[Game] UfoRun [community project][git][uforun]

User avatar
cd2
Member
 
Posts: 562
Joined: Mon Jun 01, 2015 06:30
Location: Linux
GitHub: cdqwertz
In-game: cd cd2

Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Sat Mar 19, 2016 19:36

Onyx wrote:I'm glad to know that this continues.
Good luck for the future of this project. ^-^

Thank you :)
 

User avatar
cd2
Member
 
Posts: 562
Joined: Mon Jun 01, 2015 06:30
Location: Linux
GitHub: cdqwertz
In-game: cd cd2

Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Tue Apr 12, 2016 18:05

UPDATE
  • added /build command
  • you will get teleported to a new level after you finished one
  • added simple inventory
 

User avatar
azekill_DIABLO
Member
 
Posts: 7460
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Game] UfoRun [community project][git][uforun]

by azekill_DIABLO » Wed Apr 13, 2016 12:43

i have an idea for the one node hole for player!!! just do that:

block___false block___block
block______air______block
block___block_______block

the false block is a block which is only visible = you can go trough!
 

User avatar
benrob0329
Member
 
Posts: 1238
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Wed Apr 13, 2016 18:27

The engine could also have a patch to allow overriding any of an entities parameters.
 

User avatar
cd2
Member
 
Posts: 562
Joined: Mon Jun 01, 2015 06:30
Location: Linux
GitHub: cdqwertz
In-game: cd cd2

Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Thu Apr 14, 2016 14:55

Its working for me:

Image

The ufo is not a player model, its an entity - like the boat (minetest_game)
Attachments
screenshot_20160414_165329.png
(20.61 KiB) Not downloaded yet
 

wilkgr76
Member
 
Posts: 831
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76

Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Thu Apr 14, 2016 21:53

Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.
N/A
 

User avatar
azekill_DIABLO
Member
 
Posts: 7460
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Game] UfoRun [community project][git][uforun]

by azekill_DIABLO » Fri Apr 15, 2016 10:48

wilkgr76 wrote:Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.


true
 

User avatar
cd2
Member
 
Posts: 562
Joined: Mon Jun 01, 2015 06:30
Location: Linux
GitHub: cdqwertz
In-game: cd cd2

Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Sat Apr 16, 2016 07:16

azekill_DIABLO wrote:
wilkgr76 wrote:Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.


true

Ok, I think I will change that :)
 

wilkgr76
Member
 
Posts: 831
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76

Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Sat Apr 16, 2016 07:17

cd2 wrote:
azekill_DIABLO wrote:
wilkgr76 wrote:Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.


true

Ok, I think I will change that :)

*relieved sigh*
N/A
 

User avatar
Casimir
Member
 
Posts: 1154
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi
 

wilkgr76
Member
 
Posts: 831
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76

Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Sun Apr 17, 2016 22:04

Casimir wrote:What we need to change that is someone to make a .blend file.

See the Github discussion: https://github.com/CasimirKaPazi/uforun/issues/16
N/A
 

User avatar
benrob0329
Member
 
Posts: 1238
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Sun Apr 17, 2016 22:11

I could make a UFO model and texture, if I had an idea what style you guys wanted.
 

User avatar
cd2
Member
 
Posts: 562
Joined: Mon Jun 01, 2015 06:30
Location: Linux
GitHub: cdqwertz
In-game: cd cd2

Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Tue Apr 19, 2016 15:58

benrob0329 wrote:I could make a UFO model and texture, if I had an idea what style you guys wanted.

One like the nodebox (see image below) model would be great :D
+ model
 

User avatar
benrob0329
Member
 
Posts: 1238
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Wed Apr 20, 2016 01:17

Image

Anything you want changed?

(It only uses the side texture)
Attachments
ufo.png
(132.83 KiB) Not downloaded yet
 

User avatar
azekill_DIABLO
Member
 
Posts: 7460
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
cd2
Member
 
Posts: 562
Joined: Mon Jun 01, 2015 06:30
Location: Linux
GitHub: cdqwertz
In-game: cd cd2

Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Wed Apr 20, 2016 16:16

benrob0329 wrote:Image

Anything you want changed?

(It only uses the side texture)

+1
 

User avatar
benrob0329
Member
 
Posts: 1238
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
 

User avatar
cd2
Member
 
Posts: 562
Joined: Mon Jun 01, 2015 06:30
Location: Linux
GitHub: cdqwertz
In-game: cd cd2
 

User avatar
benrob0329
Member
 
Posts: 1238
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Wed Apr 20, 2016 19:57

I got the model in game, but the collisionbox (physics wise) is off...

Image
Attachments
screenshot_20160420_155621.png
(28.83 KiB) Not downloaded yet
 

User avatar
benrob0329
Member
 
Posts: 1238
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Mon Apr 25, 2016 22:26

Any ideas on how to make it look right?

I could always make an antenna to counter act the shortness of the model.
 

wilkgr76
Member
 
Posts: 831
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
 

User avatar
benrob0329
Member
 
Posts: 1238
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
 

wilkgr76
Member
 
Posts: 831
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76

Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Mon Apr 25, 2016 23:30

benrob0329 wrote:I don't think that you can with the player model....

Yes you can.

In Minetest_game, it's in the default mod. Dunno where it is here though.
N/A
 

User avatar
benrob0329
Member
 
Posts: 1238
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Tue Apr 26, 2016 04:10

I tried to change both the collisionbox and the selectionbox properties and neither has fixed the problem.

(Mods>uforun>player.lua)
 

User avatar
cd2
Member
 
Posts: 562
Joined: Mon Jun 01, 2015 06:30
Location: Linux
GitHub: cdqwertz
In-game: cd cd2

Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Tue Apr 26, 2016 16:08

benrob0329 wrote:I tried to change both the collisionbox and the selectionbox properties and neither has fixed the problem.

(Mods>uforun>player.lua)

Try to move the model up (in blender).
Is it at 0 0 0 in your scene?
 

PreviousNext

Return to WIP Games



Who is online

Users browsing this forum: No registered users and 1 guest