I disagree. MineClone is mostly a crutch to help transition Minecraft players, even if it is one of the most mature games for the engine with more features than MTG. The goal should be to build better games than either of those games, which is what Wuzzy is trying to do. Once you start deciding to depart from it into your own decisions, it stops being a clone and it starts being "alternate Minecraft". You are free to fork MineClone and call it MineOwnGame or something, but being a clone is the nature of the project.j0j0n4th4n wrote: ↑Wed Aug 03, 2022 12:15Mineclone is a 'clone' but it is also a different game and it can add it's own structures and gameplay choices to follow the spirit of the game and not a 1 to 1 copy.
[Game] VoxeLibre (formerly known as MineClone2) [0.86]
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Re: [Game] MineClone 2 [0.77.0]
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Re: [Game] MineClone 2 [0.77.0]
I'd like to point out again, since there's this persistent myth that once you say clone you're good, that too closely copying another game can very well be seen as a copyright violation. Check out Tetris Holding LLC. v. Xio Interactive Inc.
So aside from the fact that we might feel some stuff in minecraft could be done better there is additional worth in doing things not exactly like mc.
This is going to become more important with all the ms-refugees coming in right now.
So aside from the fact that we might feel some stuff in minecraft could be done better there is additional worth in doing things not exactly like mc.
This is going to become more important with all the ms-refugees coming in right now.
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Re: [Game] MineClone 2 [0.77.0]
I don't think there is, sorry
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Re: [Game] MineClone 2 [0.77.0]
Hi. I'm mostly a modded Minetest player, so i've been struggling with building alternatives to pipeworks. So far i have discovered horizontal and downwards item transport, but i would like to build upwards item transport. So far, there is an external mod which adds bubble towers, but i would like to keep as vanilla as possible.
Is it possible at all to load carts with items? Are carts with chests coming anytime soon?
Is it possible at all to load carts with items? Are carts with chests coming anytime soon?
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Re: [Game] MineClone 2 [0.77.0]
The existing bubble columns mod uses a few ABMs with interval 0.01 iirc (or 0.1 not sure - both bad lol) on. ...water sources
If you want to use abms for anything else you probably dont want to use that ^^
The bubcols in mcl5 have fixed that though I think
If you want to use abms for anything else you probably dont want to use that ^^
The bubcols in mcl5 have fixed that though I think
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Re: [Game] MineClone 2 [0.77.0]
As for chest carts (and boats) yeah I its coming soonish if it works out the way I'm thinking
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Re: [Game] MineClone 2 [0.77.0]
Yay! Do you load them using hoppers? Any direction?corasTenthTry wrote: ↑Fri Aug 05, 2022 18:34As for chest carts (and boats) yeah I its coming soonish if it works out the way I'm thinking
Chest-carts will be a game changer to automation areas.
Do i use the Minecraft wiki for Mineclone concepts? Where is the mineclone documentation? Does it aim to use the same as Minecraft?
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Why is this happening?
Hola, he notado que la tierra de cultivo se comporta de manera extraña, creo que no es nada importante, pero aun así quiero preguntar.
Google Translate:
Hello, I've noticed that the farmland behaves strangely, I think it's nothing major, but still want to ask.
En esta primera imagen la tierra de cultivo parece comportarse como si fuera un bloque de cristal (esto mirado desde abajo) y lo que entiendo es que esos bloques (los de abajo) se están dibujando todo el tiempo. Esta es la versión 5.6.0 del motor junto a la última versión del juego (desde ContentDB).
Google Translate:
In this first image the farmland seems to behave as if it were a glass block (this seen from below) and what I understand is that those blocks (the ones below) are being drawn all the time. This is version 5.6.0 of the engine along with the latest version of the game (from ContentDB).
En esta segunda imagen los bloques de abajo no se dibujan pero ahora los de tierra de cultivo sí. Esta es la versión 5.5.0 del motor.
Google Translate:
In this second image the blocks below are not drawn but now the farmland ones are. This is version 5.5.0 of the engine.
