[Game] Minetest Saturn [Spacesim]

User avatar
Foghrye4
Member
 
Posts: 24
Joined: Sun Mar 13, 2016 13:38
IRC: Foghrye4
In-game: Foghrye4

Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Tue Oct 11, 2016 18:10

Latest update:
1. Fixed too much start money in normal game (not in creative).
2. Fixed critical bug on enemy entity checking available targets.
3. Map are now scalable.
I wonder, if someone actually download and try this game, except azekill_DIABLO?
 

User avatar
azekill_DIABLO
Member
 
Posts: 7489
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Game] Minetest Saturn [Spacesim]

by azekill_DIABLO » Tue Oct 11, 2016 18:52

erh, to be honest i only watched a let's play. but i'm downloading right now when i saw this comment :)
 

User avatar
azekill_DIABLO
Member
 
Posts: 7489
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
Foghrye4
Member
 
Posts: 24
Joined: Sun Mar 13, 2016 13:38
IRC: Foghrye4
In-game: Foghrye4

Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Sun Oct 16, 2016 18:52

azekill_DIABLO
A size of a repository was big because ".blend" and ".xcf" files was uploaded in Github. Now they are removed and approximate size of repository now is 9 MB.
Well, here is a new video for you: https://youtu.be/vcPsFwdYURs
Quite boring, although.
 

User avatar
azekill_DIABLO
Member
 
Posts: 7489
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Game] Minetest Saturn [Spacesim]

by azekill_DIABLO » Sun Oct 16, 2016 21:10

thank you! i'm sure it will be interesting.

ah also, the game does not work because of a lua error.

EDIT: was boring. really.
 

User avatar
Foghrye4
Member
 
Posts: 24
Joined: Sun Mar 13, 2016 13:38
IRC: Foghrye4
In-game: Foghrye4

Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Mon Oct 17, 2016 04:15

azekill_DIABLO wrote:ah also, the game does not work because of a lua error.

Let me guess. Something like:
Code: Select all
No such function: get_look_horizontal()

?
I'm using "development" builds, so probably I'm using new functions, that are not presented in 0.4.14. If so, I should change first page back to "You cannot", shame on me.
Please post an error message here.
 

User avatar
azekill_DIABLO
Member
 
Posts: 7489
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
hunterdelyx1
Member
 
Posts: 27
Joined: Fri Aug 10, 2012 02:14

Re: [Game] Minetest Saturn [Spacesim]

by hunterdelyx1 » Sun Oct 30, 2016 18:32

Wow, cool. Always wanted to make a spacesim in minetest. I may send you a pull request one day)
 

ServerDad
New member
 
Posts: 4
Joined: Sun Sep 04, 2016 00:14

Re: [Game] Minetest Saturn [Spacesim]

by ServerDad » Mon Dec 05, 2016 22:16

Dumb question but does anyone have this hosted somewhere we can play it without having to load up a server?
 

User avatar
LRV
Member
 
Posts: 148
Joined: Mon Dec 19, 2016 17:29
In-game: Mooncarman Moonvehicleman LunarRovingVehicle LRV Mooncarguy

Re: [Game] Minetest Saturn [Spacesim]

by LRV » Tue Dec 27, 2016 12:46

Good and fun game, but it causes some gravity bug to all singleplayer worlds and selfmade servers:https://forum.minetest.net/viewtopic.php?f=6&t=16259
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

Dartmouth
Member
 
Posts: 121
Joined: Sat Dec 06, 2014 14:39

Re: [Game] Minetest Saturn [Spacesim]

by Dartmouth » Fri Jan 20, 2017 16:25

How do you use the microfactories? I can't figure out how to make the power supply supply power...
 

User avatar
Foghrye4
Member
 
Posts: 24
Joined: Sun Mar 13, 2016 13:38
IRC: Foghrye4
In-game: Foghrye4

Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Fri Jan 20, 2017 16:43

Dartmouth wrote:How do you use the microfactories? I can't figure out how to make the power supply supply power...

Put a generator (same as used in ships) in a slot.
 

Dartmouth
Member
 
Posts: 121
Joined: Sat Dec 06, 2014 14:39

Re: [Game] Minetest Saturn [Spacesim]

by Dartmouth » Fri Jan 20, 2017 19:28

Foghrye4 wrote:
Dartmouth wrote:How do you use the microfactories? I can't figure out how to make the power supply supply power...

Put a generator (same as used in ships) in a slot.

How do I do that? I've bought and placed the microfactory_power_generator, as well as a hydroponic farm and a mmfnr2. How do I put the reactor inside the power generator? When I rightclick the power generator the formspec opens with a single inventory slot in the top left, but I can't do anything with that slot.

Really cool subgame though! Good job with this :)
 

User avatar
Diamond knight
Member
 
Posts: 459
Joined: Sun Apr 19, 2015 19:50
Location: Chilling in Constantinople
GitHub: Diamondknight
In-game: Ferrumprinceps

Re: [Game] Minetest Saturn [Spacesim]

by Diamond knight » Wed Jan 25, 2017 17:36

there is a bug where the game crashes if you abandon ship or if ship is destroyed
 

User avatar
Foghrye4
Member
 
Posts: 24
Joined: Sun Mar 13, 2016 13:38
IRC: Foghrye4
In-game: Foghrye4

Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Fri Jan 27, 2017 08:54

I'm sorry, I'm a little busy with another project. Whoever would like to fix those bugs will receive my gratitude.
 

