Oh no, not this random teleportation bug again! It never happened in MineClone 2 so far, but I heard of it that it happened to others in the past.PEAK wrote:It happens that the player is randomly teleported beyond the limits of the world for some reason. Then the game crashes -- it’s annoying. My Minetest version is 0.4.15 stable, and it occurs still from time to time.Wuzzy wrote:What is stay_inside and why do you need it?
see viewtopic.php?t=10273 (it's removed from the forum but does still good job for me)
I thought it was fixed since ages ago and if I recall correctly it was a Minetest bug. What operation system do you use? Does this happens in other subgames, too?
I have now found by sheer luck such a chest which doesn't work. Digging and placing it again makes it work again. Bug confirmed and high priority. This is going to be “fun”. xDChests:
Yes it was a new world created for MineClone 2 v0.16.0.
Now I created a new world - the same: sometimes (not everytime) the chests are not working.
- placing another chest next to it -> big chest -- is ok.
- removing the new half of the big chest -> remaining chest is ok.
Other scenario: place a chest - not working. Place another chest not connected to the first one: first chest is working, second not.
After a while both chests are working.
Strange!
There is none in Minecraft either, so you can't get one when not playing in Creative Mode. Chain armor will become available by trading with villagers. But I might add a temporary crafting recipe for the time until that.[*]Chain armor lacks crafting recipe
Endermen in Minecraft like to borrow blocks and place them somewhere again. In MineClone 2, they don't place the blocks (yet).[*]Spawning endermen leave holes of 1 block in landscape (ugly) -- they seem so spawn a block below the surface
This is called “swimming”. xD Intentional. Although I think it needs improvement badly.[*]Villagers and many mobs can walk on water -- my dogs play submarine
This is intentional. But I heard in Minecraft you can use the sword to prevent digging. This is still not implemented.[*]in creative mode digging without tools is very fast: often I acidentally dig more than I wanted.
OK, I need to know exactly what you did before (equip armor / join / etc.) you pressed F7. Let's say, tell me the previous 10 actions. Also: Is the armor still invisible when you re-equip it?[*]my player's armor is not shown when I press F7[/list]
MineClone 2 SHOULD update the armor rendering when you equip, unequip, you join, etc. but it might be possible that I forgot some situations.
- I wish...
- my pack of tamed wolves would bark (when attacking)
Mobs are not on my priority list at this moment. Note I will only implement gameplay features found in Minecraft, since this game is intended to be a clone. See also the “Scope” section in the 1st post.
- and untamed wolves howl at the moon...
Suggestion accepted. I've planned this anyway. Although I am not too happy in giving too much information about mobs in-game. I think animal behaviour can be safely exposed (especially for breeding) but I'm not so sure about monsters. The player should also try to figure out the mob behaviour alone. I need to think about how I will add mob help, but it is definitely planned.
- a category about mobs in the help system
Oh, for those who missed it, here is the project scope of MineClone 2:
Wuzzy wrote: Scope
The main focus lies on cloning the gameplay of Minecraft as good as possible and I try to be very strict about this. Blocks and items should be identical at the end.
I will take more freedoms on the graphics, the look and feel (and sounds) and especially the GUI. I still try to catch the general GUI look and feel as good as I can, but I will not be crazy about it.
Where I find technical limits, I will ignore them. Where I find poor usability, I think of something better.