______________________________________________
Mis dudas son las siguientes:
My doubts are the following:
Google Translate:
Hello, I've noticed that the farmland behaves strangely, I think it's nothing major, but still want to ask.
En esta primera imagen la tierra de cultivo parece comportarse como si fuera un bloque de cristal (esto mirado desde abajo) y lo que entiendo es que esos bloques (los de abajo) se están dibujando todo el tiempo. Esta es la versión 5.6.0 del motor junto a la última versión del juego (desde ContentDB).
Google Translate:
In this first image the farmland seems to behave as if it were a glass block (this seen from below) and what I understand is that those blocks (the ones below) are being drawn all the time. This is version 5.6.0 of the engine along with the latest version of the game (from ContentDB).
En esta segunda imagen los bloques de abajo no se dibujan pero ahora los de tierra de cultivo sí. Esta es la versión 5.5.0 del motor.
Google Translate:
In this second image the blocks below are not drawn but now the farmland ones are. This is version 5.5.0 of the engine.
______________________________________________
Mis dudas son las siguientes:
- ¿Esto es algo del juego o del motor?
- ¿Significa algún problema de rendimiento con grandes extensiones de cultivo?
- ¿Por qué la tierra mojada deja de estarlo aun teniendo agua cerca?
My doubts are the following:
- Is this something in the game or in the engine?
- Does it mean some yield problem with large areas of cultivation?
- Why does the land stop being wet even when there is water nearby?
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Re: [Game] MineClone 2 [0.77.0]
In theory yes but we need to be careful not to be too much of a mc ripoff i suppose otherwise chances seem good we'll get in trouble with ms eventually.56independent_actual wrote: ↑Fri Aug 05, 2022 18:38Yay! Do you load them using hoppers? Any direction?corasTenthTry wrote: ↑Fri Aug 05, 2022 18:34As for chest carts (and boats) yeah I its coming soonish if it works out the way I'm thinking
Chest-carts will be a game changer to automation areas.
Do i use the Minecraft wiki for Mineclone concepts? Where is the mineclone documentation? Does it aim to use the same as Minecraft?
Not exactly sure about any details re/ chest carts rn. I haven't actually worked on it yet, just have some ideas how to make it work.
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Re: [Game] MineClone 2 [0.77.0]
Just an fyi for everyone: minetest 5.6 will not be supported by mineclone2 for the time being - it introduces a "bug fix" which look like it will result in a huge number of crashes in mcl2; we will have to spend a lot of time going through a lot of code to make sure.
Sadly minetest seems to become more and more unpredictable with each new release :/ maybe it's for the best if we stay at mt 5.5.1 for now.
Sadly minetest seems to become more and more unpredictable with each new release :/ maybe it's for the best if we stay at mt 5.5.1 for now.
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Re: [Game] MineClone 2 [0.77.0]
That's a bit like minetest feels after 3 releases with such "hidden" breaking changes."Well, in our country," said Alice, still panting a little, "you'd generally get to somewhere else—if you run very fast for a long time, as we've been doing."
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
Extra points if you know where the quote is from
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Re: [Game] MineClone 2 [0.77.0]
I know where! It's alice in wonderland, a book all British people have inside their bookcases.corasTenthTry wrote: ↑Sat Aug 06, 2022 20:28That's a bit like minetest feels after 3 releases with such "hidden" breaking changes."Well, in our country," said Alice, still panting a little, "you'd generally get to somewhere else—if you run very fast for a long time, as we've been doing."
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
Extra points if you know where the quote is from
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Re: [Game] MineClone 2 [0.77.0]
Never read the book, but I know about some things, Alice and Queen obviously sound like characters from Alice in Wonderland, as 56independent has already pointed out.corasTenthTry wrote: ↑Sat Aug 06, 2022 20:28That's a bit like minetest feels after 3 releases with such "hidden" breaking changes."Well, in our country," said Alice, still panting a little, "you'd generally get to somewhere else—if you run very fast for a long time, as we've been doing."
"A slow sort of country!" said the Queen. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!"
