[Game/Map]Adventus I-VI[1.8]

Adventus VII?

yes
2
67%
no
1
33%
 
Total votes : 3

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[Game/Map]Adventus I-VI[1.8]

by 1248 » Fri Nov 11, 2016 16:10

Image
Info:
For all my Adventus maps you need the Adventus subgame and you can not use the subgame without one of the maps!!
Adventus I: The Sea
Used Functions: fast Jumps, old move code, no new move code, no trampoline, no carts.
It will take a bit longer than 1 hour to play.
Adventus II: Snow Land
Used Functions: fast Jumps, old move code, no new move code, no trampoline, carts.
It will take a bit longer than 1.5 hours to play.
Adventus III: The Desert
Used Functions: fast Jumps, old move code, no new move code, trampoline, no carts.
It will take a bit longer than 2.5 hours to play.
Adventus IV: Dry Land
Used Functions: fast Jumps, old move code, no new move code, trampoline, no carts.
It will take a bit longer than 2 hours to play.
Adventus V: On The Moon
Used Functions: fast Jumps, old move code, new move code, trampoline, no carts.
It will take a bit longer than 4.5 hours to play.
Adventus VI: The Tower
Used Functions: no fast Jumps, old move code, new move code, no trampoline, carts.
It will take a bit longer than 8 hours to play.
Rules:
don't break blocks
use fast only when it is said
don't use shift for jump 2 blocks high
no crative
no damage
have fun
Gameplay:
Adventus I: The Sea
Adventus II: Snow Land
Adventus III: The Desert
Adventus IV: Dry Land
Adventus V: On The Moon
Adventus VI: The Tower
Download:
Subgame:
Download Adventus 1.0 only for Minetest 0.4.14
Download Adventus 1.3 only for Minetest 0.4.15
Download Adventus 1.6 only for Minetest 0.4.16
Download Adventus 1.8 only for Minetest 0.4.17.x
Map:
Adventus I: The Sea only for Minetest 0.4.14-0.4.17
Adventus II: Snow Land only for Minetest 0.4.15-0.4.17
Adventus III: The Desert only for Minetest 0.4.15-0.4.17
Adventus IV: Dry Land only for Minetest 0.4.15-0.4.17
Adventus V: On The Moon only for Minetest 0.4.16/0.4.17
Adventus VI: The Tower only for Minetest 0.4.16/0.4.17
+ Changelog 1.0+

Screenshots:
Image
Image
Attachments
Adventus III.png
(485.26 KiB) Not downloaded yet
Adventus II.png
(752.89 KiB) Not downloaded yet
header.png
(75.14 KiB) Not downloaded yet
Last edited by 1248 on Sun Jun 24, 2018 16:02, edited 41 times in total.
Sorry for bad english
 

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azekill_DIABLO
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Re: [Game/Map]Adventus[1.4]

by 1248 » Thu Jun 29, 2017 16:05

I will now release all new Adventus Maps here!
Sorry for bad english
 

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Re: [Game/Map]Adventus[1.4]

by 1248 » Wed Jul 26, 2017 21:00

Adventus V is nearly done. I will release is on 01-08-2017
Sorry for bad english
 

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Re: [Game/Map]Adventus[1.5]

by Wuzzy » Sat Aug 26, 2017 18:43

PLEASE upload all your stuff on reliable servers, the more, the better. Do you use any version control system?

I won't trust Google for a second that they don't just instantly delete all your stuff for no reason.

We already have lost far too much quality content because some company decided to “clean up” their hard drives again.


EDIT: OK, I have playtested this for a while now.
To be honest, I am not impressed with this. These are just some simple parcour maps. I think they are not very well-designed, and they look ugly and uncreative. You don't die or respawn when you fail. I have seen better parcours. The paths you are supposed to go are very, very confusing.

I got bored in the first map already. It's not that easy, actually, but annoying, too. I find these ladder parcours to be very anoying. I started cheating pretty early already because I was annoyed by the parcour's design.

I think a good parcour map should either be hanging freely in the sky or be in underground. The reason for this is that you can better control where the player is going. In the current maps the player can just roam freely.
Good parcour maps also should not be so monotonous.

On some servers you find some enjoyable parcours.
My creations. I gladly take any bitcoins you have lying around: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

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Re: [Game/Map]Adventus[1.5]

by 1248 » Thu Jan 04, 2018 01:56

Sorry I didn't read your post.
Wuzzy wrote:PLEASE upload all your stuff on reliable servers, the more, the better. Do you use any version control system?

I won't trust Google for a second that they don't just instantly delete all your stuff for no reason.

We already have lost far too much quality content because some company decided to “clean up” their hard drives again.

I will think about another system.
Wuzzy wrote:EDIT: OK, I have playtested this for a while now.
To be honest, I am not impressed with this. These are just some simple parcour maps. I think they are not very well-designed, and they look ugly and uncreative. You don't die or respawn when you fail. I have seen better parcours. The paths you are supposed to go are very, very confusing.

I got bored in the first map already. It's not that easy, actually, but annoying, too. I find these ladder parcours to be very anoying. I started cheating pretty early already because I was annoyed by the parcour's design.

I think a good parcour map should either be hanging freely in the sky or be in underground. The reason for this is that you can better control where the player is going. In the current maps the player can just roam freely.
Good parcour maps also should not be so monotonous.

On some servers you find some enjoyable parcours.

Yes they are only some simple parcour maps and yes they are not well-designed and yes they are confusing (sometimes),but I think there are to few parcour maps for minetest. There are only a few servers with parcours. The most are very easy or to short. Ok they are better designed as my, but designing is not everything. (I think)
If you don't like my maps, that's ok. My Maps are sometimes very hard and also a bit monotonous.
But there are also some easy jumps to learn the minetest possibilities. (like Adventus III).
I also used very differend and creative jumps: You can sometimes use the fast priv to make great jumps or the trampolins mod or the new cards from minetest 0.4.15, the old move code or the new. in every map I found many new jumps which are possible.

So if you don't like them, don't play them. If you only played the first one you should also try the other. Adventus III and V are the best I think. (I am still learning)But I will make new maps for everybody who like adventus (not so many :( )and I will also make them for me because I like very very very hard (and also sometimes annoying) maps.

I also made a new map in the last week and I will maybe add more in the future.
Release of Adventus VI: 06-01-2018
(I will also reupload adventus II and IV, because there are some problems.)
Sorry for bad english
 

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Re: [Game/Map]Adventus I-VI[1.6]

by 1248 » Sat Jan 06, 2018 17:03

Adventus VI is released.
It is by far the hardest map I've ever build. It takes me 8 hours to play it from beginning to the end.
Sorry for bad english
 

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