[Game] VoxeLibre (formerly known as MineClone2) [0.86]
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Re: [Game] MineClone 2 [0.71.0]
hi all. i have a bug to report. minecarts are totally not pushable which makes the tnt minecarts a tone harder to push into 1 rail. also could you please add tridents ? even without the drowned would be epic ! :)
thanks
thanks
PLease fix mcl5 tridents :,,(
- AFCM
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Re: [Game] MineClone 2 [0.71.0]
There was an experimental work to rework minecarts, but got reverted for being too buggy.Hello_death wrote: ↑Thu Dec 02, 2021 14:32hi all. i have a bug to report. minecarts are totally not pushable which makes the tnt minecarts a tone harder to push into 1 rail. also could you please add tridents ? even without the drowned would be epic ! :)
thanks
Its not technically a bug, but should be fixed. Not sure it will be included in the next release due to the already huge todo list.
There is a mod adding a trident, ant it may be included in mineclone2 in the future, as the target has been updated to 1.17 (with priority for 1.12 features), but this mod isn't fully done yet.
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Re: [Game] MineClone 2 [0.71.0]
whats this mod called? i searched through contentdb but couldnt find itAFCM wrote: ↑Mon Dec 06, 2021 14:06There was an experimental work to rework minecarts, but got reverted for being too buggy.Hello_death wrote: ↑Thu Dec 02, 2021 14:32hi all. i have a bug to report. minecarts are totally not pushable which makes the tnt minecarts a tone harder to push into 1 rail. also could you please add tridents ? even without the drowned would be epic ! :)
thanks
Its not technically a bug, but should be fixed. Not sure it will be included in the next release due to the already huge todo list.
There is a mod adding a trident, ant it may be included in mineclone2 in the future, as the target has been updated to 1.17 (with priority for 1.12 features), but this mod isn't fully done yet.
PLease fix mcl5 tridents :,,(
- AFCM
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Re: [Game] MineClone 2 [0.71.0]
I didn't try it.Hello_death wrote: ↑Wed Dec 08, 2021 07:54whats this mod called? i searched through contentdb but couldnt find itAFCM wrote: ↑Mon Dec 06, 2021 14:06There was an experimental work to rework minecarts, but got reverted for being too buggy.Hello_death wrote: ↑Thu Dec 02, 2021 14:32hi all. i have a bug to report. minecarts are totally not pushable which makes the tnt minecarts a tone harder to push into 1 rail. also could you please add tridents ? even without the drowned would be epic ! :)
thanks
Its not technically a bug, but should be fixed. Not sure it will be included in the next release due to the already huge todo list.
There is a mod adding a trident, ant it may be included in mineclone2 in the future, as the target has been updated to 1.17 (with priority for 1.12 features), but this mod isn't fully done yet.
It isn't on cdb, but you can find it on GitHub: https://github.com/Minetest-j45/mcl_tridents
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Re: [Game] MineClone 2 [0.71.0]
When will the maps be added?
Also, the mine carts tends to come off the rails.
Also, the mine carts tends to come off the rails.
Re: [Game] MineClone 2 [0.71.0]
"Houston, we have a problem.."
On page one, please take the / away from the end of the link below. It currently goes to a 404 error page with the / at the end, removing the / at the end, takes you to the correct page. Thanks.
Error link:
https://git.minetest.land/MineClone2/MineClone2/
Fixed link
https://git.minetest.land/MineClone2/MineClone2
On page one, please take the / away from the end of the link below. It currently goes to a 404 error page with the / at the end, removing the / at the end, takes you to the correct page. Thanks.
Error link:
https://git.minetest.land/MineClone2/MineClone2/
Fixed link
https://git.minetest.land/MineClone2/MineClone2
- debiankaios
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Re: [Game] MineClone 2 [0.71.0]
lol, but the mineclone develper aren't the mesehub-developer
📖 Deutsches Modding Book 👽 My Mod 🔌 TechAge Extension (WIP)
2147483 is the new world border.
⛏ Proxima Survival(WIP) ⚔️ Minigames A.E.S(WIP)
🌐 My Website
2147483 is the new world border.
⛏ Proxima Survival(WIP) ⚔️ Minigames A.E.S(WIP)
🌐 My Website
- Miniontoby
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Re: [Game] MineClone 2 [0.71.0]
Lol watched TangoTek.
Funny to see people use quotes!
Funny to see people use quotes!
Re: [Game] MineClone 2 [0.71.0]
Fleckenstein just has to edit the first post of this thread, removing the / from the link.. has nothing to do with mese-hub developers. geesh..debiankaios wrote: ↑Fri Dec 24, 2021 19:13lol, but the mineclone develper aren't the mesehub-developer
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Re: [Game] MineClone 2 [0.71.0]
the Game, has infinite properties (of Fun):, let the developer devote His Time, to some other projects, and we will surely see an anti-dry spell of creative freedom
Re: [Game] MineClone 2 [0.71.0]
Will the shipwrecks be added in a later
update?
update?
Re: [Game] MineClone 2 [0.71.0]
What are the chances of adding a blast furnace?
Re: [Game] MineClone 2 [0.71.0]
When will the crossbows be added?
Re: [Game] MineClone 2 [0.71.0]
I am very confused...
Has MineClone 2 [0.71.0] been abandoned and revived in MineClone 5 [0.71.14] ? Can I import my MC 2 map in MC5 ?
