[Game] MineClone2 [0.86]

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MysticTempest
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Re: [Game] MineClone 2 [0.41.3]

by MysticTempest » Post

@Wuzzy

If you want it; I have a fix for the snowman issue I mentioned. As well as a fix for making the player sit in minecarts. The code's derived from the updated boats/carts mods from Minetest Game; which your own mcl_minecarts/boats were based off of.

https://github.com/MysticTempest/MineCl ... f23c729b57
REFI_Texture Pack: viewtopic.php?f=4&t=20355 - Supports MineClone2 up to v0.80, MTG, and more.

hbeni
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Re: [Game] MineClone 2 [0.41.3]

by hbeni » Post

Hello, i found out that the ghast cannot be hit by arrows. Is that intentional?

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Stix
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Re: [Game] MineClone 2 [0.41.3]

by Stix » Post

hbeni wrote:Hello, i found out that the ghast cannot be hit by arrows. Is that intentional?
Seeing how the goal of MCL2 is too replicate MC, obviously no.
Hey, what can i say? I'm the bad guy.

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Re: [Game] MineClone 2 [0.41.3]

by Lone_Wolf » Post

Stix wrote:
hbeni wrote:Hello, i found out that the ghast cannot be hit by arrows. Is that intentional?
Seeing how the goal of MCL2 is too replicate MC, obviously no.
Some people don't play Minecraft :)
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Re: [Game] MineClone 2 [0.41.3]

by amadin » Post

removed
Last edited by amadin on Fri Jul 13, 2018 17:55, edited 3 times in total.

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Re: [Game] MineClone 2 [0.41.3]

by amadin » Post

.
Last edited by amadin on Wed Dec 18, 2019 19:15, edited 2 times in total.

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bosapara
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Re: [Game] MineClone 2 [0.41.3]

by bosapara » Post

Tried to add anvil mod from mine clone to default minetest, but it works only at 50% (tool + tool)
Tool + ingot/wood/stone = doesnt work.

Is it possible to use it as independent mode, without huge dependencies?

Image

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Wuzzy
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Re: [Game] MineClone 2 [0.41.3]

by Wuzzy » Post

I do not give support for using the MCL2 mods outside of MCL2. You're on your own.
It's probably possible to rip it out, but not without changes. The anvil is very MCL2-specific anyway.

But if you have specific questions about the code in MCL2, I probably answer them, talk to me in IRC. :)

I might or might not release some of the mods separately in the distant future, however.

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Re: [Game] MineClone 2 [0.41.3]

by bosapara » Post

Wuzzy wrote:I do not give support for using the MCL2 mods outside of MCL2.

Alright, no prob

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Re: [Game] MineClone 2 [0.41.3]

by Lone_Wolf » Post

Tried out the texture converter today. Works pretty well.

Problems/Missing features:
  • leather armor uses the white leather textures. Not the brown ones
  • Beds don't seem to convert
  • Some of the trapdoors don't look right (I can look into this further if requested)
And I get this when converting:
Image
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Re: [Game] MineClone 2 [0.41.3]

by Lone_Wolf » Post

I forgot to add: The HUD images don't generate either
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Re: [Game] MineClone 2 [0.41.3]

by Chem871 » Post

Is there a way to disable creeper 'splosions?
What is SCP-055?

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Re: [Game] MineClone 2 [0.41.3]

by ne-vlezay80 » Post

https://ibb.co/mtJ7Gy

Mineclone 2 is clone 0.41.3
Minetest: 0.5-dev

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Re: [Game] MineClone 2 [0.41.3]

by ne-vlezay80 » Post

Also there is a problem in the jukebox. If someone reproduces a record, then it is audible to the whole server.

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Re: [Game] MineClone 2 [0.41.3]

by GamingAssociation39 » Post

Also, when is the next update? (just wondering)
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Wuzzy
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Re: [Game] MineClone 2 [0.41.3]

by Wuzzy » Post

Tried out the texture converter today. Works pretty well.

Problems/Missing features:
Thanks for trying this out. Yes, the problems are all known. They are being tracked here:
https://git.minetest.land/Wuzzy/MineClo ... issues/430

As for the warnings. They mean that the original Minecraft texture pack is incomplete and is missing some files which MineClone 2 would use. Some are harmless as I have fallback options, but for most there's no fallback. Note that MineClone 2 has a few things from Minecraft 1.13, like new trapdoors.

