[GITHUB] VoxBox [game]

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Re: VoxBox (MINETEST_GAME 4.14!)

by toby109tt » Sun Jun 19, 2016 20:30

azekill_DIABLO wrote:yes but before i must learn Git

Hey man if you don't want to use GitHub you don't have to (at least that's my opinion) do what you want as long as you're creative I'm happy :D
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Re: VoxBox (MINETEST_GAME 4.14!)

by azekill_DIABLO » Fri Sep 02, 2016 17:58

this is ridiculous, that game has now 61 downloads. It's nearly unfindable except in my signature.
 

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Re: VoxBox (MINETEST_GAME 4.14!)

by TheReaperKing » Fri Sep 02, 2016 18:26

Post updates in here so that the thread gets bumped up more :)
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Re: VoxBox (MINETEST_GAME 4.14!)

by azekill_DIABLO » Sat Sep 03, 2016 10:20

an update, it's more easy to say than to do :D i wait for mila gets developped and then i will post an update with only mila as api :D
 

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Re: VoxBox (MINETEST_GAME 4.14!)

by MineYoshi » Sat Sep 03, 2016 20:02

azekill_DIABLO wrote:an update, it's more easy to say than to do :D i wait for mila gets developped and then i will post an update with only mila as api :D

I tested it, have to say it works good... I wanted to do some pull requests of this subgame, but it isn't in github... (Wow :3)
 

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Re: VoxBox (MINETEST_GAME 4.14!)

by MineYoshi » Sun Sep 04, 2016 17:01

azekill_DIABLO wrote:yeah sorry. but git hub does not seem to count the downloads.

and? What is the point?
 

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Re: VoxBox (MINETEST_GAME 4.14!)

by azekill_DIABLO » Mon Sep 05, 2016 11:11

i like to count dowloads :D and for the use i do of github i think there is no reason to upload things on it.
 

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Re: VoxBox (MINETEST_GAME 4.14!)

by MineYoshi » Mon Sep 05, 2016 23:58

azekill_DIABLO wrote:i like to count dowloads :D and for the use i do of github i think there is no reason to upload things on it.

And???
At least can you upload to a code hosting service alternative that counts "downloads" then?
 

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Re: VoxBox (MINETEST_GAME 4.14!)

by azekill_DIABLO » Wed Sep 07, 2016 09:52

oh thanks really :D i will take time to upload! (maybe not this game it's a bit broken)
 

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Re: VoxBox (MINETEST_GAME 4.14!)

by MineYoshi » Wed Sep 07, 2016 20:08

azekill_DIABLO wrote:oh thanks really :D i will take time to upload! (maybe not this game it's a bit broken)

I'll try to update the code!
 

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Re: VoxBox (MINETEST_GAME 4.14!)

by Wuzzy » Sat Sep 10, 2016 11:40

I have quickly looked at this game and it introduces some interesting things so far. Besides, the word “Minecraft” is not a taboo. ;-)

Some things I noted:
  • No version number. Please add one, so it is easy to see whan something new has been added
  • Formspec of workbench does not match other formspecs. The player inventory is displayed incorrectly, it is only 8×4 (instead of 9×4, so some items can become invisible) and the rows don't match the actual inventory
  • No usage of listrings (this is easily one of the most useful recent Minetest additions)
  • Nice for having a crafting guide but it takes relatively long to craft as you need papyrus, which is not always easy to find. I suggest to give a free crafting guide for new players and maybe add a cheaper crafting recipe
  • You keep all your stuff when you die
  • Some warnings about “undeclared globals”
  • Mobs are cool
  • Lapis is cool, too, for all the possible crafts and stuff
  • Pyrite / fool's gold seems pretty useless. Intentional?
  • Pine Tree (block) looks identical or near-identical to Tree
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Re: VoxBox (MINETEST_GAME 4.14!)

by azekill_DIABLO » Sat Sep 10, 2016 17:05

pyriteis only decorative.
pinetree? ok
idk what is listring
the inventory size is intetional, but needs to be changed sorry.
the version is "2"
and thanks for the mobs.
 

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Re: VoxBox (MINETEST_GAME 4.14!)

by Wuzzy » Sat Sep 10, 2016 20:52

Listrings are documented in lua_api.txt. They make it possible to transfer items instantly between inventories with shift+click.
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Re: VoxBox (MINETEST_GAME 4.14!)

by azekill_DIABLO » Sun Sep 11, 2016 09:28

oh. i was ure that someone would tell me it one day. my answer: i don't want to add them it's 2 easy to store things then.
 

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