ideas on how to make it look right?

I could always make an antenna to counter act the shortness of the model.

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Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Post

Or change the collision model ☺
N/A

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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Post

I don't think that you can with the player model....

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Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Post

benrob0329 wrote:I don't think that you can with the player model....
Yes you can.

In Minetest_game, it's in the default mod. Dunno where it is here though.
N/A

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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Post

I tried to change both the collisionbox and the selectionbox properties and neither has fixed the problem.

(Mods>uforun>player.lua)

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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Post

benrob0329 wrote:I tried to change both the collisionbox and the selectionbox properties and neither has fixed the problem.

(Mods>uforun>player.lua)
Try to move the model up (in blender).
Is it at 0 0 0 in your scene?

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