I started to write a game completely from scratch, with the main goals:
- to get a clean mod structure (and not: dye, default, farming, wool, doors, ...)
- being a replacement for my game TNG in LGPL, not GPL. That means I have to rewrite all code that is GPL (by BlockMen, kilbith, ...)
- (because goal one breaks most mod compatibility,) to create a game, where you don't need a mod for everything
- don't modify, implent features
TODO:
1. Alpha-Phase
- create a clean mod structure (Where should be what?)
- Add most basic features of TNG and MTG into the clean mod structure
- Here can be changed EVERYTHING
2. Beta-Phase
- Here still can be changed much, but the game should be nearing a stable state, and there should not be created more mods
- Fix all bugs
- Give the game a name, to make it ready for v1.0
3. Done! // v1.0
- Here can be added new features, but mods for v1.0 should be compatible with every later version.
Download / Browse code:
https://github.com/gamerbude/af8
I would be very happy to see people join this project and help me to improve it! :)
[Game] AF8 - The Game without a Name [v0.01][alpha]
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[Game] AF8 - The Game without a Name [v0.01][alpha]
Last edited by LNJ on Sat Oct 01, 2016 06:58, edited 1 time in total.
Storage Drawers - The simplest item storage in Minetest
- azekill_DIABLO
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Re: [Game] AF8 - The Game without a Name [v0.01][alpha]
i wanna join.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- Wuzzy
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Re: [Game] AF8 - The Game without a Name [v0.01][alpha]
What are the core game concepts?
How do you aim the gameplay to be?
What features are planned?
What kind of game will it be (genre)?
How do you aim the gameplay to be?
What features are planned?
What kind of game will it be (genre)?
- azekill_DIABLO
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Re: [Game] AF8 - The Game without a Name [v0.01][alpha]
Read again: it is meant to be a base for modding without default dyes and all the minetest game mods. It's meant to be somewhat a replacement of TNG with less gameplay for now.Wuzzy wrote:What are the core game concepts?
How do you aim the gameplay to be?
What features are planned?
What kind of game will it be (genre)?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
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Re: [Game] AF8 - The Game without a Name [v0.01][alpha]
Maybe read: https://github.com/minetest-games/AF8/b ... ructure.md if you mean how the code should be divided.Wuzzy wrote:What are the core game concepts?
It should be mostly a harder survival game with hunger, mobs and small details to discover, I also wouldn't disagree with small quests in NPC villages (but that definitely should not be the focus). If you're not hungry you should not directly regenerate HP, I think bandages or something like this would be better.Wuzzy wrote:How do you aim the gameplay to be?
Creative should be also possible, of course.
Everything that fits into a medival world!Wuzzy wrote:What features are planned?
I like the Life in the Woods Modpack for MC there many things I love in, but there are also some things that I don't like mostly performance and cooperation of mods (these two points should be no problem for a Minetest subgame).
But don't understand me wrong: I don't want to copy that Modpack, I only want to pick-up some good ideas from it and combine it with my own ones.
Mostly Survival and Building.Wuzzy wrote:What kind of game will it be (genre)?
- It should not be like in most other games (currently also TNG) that you only need two or three (in-game) days to get food for more than a living and at least steel tools and armor.
That's awesome! :)azekill_DIABLO wrote:i wanna join.
You can directly start contributing on GitHub!
If you don't already know how to use git, just watch some YouTube videos and start contributing like a pro (it's quiet easy with the GitHub GUI for Windows).
Storage Drawers - The simplest item storage in Minetest
- azekill_DIABLO
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Re: [Game] AF8 - The Game without a Name [v0.01][alpha]
i used git GUI : it does bug many times on win10
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
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Re: [Game] AF8 - The Game without a Name [v0.01][alpha]
There are many many different git GUIs available...azekill_DIABLO wrote:i used git GUI : it does bug many times on win10
I think GitHub Desktop is one of the best ones (for Windows, I use Linux):
https://desktop.github.com/
Or maybe the best solution for experienced users; use git from the command line:
https://git-scm.com/download/win
Storage Drawers - The simplest item storage in Minetest
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Re: [Game] AF8 - The Game without a Name [v0.01][alpha]
Thanks, LNJ, for telling more about this project. As player, I am obviously more interested in gameplay than in code organizaion. I am a coder, too, so I am not uninterested in this as well. But when someone plans a game and doesn't know for a long time what the player is supposed to do in this game, the game is probably not going anywhere. That's why I was asking.
Okay, so you have at least an outline, that's a start. :-) That's already more than Minetest Game can say of itself. xD
Okay, so you have at least an outline, that's a start. :-) That's already more than Minetest Game can say of itself. xD
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