Oops. Delete weather MOD then it will work.Wuzzy wrote:This subgame is so hard, when I start it, it's instantly game over:
:-(ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'weather_pack' in callback environment_Step(): ...etest/games/griefte st/mods/weather_pack/weather_core.lua:96: attempt to index global 'weather' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]: ...etest/games/grieftest/mods/weather_pack/weather_core.lua:96: in function 'func'
ERROR[Main]: ...ocal/share/minetest/builtin/profiler/instrumentation.lua:106: in function <...ocal/share/minetest/builtin/profiler/instrumen tation.lua:100>
ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:412: in function </usr/local/share/minetest/builtin/game/register.lua:392>
ERROR[Main]: stack traceback:
ACTION[Main]: [fishing] Server shuts down. saving trophies table
Grieftest commit ID: a0f0936e710951eae793ff53b42bcbbcea9efaab
Minetest 0.4.16
[Game] Grieftest [v0.1.5]
- maikerumine
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Re: [Game] Grieftest [v0.1.4]
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
- Wuzzy
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Re: [Game] Grieftest [v0.1.4]
After some playtesting, here are my observations:
Confusions:
The player turns into a giant when sitting on a boat. :D
- The game crashes when you plant a bush sapling anywhere
- I did not die so far in my first playthrough, and I don't intend to do so. ;-) Either I am super hardcore or this game is just easy. :-)
- Mobs seem to be neither strong nor numerous
- Mob death animation looks broken, at least for some mobs. The death animation just repeats for some reason
- The biomes seem to be very chaotic at the moment, but I haven't explored the world at large yet.
- I like the idea of putting ores into desert stone. This is an obvious omission in many subgames
- Brown baked clay everywhere! It's so annoying when I find it underground because it means I will not find any ores for a long time. I have the feeling this is intentional, to make digging harder, maybe?
- Correct me if I'm wrong, but many mob sounds seem to be exact copies from Minecraft
- There are many formspec bugs. Many formspecs (e.g. furnace) show fewer inventory slots than your actual inventory size
- Hotbar has 9 slots, but an inventory row has 10
- Villages supply you with insane amounts of wheat which you can quickly turn into bread and you practically have to not worry about hunger for a very long time
- At cotton fields near villages, there seem to be serious lighting bugs, everything is very dark, even at day
- Color crafting looks incomplete. Red dye can be only be crafted from one flower, and two other dyes. Some flowers are just useless
- There is no iron/steel armor
- Leather is freaking rare. So my first armor was gold armor + steel shield
- Villages have an interesting and cool layout, and they are pretty complex
- Village chests are not very diverse. There's a large number of books
- I don't see the point of “buying” land plots in villages. Doesn't this defeat the idea of anarchy survival without any protection?
- zcg is a poor choice for a crafting guide, this mod is outdated, buggy and user-unfriendly. I suggest [craftguide], but if possible, try to add an button in the inventory and remove the craft guide items to avoid clutter. Or convince the original mod author to do this
Confusions:
- Getting the initial tools is a bit confusing. I first had to get sticks out of village chests to be able to craft any useful at all
- Apparently there's a “Nither” but I have no idea how to reach it
- Give the player a simple getting started guide for the most important craftings (basically what you said in the 1st pos). A very simple fix for this would be to give the player a book with text, but this might be just a temporary solution
The player turns into a giant when sitting on a boat. :D
- maikerumine
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Re: [Game] Grieftest [v0.1.5]
Thank you for testing!
I too, was testing MC2 and liked it way too much that I decided to abandon this game and focus on mobs_mc. Also, this server was just converted over to MC2, with a few extras.
I plan on using the server to test your subgame and give feed back. :)
I too, was testing MC2 and liked it way too much that I decided to abandon this game and focus on mobs_mc. Also, this server was just converted over to MC2, with a few extras.
I plan on using the server to test your subgame and give feed back. :)
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
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