A bugfix release!
- Fix crash after a firey explosion
- Fix possible nil crashing bug in wieldview mod
- Remove air holes in desert temple
- Fix typo in music disc description (thanks, Li0n!)
- Partial Russian translation (thanks, kay27!)
- [Minetest 5.3.0-dev only] Fix controls mod causing a crash
- [Minetest 5.3.0-dev only] Fix non-v6 mapgens generating stone-only world
- Mapgen setting mg_flags is now recognized. Decorations, biomes, dungeons etc. are no longer forcefully enabled
Yes, I have abandoned my long-standing principle not caring at all about Minetest -dev. Why? Because -dev is in feature freeze, so it should be fine. :P
The recommended version for MineClone 2 is still Minetest 5.2.0, however. But feel free to report bugs in -dev anyway, but only because Minetest is in feature freeze right now.
I currently want to take a break from Minetest and/or MineClone 2 for now … more or less … So I won't work that much on it. Expect only bugfix releases. Also, I eventually want to reach a point in which I drop MCL2 completely, because I want to move on with other games and things. Maybe at the end of this year. Or maybe not. Lol.
However, behind the scenes some people, especially bzoss, are currently trying to implement a brewing stand, including status effects, potions, and all that. It's very WIP for now (and not part of the release). But it sure is exciting! :)
Replacing the monsters with reskinned, renamed and possibly even remodeled mobs is an idea I had before. But I need to up my graphics skills for that, and/or my modelling skills (which do not exist). If I want to keep this project going, I eventually might want to move the whole game into a more unique direction, at least on the general theme. Gameplay will probably still closely resemble Minecraft, but not perfectly. But yes, I do like the idea, I agree its a bit “cheap” to just copy the mobs.
I probably should be more specific about the project goal in future. Since MCL2 was never meant to be a PERFECT clone anyway, I should write down what exactly I do want to clone (and what not), rather than being vague. But currently, the biggest problem with MCL2 are the mobs. They aren't very smart. Sometimes I wonder if it's best to just burn them all to the ground and start over. Not sure …
About wood and stone armor: Nah, probably not. Definitely not stone armor! XD We have leather armor. However, leather armor might be weird in terms of balance if we're honest. It's quite an effort to get a full suit of leather armor and it's very weak, while iron armor is WAY better but not *really* hard to get. Adding any new armor will be a significant change from Minecraft, however. I don't know if I should care at this point. xD