MineClone 2 is an ambitous attempt to recreate Minecraft entirely in Minetest, trying to give a lot of attention to detail.
- Download: http://repo.or.cz/MineClone/MineClone2. ... e8602d.zip (ca. 20 MiB)
- Genre: Sandbox/survival
- Works with Minetest 0.4.15, map generator v6 or flat
- Version: 0.17.0
- This is an ALPHA VERSION! Expect many missing features and horrible bugs. That having said, have fun! :-)
- Git repository: http://repo.or.cz/MineClone/MineClone2.git
- Bug tracker: https://github.com/Wuzzy2/MineClone2-Bugs
- Overall license: LGPLv2.1
- Mod licenses: (to be written)
- More information in the README file
- Development progress: OpenDocument spreadsheet containing the completion status of all blocks and items (only for orientation, no guarantees it's 100% correct)
Current core gameplay of MineClone 2 (subject to change):
- Sandbox-style gameplay, no goals (for now)
- Survive: Fight against hostile monsters and hunger
- Mine for ores and other treasures
- Craft one of hundreds of items or blocks
- Explore 5 biomes: Plains, forest, jungle, desert and snow
- Farming: Till the ground to plant and various useful plants
- Animals: Many different animals roam the world and interact with them. You can feed, breed of slaughter them (you monster!)
- Use the collected blocks to create great buildings, your imagination is the limit. There are hundrets of decorative blocks and objects
- Collect flowers (and other dye sources) and colorize your world
- Build a railway system and have fun with minecarts
- Build complex machines and automate some processes with redstone circuits
- Simple achievements to track your small successes in the game
- In Creative Mode you can build almost anything for free and without limits
MineClone 2 has the following major differences from Minecraft:
- Built-in Help with entries about all the items
- Crafting guide
- Height limit increased to ca. +30900
The main focus lies on cloning the gameplay of Minecraft as good as possible and I try to be very strict about this. Blocks and items should be identical at the end.
I will take more freedoms on the graphics, the look and feel (and sounds) and especially the GUI. I still try to catch the general GUI look and feel as good as I can, but I will not be crazy about it.
Where I find technical limits, I will ignore them. Where I find poor usability, I think of something better.
More information (and a “getting started guide”) in the README file.
Thanks for the absolutely insane people who spend days after days in writing pages for the Minecraft Wiki with absurd attention to detail. I can basically use the wiki as my software requirements. ;-) I am thankful, but I still call you insane because you probably could save a lot of work by using some form of automation, but it seems most of the wiki is hand-written (just like Minetest Community Wiki).
It breaks my heart to see the entire wiki is under CC BY-SA-NC. Are community contributers aware that they basically surrender their copyright to Mojang AB when they post anything here?
TODO: Name all mod authors and put links into this list.
Mods (oh gosh, this list is outdated, I get tired of updating this list every release. Sorry …):
- minetest-3d_armor (modpack)
- mobs (Mobs Redo)
- redstone (modpack, fork of Mesecons)
Don't trust the mod names! Many mods (but not all) have been modified beyond recognition from the original, compability is NOT guaranteed.
Mods starting with “mcl_” are mods specifically made/modified for MineClone 2.
Textures: (mostly) Faithful 1.11 by Vattic, xMrVizzy and many others (MIT License)
Sounds from Minetest Game (CC BY-SA 3.0)
Music from Big Freaking Dig (GPLv3)
- Supplemental blocks for MineClone 2: Adds many of the glaring omissions of Minecraft: stairs, slabs, fences, fence gates, walls