[Game] Minetest Saturn [Spacesim]

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Foghrye4
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Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Post

Latest update:
1. Fixed too much start money in normal game (not in creative).
2. Fixed critical bug on enemy entity checking available targets.
3. Map are now scalable.
I wonder, if someone actually download and try this game, except azekill_DIABLO?

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azekill_DIABLO
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Re: [Game] Minetest Saturn [Spacesim]

by azekill_DIABLO » Post

erh, to be honest i only watched a let's play. but i'm downloading right now when i saw this comment :)
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azekill_DIABLO
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Re: [Game] Minetest Saturn [Spacesim]

by azekill_DIABLO » Post

still does not wanna say me the size of the file.
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Foghrye4
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Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Post

azekill_DIABLO
A size of a repository was big because ".blend" and ".xcf" files was uploaded in Github. Now they are removed and approximate size of repository now is 9 MB.
Well, here is a new video for you: https://youtu.be/vcPsFwdYURs
Quite boring, although.

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azekill_DIABLO
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Re: [Game] Minetest Saturn [Spacesim]

by azekill_DIABLO » Post

thank you! i'm sure it will be interesting.

ah also, the game does not work because of a lua error.

EDIT: was boring. really.
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Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Post

azekill_DIABLO wrote: ah also, the game does not work because of a lua error.
Let me guess. Something like:

Code: Select all

No such function: get_look_horizontal()
?
I'm using "development" builds, so probably I'm using new functions, that are not presented in 0.4.14. If so, I should change first page back to "You cannot", shame on me.
Please post an error message here.

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Re: [Game] Minetest Saturn [Spacesim]

by azekill_DIABLO » Post

How did you guessed it? ;P at line 655 or 665 of "player.lua"
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hunterdelyx1
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Re: [Game] Minetest Saturn [Spacesim]

by hunterdelyx1 » Post

Wow, cool. Always wanted to make a spacesim in minetest. I may send you a pull request one day)

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Re: [Game] Minetest Saturn [Spacesim]

by ServerDad » Post

Dumb question but does anyone have this hosted somewhere we can play it without having to load up a server?

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LRV
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Re: [Game] Minetest Saturn [Spacesim]

by LRV » Post

Good and fun game, but it causes some gravity bug to all singleplayer worlds and selfmade servers:viewtopic.php?f=6&t=16259
This is a cool signature. :)

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Re: [Game] Minetest Saturn [Spacesim]

by Dartmouth » Post

How do you use the microfactories? I can't figure out how to make the power supply supply power...

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Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Post

Dartmouth wrote:How do you use the microfactories? I can't figure out how to make the power supply supply power...
Put a generator (same as used in ships) in a slot.

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Re: [Game] Minetest Saturn [Spacesim]

by Dartmouth » Post

Foghrye4 wrote:
Dartmouth wrote:How do you use the microfactories? I can't figure out how to make the power supply supply power...
Put a generator (same as used in ships) in a slot.
How do I do that? I've bought and placed the microfactory_power_generator, as well as a hydroponic farm and a mmfnr2. How do I put the reactor inside the power generator? When I rightclick the power generator the formspec opens with a single inventory slot in the top left, but I can't do anything with that slot.

Really cool subgame though! Good job with this :)

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Re: [Game] Minetest Saturn [Spacesim]

by Diamond knight » Post

there is a bug where the game crashes if you abandon ship or if ship is destroyed

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Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Post

I'm sorry, I'm a little busy with another project. Whoever would like to fix those bugs will receive my gratitude.

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Re: [Game] Minetest Saturn [Spacesim]

by BrunoMine » Post

The immersion is very interesting, but the interface and the mechanics of the movements is very strange.
I would also like to request a very simple tutorial popup for beginners.
I hope to translate this into my language soon.
Good job.

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Re: [Game] Minetest Saturn [Spacesim]

by thomasthespacefox » Post

wow.

bugs aside, its definitely an interesting concept. way to take things past the stratosphere (literally)

its definitely immersive. it just goes to show how much potential lies within Minetest already. As Minetest evolves, it will be interesting to see where else in the final frontier, and beyond, subgames may take us

u34

Re: [Game] Minetest Saturn [Spacesim]

by u34 » Post

when I start a new map and exit the shuttle I get following error!

Code: Select all

2017-02-06 22:34:56: WARNING[Server]: Undeclared global variable "list_name" accessed at ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:5
2017-02-06 22:34:56: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'saturn' in callback environment_Step(): ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:5: bad argument #1 to 'remove_item' (string expected, got nil)
2017-02-06 22:34:56: ERROR[Main]: stack traceback:
2017-02-06 22:34:56: ERROR[Main]:       [C]: in function 'remove_item'
2017-02-06 22:34:56: ERROR[Main]:       ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:5: in function 'throw_away_unfitted_items_from_hold'
2017-02-06 22:34:56: ERROR[Main]:       ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:41: in function 'define_player_inventory_slots'
2017-02-06 22:34:56: ERROR[Main]:       ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:155: in function 'refresh_hull'
2017-02-06 22:34:56: ERROR[Main]:       ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:373: in function 'refresh_ship_equipment'
2017-02-06 22:34:56: ERROR[Main]:       .....\games\minetest_saturn\mods\saturn/missing_api_gag.lua:39: in function <.....\games\minetest_saturn\mods\saturn/missing_api_gag.lua:14>
2017-02-06 22:34:56: ERROR[Main]:       ...ents\minetest x64\win64\bin\..\builtin\game\register.lua:412: in function <...ents\minetest x64\win64\bin\..\builtin\game\register.lua:392>
2017-02-06 22:34:56: ERROR[Main]: stack traceback:

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Re: [Game] Minetest Saturn [Spacesim]

by BrunoMine » Post

Greetings, terraces.
Celebrating today the last trip of Cassini–Huygens in saturn.
Image

I would like to bring some suggestions.
The internal environment of the spaceships could be played from a different location in the world. This would allow more interactions with the spaceships.
The navigation of the spaceships must be carried out in a different place (where the spaceships is the player itself, allowing a better movement)

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Re: [Game] Minetest Saturn [Spacesim]

by azekill_DIABLO » Post

seeing such a beautiful image made my video driver crash. seriously.
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Re: [Game] Minetest Saturn [Spacesim]

by JiCeyCraft » Post

It would be nice and a great bonus for the game if we could actually enter the starbase and do as every astronaut is supposed to do in a base. I mean : a real starbase, with everything in it (kitchen, ingeneer deck, sickbay, etc....)
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Re: [Game] Minetest Saturn [Spacesim]

by 168mathguy » Post

This is very good mod, I've really liked the concept. I can understand how much work has the author Foghrye4 made. I'd like to give some ideas, but... is the author still here? The system says he has been online at 2017 last time...

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