Remember, after running Texture Converter, you still might need a bit of manual work after the conversion to get 100%.
Is there a way to disable creeper 'splosions?
No. But you can disable damage to blocks, play with the Advanced Settings.
Also there is a problem in the jukebox. If someone reproduces a record, then it is audible to the whole server.
Uh-oh. Thanks for this bug report, this sounds very bad indeed. These stupid server problems, I always keep overlooking bugs of this kind.
Mineclone 2 is clone 0.41.3
Minetest: 0.5-dev
I do not support bleeding-edge versions of Minetest.
MineClone 2 is for Minetest 0.4.16 and 0.4.17.
Will not be fixed before Minetest 5.0.0 comes out.
Also, when is the next update? (just wondering)
Not today.

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Re: [Game] MineClone 2 [0.41.3]

by ne-vlezay80 » Post

Please all creative privelegies.

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Wuzzy
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Re: [Game] MineClone 2 [0.41.3]

by Wuzzy » Post

Please all creative privelegies.
I am confused.

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Re: [Game] MineClone 2 [0.41.3]

by GamingAssociation39 » Post

I think that they mean the commands.
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Re: [Game] MineClone 2 [0.41.3]

by bnolsen » Post

I just installed a server version of today this version

"13 days ago MysticTempest Make player sit in minecarts"

When I log in remotely nothing will show up in my inventory even when I hit things like wood. I am able to get a poppy in my inventory but that's it.

I also installed it locally and also nothing shows up in my inventory.

I get invalids on modules REDSTONE (all caps not allowed)
and minetest-3d_armor ('-' not allowed).

Renamed those to get around the problems.
Also issues with screwdrivir missing and invalid heat & moisture settings on 2 biomes.

Running: 0.4.17

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Re: [Game] MineClone 2 [0.41.3]

by Wuzzy » Post

I have a hard time decyphering your ramblings, bnolsen. Sorry.

If there are errors, I need the exact error message.
If there is a crash, I also need an excerpt from the log file (debug.txt).

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Re: [Game] MineClone 2 [0.41.3]

by texmex » Post

bnolsen wrote:I just installed a server version of today this version

"13 days ago MysticTempest Make player sit in minecarts"

When I log in remotely nothing will show up in my inventory even when I hit things like wood. I am able to get a poppy in my inventory but that's it.

I also installed it locally and also nothing shows up in my inventory.

I get invalids on modules REDSTONE (all caps not allowed)
and minetest-3d_armor ('-' not allowed).

Renamed those to get around the problems.
Also issues with screwdrivir missing and invalid heat & moisture settings on 2 biomes.

Running: 0.4.17
Use the official repo! xD

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Re: [Game] MineClone 2 [0.41.3]

by scaamanho » Post

Chem871 wrote:Is there a way to disable creeper 'splosions?
on file /mods/ENTITIES/mobs_mc/creeper.lua

change values from original ones to:

Code: Select all

explosion_radius = 1, 
explosion_damage_radius = 0,
most probably you only need change the value of explosion_damage_radius

you also can override creepers commenting the lines that starts with

Code: Select all

--mobs:spawn_specific(...
in the same file.

In my case, dont want ride off the creepers, due is part of gaming experience, but make it less greedy decreasing it's spawn rate.

this are my modifications to creeper.lua file

Code: Select all

mobs:spawn_specific("mobs_mc:creeper", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 50000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
where 50000 is the spawn rate vaue, more high, less spanw rate.
Hope this helps.

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Re: [Game] MineClone 2 [0.41.3]

by Wuzzy » Post

on file /mods/ENTITIES/mobs_mc/creeper.lua
This is suboptimal and should not be done normally. Any source code changes will be lost on the next update, obviously. You would have to keep track of your changes every time you update.

Instead, use the advanced settings, and set “Mobs change blocks” (mobs_griefing) to false. This prevents any mobs from dealing damage to your world, including griefer explosions. It's also easier and safer that way.

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Re: [Game] MineClone 2 [0.41.3]

by amadin » Post

.
Last edited by amadin on Wed Dec 18, 2019 19:13, edited 1 time in total.

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