I appreciate your work guys and enjoy it so much. But really don't want to start over again. Something in the Minetest update corrupted my old world and I decided to play vanilla MineClone2 in the hope that it will not happen again...
Now the MC5 has whole new thingies... Why don't you just stick to one thing and not to diraile in 1000 versions ?!
Has MineClone 2 [0.71.0] been abandoned and revived in MineClone 5 [0.71.14] ? Can I import my MC 2 map in MC5 ?
I appreciate your work guys and enjoy it so much. But really don't want to start over again. Something in the Minetest update corrupted my old world and I decided to play vanilla MineClone2 in the hope that it will not happen again...
Now the MC5 has whole new thingies... Why don't you just stick to one thing and not to diraile in 1000 versions ?!
Re: [Game] MineClone 2 [0.71.0]
From what I gathered it hasn’t been worked on for awhile, the maintainer has temporarily ran out of steam but they might be getting back to it soon.
The reason for two different versions, it’s two separate projects worked on by different people.
Mineclone 5 is a fork of Mineclone 2.
The reason for two different versions, it’s two separate projects worked on by different people.
Mineclone 5 is a fork of Mineclone 2.
Re: [Game] MineClone 2 [0.71.0]
Fun fact, if you will try organizing devs into a single project, you'll have to create an additional project for that.
Long story short, MineClone 2 is developing, but currently couldn't be released. It contains bugs in master branch, it contains also some feature lack. Fixing them here was unwelcome for long time, that's why I started to release MCL5. If you get MCL5 and remove all new mods from there, you'll get more or less fixed MCL2.
I won't blame anyone. Everyone is trying to do the best.
If you don't like current MCL2 and MCL5, why not to try Mineclonia? It's actually third very powerful fork of MCL2. Unfortunately, despite the fact that it uses good coding practices, I think it's the most controversial fork. But there is also cora-production branch, which is probably the most performant and stable today.
You can read about current state of the Big Split here: https://git.minetest.land/MineClone2/Mi ... ssues/1944
And you can say something supportive to Elias Fleckenstein who finishes mobs makes possible to restore the MCL2 Delivery.
Re: [Game] MineClone 2 [0.71.0]
Oh, by the way, @Jackknife really can help by posting Shipwreck schematics.
Guys, if you created some mts schematics and really can share it under open license, please check https://git.minetest.land/MineClone2/Mi ... issues/958
Guys, if you created some mts schematics and really can share it under open license, please check https://git.minetest.land/MineClone2/Mi ... issues/958
Re: [Game] MineClone 2 [0.71.0]
Unfortunately I haven’t created any mts schematics. I’m not even sure how to do that yet.kay27 wrote: ↑Mon Jan 17, 2022 10:25Oh, by the way, @Jackknife really can help by posting Shipwreck schematics.
Guys, if you created some mts schematics and really can share it under open license, please check https://git.minetest.land/MineClone2/Mi ... issues/958
Re: [Game] MineClone 2 [0.71.0]
Wow... Somebody removed me from maintainer list of MineClone 2 without sending a notification... Nice move... Well, then what I wrote 2 posts ago is no longer official info, just my humble opinion, as Nicu said. Well, I didn't know that, so... very sorry... bye here, now officially... see you in MineClone 5.
Good luck to Fleckenstein and Nicu
Good luck to Fleckenstein and Nicu
- LMD
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Re: [Game] MineClone 2 [0.71.0]
Said "somebody" was Elias Fleckenstein. See this commit. Who is Nicu, and what did he say? Your link is dead (you used [ url ]...[ /url ] instead of [ url = actual link ] Nicu said [ /url ]).kay27 wrote: ↑Wed Jan 19, 2022 21:10Wow... Somebody removed me from maintainer list of MineClone 2 without sending a notification... Nice move... Well, then what I wrote 2 posts ago is no longer official info, just my humble opinion, as Nicu said. Well, I didn't know that, so... very sorry... bye here, now officially... see you in MineClone 5.
Good luck to Fleckenstein and Nicu
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Re: [Game] MineClone 2 [0.71.0]
So uh this is awkward with the last posts. I am on pretty good terms with kay though so it's all good ..... i think !? :)
As of today I have taken over maintainership of MineClone2 from Fleckenstein. For those of you who don't know me: originally anarchy player and dev of clients that must not be named now running an anarchy server (oysterity) and doing some fixing in the mcl bubble.
Broadly said my immediate plans are to get mobs to a working state (probably by reverting to the 0.71 mobs), fix a couple of easy to fix inefficiencies and make a release.
I have explained things more detailed in this issue on the bugtracker: https://git.minetest.land/MineClone2/Mi ... ssues/1984
I hope to get MineClone2 to be the testing branch of mcl in debian terms. To be reasonably stable but still get features somewhat quick i.e. a compromise between mcl5 and mineclonia.
As of today I have taken over maintainership of MineClone2 from Fleckenstein. For those of you who don't know me: originally anarchy player and dev of clients that must not be named now running an anarchy server (oysterity) and doing some fixing in the mcl bubble.
Broadly said my immediate plans are to get mobs to a working state (probably by reverting to the 0.71 mobs), fix a couple of easy to fix inefficiencies and make a release.
I have explained things more detailed in this issue on the bugtracker: https://git.minetest.land/MineClone2/Mi ... ssues/1984
I hope to get MineClone2 to be the testing branch of mcl in debian terms. To be reasonably stable but still get features somewhat quick i.e. a compromise between mcl5 and mineclonia.
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