User avatar
BrunoMine
Member
 
Posts: 1048
Joined: Thu Apr 25, 2013 17:29
Location: SP-Brasil
GitHub: BrunoMine

Re: [Game] Minetest Saturn [Spacesim]

by BrunoMine » Tue Jan 31, 2017 23:58

The immersion is very interesting, but the interface and the mechanics of the movements is very strange.
I would also like to request a very simple tutorial popup for beginners.
I hope to translate this into my language soon.
Good job.
 

User avatar
thomasthespacefox
Member
 
Posts: 94
Joined: Sun Aug 02, 2015 15:00
GitHub: ThomasTheSpaceFox
IRC: ThomasJaguar1212
In-game: thomasthespacefox

Re: [Game] Minetest Saturn [Spacesim]

by thomasthespacefox » Sun Feb 05, 2017 07:08

wow.

bugs aside, its definitely an interesting concept. way to take things past the stratosphere (literally)

its definitely immersive. it just goes to show how much potential lies within Minetest already. As Minetest evolves, it will be interesting to see where else in the final frontier, and beyond, subgames may take us
 

User avatar
cHyper
Member
 
Posts: 842
Joined: Fri May 06, 2011 08:49
Location: Austria
GitHub: cHyper-0815OL
IRC: cHyper
In-game: cHyper cHyper_0815

Re: [Game] Minetest Saturn [Spacesim]

by cHyper » Mon Feb 06, 2017 21:37

when I start a new map and exit the shuttle I get following error!

Code: Select all
2017-02-06 22:34:56: WARNING[Server]: Undeclared global variable "list_name" accessed at ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:5
2017-02-06 22:34:56: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'saturn' in callback environment_Step(): ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:5: bad argument #1 to 'remove_item' (string expected, got nil)
2017-02-06 22:34:56: ERROR[Main]: stack traceback:
2017-02-06 22:34:56: ERROR[Main]:       [C]: in function 'remove_item'
2017-02-06 22:34:56: ERROR[Main]:       ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:5: in function 'throw_away_unfitted_items_from_hold'
2017-02-06 22:34:56: ERROR[Main]:       ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:41: in function 'define_player_inventory_slots'
2017-02-06 22:34:56: ERROR[Main]:       ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:155: in function 'refresh_hull'
2017-02-06 22:34:56: ERROR[Main]:       ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:373: in function 'refresh_ship_equipment'
2017-02-06 22:34:56: ERROR[Main]:       .....\games\minetest_saturn\mods\saturn/missing_api_gag.lua:39: in function <.....\games\minetest_saturn\mods\saturn/missing_api_gag.lua:14>
2017-02-06 22:34:56: ERROR[Main]:       ...ents\minetest x64\win64\bin\..\builtin\game\register.lua:412: in function <...ents\minetest x64\win64\bin\..\builtin\game\register.lua:392>
2017-02-06 22:34:56: ERROR[Main]: stack traceback:
 

User avatar
BrunoMine
Member
 
Posts: 1048
Joined: Thu Apr 25, 2013 17:29
Location: SP-Brasil
GitHub: BrunoMine

Re: [Game] Minetest Saturn [Spacesim]

by BrunoMine » Thu Apr 27, 2017 00:05

Greetings, terraces.
Celebrating today the last trip of Cassini–Huygens in saturn.
Image

I would like to bring some suggestions.
The internal environment of the spaceships could be played from a different location in the world. This would allow more interactions with the spaceships.
The navigation of the spaceships must be carried out in a different place (where the spaceships is the player itself, allowing a better movement)
 

User avatar
azekill_DIABLO
Member
 
Posts: 7489
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO
 

User avatar
JiCeyCraft
Member
 
Posts: 102
Joined: Tue Feb 09, 2016 16:34
Location: Center of France, Loiret, Gien
In-game: JiCeyPlay

Re: [Game] Minetest Saturn [Spacesim]

by JiCeyCraft » Sat May 13, 2017 19:24

It would be nice and a great bonus for the game if we could actually enter the starbase and do as every astronaut is supposed to do in a base. I mean : a real starbase, with everything in it (kitchen, ingeneer deck, sickbay, etc....)
Trust and Honesty are necessary conditions for friendship.
Do you aggree with this?
 

168mathguy
New member
 
Posts: 1
Joined: Tue Dec 18, 2018 15:32

Re: [Game] Minetest Saturn [Spacesim]

by 168mathguy » Tue Dec 18, 2018 15:43

This is very good mod, I've really liked the concept. I can understand how much work has the author Foghrye4 made. I'd like to give some ideas, but... is the author still here? The system says he has been online at 2017 last time...
 

Previous

Return to WIP Games



Who is online

Users browsing this forum: No registered users and 1 guest