[GAME] EpicNode *RPG/MMORPG* [demo]

Martin_Devil
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Re: [GAME] EpicNode *RPG/MMORPG* [demo][Jan-20..]

by Martin_Devil » Sun Jan 17, 2016 07:46

pinkysnow wrote:Tux is now a playable character, he is lacking animation but meh! only issue is you cant get him, only I know how!!!!
for all of you smart arses out there try to play as tux, i don't think you guys will find this easter egg easily

Image

PS: i erased all the old commits so using that to find out isnt going to work. and no sharing if you get him!

WoW, thank you! It looks amazing cute.
 

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pinkysnow
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Re: [GAME] EpicNode *RPG/MMORPG* [demo][Jan-20..]

by pinkysnow » Sun Jan 17, 2016 07:52

Martin_Devil wrote:WoW, thank you! It looks amazing cute.

You are welcome, its hidden for now but its there lol. Also i added the races of elf and orc!
 

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pinkysnow
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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by pinkysnow » Sun Jan 17, 2016 09:43

You can tell im having a late night lol, more stuff!!!
New race, Nymphs(fairies)!

Image
and yes they are tiny and fly all the time
 

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Neuromancer
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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by Neuromancer » Sun Jan 17, 2016 11:11

Wow... just wow. Clearly one of your strengths is artistic ability. All the character races look amazing. Funny I was going to suggest nymphs & dryads to you, but didn't want to steer you wrong. But definitely was a good move. I've got something to propose to you. After seeing DungeonTest, I've been a bit obsessed with it, because it took my wildest dreams for a dungeon system (letting players design and share rooms, traps, loot, etc.) and went beyond what I was hoping for. The more I think about it, I know that a dungeon system is something that you will need, and a Modpack that does that is something that the whole community could use. I'm not sure of the licensing of DungeonTest, but if it is permissive, what are your thoughts of trying to work with Ferk and use as much of his stuff as possible for your RPG? I can envision the following mods that would benefit not just your game, but everyone:
  • Dungeons: Player created and shared rooms.
  • Dungeon Decoration: Ferk really got this one right, cherry picking stuff from castles, x-Decor, home decor and more.
  • Mob Spawners: A system that allows any mob maker be able to plug into it so their mobs can be spawned using spawners. I'm thinking Ferks system is pretty good especially because his spawners are unobtrusive. I've also seen some other good spawner mods around.
  • Loot: A system that handles the placing of chests with loot. There could be a config file that makes it easy for users to add items to it. The file could contain ModName, ItemName, LevelOfDifficulty, & Rarity. This would allow items from any mod to be added to loot. That way, the loot mod could scan through the config file and add things as appropriate. If Ferk's loot system doesn't work you might be able to use Blockmen's.
  • Scrolls: make this optional so folks who are opposed can disable it.
You're going to need most of this stuff anyway, but all of these could be done in a way that creates really useful Mods for everyone, rather than usable by one subgame only.
 

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pinkysnow
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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by pinkysnow » Sun Jan 17, 2016 12:45

@Neuromancer, i will consider it, and thanks for the compliments C:

Another new race, Symbians(lol this is a slight reference to an os i used to do code for)
feline-humanoid like lol :3

Image
PS: they look better from not this angle lol, blender makes them look amazing! just wait till multiplayer time
 

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Neuromancer
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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by Neuromancer » Sun Jan 17, 2016 17:46

It looks like Ferk may work on splitting out a DungeonTest modpack from his sub game. You may not have to do much work to get really awesome dungeons and the like.
 

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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by prof-turbo » Sun Jan 17, 2016 20:42

Your work is very impressive, especially on new characters (forks will come :p ). I hope this subgame will not be too heavy.

P.S : can you stop all those texts with kawai colors and tremendous font sizes ? they're just hurting my brain...
 

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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by pinkysnow » Sun Jan 17, 2016 20:52

prof-turbo wrote:Your work is very impressive, especially on new characters (forks will come :p ). I hope this subgame will not be too heavy.

P.S : can you stop all those texts with kawai colors and tremendous font sizes ? they're just hurting my brain...


Thank you very much :3
and i run a modified build that shows lag in realtime not the max_lag with my lag hud as well and it stays around 0.15 seconds with a few 0.3-0.5 spikes around a 10-15 second interval on a slow 11 year old pc, also i get 6-8fps on far range with a onboard ~64mb graphics so the mesh is no issue C:

PS: But the bold nature is my style
 

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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by pinkysnow » Mon Jan 18, 2016 03:42

im considering adding races:
*undead
*cyclops
*tech(steampunk bionic ish)
*dark elf
*troll

Any ideas/comments/sugestions?

Also im adding a fish( as a weapon for humor ) enchanted staffs,
working on potions/enchantments, epic armor for the classes(not just an overlay but 3d nice stuff), creating animated water textures, adding shems for simple buildings and quest things, fiddeling with mapgen seep and settings so i can generate the same map every time( as an option)
 

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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by Dragonop » Mon Jan 18, 2016 06:29

Looking good! Nice to see all those new races, is it going to be possible to switch from one to the another when you die? Is permadeath going to be an option too?
 

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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by pinkysnow » Mon Jan 18, 2016 11:04

Dragonop wrote:Looking good! Nice to see all those new races, is it going to be possible to switch from one to the another when you die? Is permadeath going to be an option too?

it uses a mmorpg like death meathod, you gohst out for 15 seconds, lose interact ( also you cant drowned or get attacked by mobs[pvp while dead i just now remembered as i will fix] then you just run around till you respawn)
Switching races is something that will be a setting as its default as after the inital join you are set with that character( yet to be coded in)
 

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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by Martin_Devil » Mon Jan 18, 2016 16:48

pinkysnow wrote:A new pic to show off all the races so far in the game.

+1. Not, +100!!! This is perfectly
 

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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by Martin_Devil » Mon Jan 18, 2016 16:57

I looked at your Wiki. Who are Symbian? And why Elf do not have these sexy ears?
Image
 

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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by pinkysnow » Mon Jan 18, 2016 17:20

Martin_Devil wrote:I looked at your Wiki. Who are Symbian? And why Elf do not have these sexy ears?
Image

symbians are a new fictional race, i can make it up if i want :P and i might just add some ears to the models :P
 

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shadowzone
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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by shadowzone » Mon Jan 18, 2016 18:14

Very nice! Very Very Nice so far! Also like my pic?
Hey!
 

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pinkysnow
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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by pinkysnow » Mon Jan 18, 2016 18:15

the api is not being added to the wiki, lol feel free to mod it before it is out of demo!
 

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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by pinkysnow » Mon Jan 18, 2016 18:22

shadowzone wrote:Very nice! Very Very Nice so far! Also like my pic?

lol it better be nice, you are the dev imma blame if its rubbish :P
pic? oh geez whete is the dump button?

"button[1,1;3,3;dump;Dump]"
 

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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by pinkysnow » Mon Jan 18, 2016 18:28

shadowzone wrote::D

button[1,1;3,3;nope;Nope]


2016-01-18 06:26:29: ERROR[Main]: ModError: Failed to load and run script from /home/minetest/.minetest/games/epicnodedemo_game/mods/shadowzone/init.lua:
2016-01-18 06:26:29: ERROR[Main]: .../games/epicnodedemo_game/mods/shadowzone/gf.lua:12: ']' expected near ';'

you forgot to put that in quotes :P
 

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Re: [GAME] EpicNode *RPG/MMORPG* [demo]

by shadowzone » Mon Jan 18, 2016 18:30

hmm, try renaming gf.lua to init.lua and maybe it'll work :P
Hey!
 

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