Extra points if you know where the quote is from
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Re: [Game] MineClone 2 [0.77.0]
What is the best y lvl to find ancient debris
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Re: [Game] MineClone 2 [0.77.0]
Through the looking glass actually :P but good to see some educated people around hehe.56independent_actual wrote: ↑Sat Aug 06, 2022 20:30I know where! It's alice in wonderland, a book all British people have inside their bookcases.
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Re: [Game] MineClone 2 [0.78.0]
0.78 - The beacons update
Minetest 5.6 is not officially supported yet! There is an unknown number of crashes introduced by a certain bugfix. The most obvious ones are fixed but an unknown number remains.
While mcl2 will probably work fine with minetest 5.6 in singleplayer we advise against running it on a server with minetest 5.6 at this point.
Long list:
Minetest 5.6 is not officially supported yet! There is an unknown number of crashes introduced by a certain bugfix. The most obvious ones are fixed but an unknown number remains.
While mcl2 will probably work fine with minetest 5.6 in singleplayer we advise against running it on a server with minetest 5.6 at this point.
- debug hud (kay27,cora)
- mob improvements
- group spawning for all mobs (cora)
- mc like mob cap (cora)
- wolves attack sheep (cora)
- llamas spit in retaliation (cora)
- animals don't accept more food than they need anymore (SumianVoice)
- parrots imitate nearby mobs (cora)
- Slimeblock Piston launchers (MysticTempest)
- Tropical Fish (cora)
- Beacons (chmodsayshello)
- Raw Ores (PrarieWind, NO11)
- Items float on water (SumianVoice)
- Performance:
- Fixed some globalsteps that were taking unusually long for nothing (cora)
- Dripping droplets use particles instead of entities now (cora)
- Slabs block magma damage (SumianVoice)
- Mangrove swamps (thunder1035, cora)
- Biome specific weather (cora)
- Valleys mapgen improvements:
- River water is transparent now (cora)
- Boats don't sink in river water (cora)
- Shipwreck loot nerfed (cora)
- Pillager outposts (PrarieWind,RandomLegoBrick)
- Ruined portals are rarer now (cora)
- Structure foundations look less cubic (cora)
- Boats can get destroyed by fire and Lava (opfromthestart)
- Heads can be rotated in 16 directions (ilikeprogrammar)
- Players can't glitch through ice (and other non-opaque nodes) by swimming anymore (opfromthestart)
- As always lots of small fixes
Long list:
Spoiler
'Fix villagers positional sounds' (#2556)
'Enable shadows and waving liquids when supported (5.6)' (#2555)
'[heads] heads may now be placed on ceilings, upside down' (#2558)
'Fix items floating into the air under rare circumstances' (#2553)
'Swimming collides with ice properly (clean version of #2536)' (#2551)
'Parrot fixes' (#2549)
'Some structures fixes' (#2541)
'[heads] refactor, delete unnecessary textures and implement 16 direction head nodes' (#2550)
'Fix dispenser and dropper crash (in 5.4)' (#2544)
'boats are removed upon being set on fire (#2529)' (#2540)
'Fix some warnings' (#2539)
'Fixed remaining get_sky calls (#2538)' (#2542)
'Pillager Outpost' (#2535)
'fix deprecated player:get_sky (#2528)' (#2534)
'Light Level and Texture Clip Warning Fixes' (#2527)
'Snow layers and blocks drop nothing by hand' (#2532)
'[5.6] safely handle entities involving set_hp' (#2526)
'Nerf shipwreck loot' (#2519)
'add dependency for mcl_weather to mcl_burning to hopefully avoid crashes' (#2516)
'Add mangrove swamps' (#2503)
'Biome specific weather' (#2505)
'beacon optimisations' (#2512)
'Make boats unsinkable in river water' (#2510)
'beacons' (#2483)
'Make riverwater transparent' (#2508)
'Fix Water in Nether Using Fish Buckets' (#2506)
'Fix crash when using /spawnstruct in singlenode mg' (#2502)
'Items float when in water / liquids and other changes' (#2481)
'Walkover mod: fix walkover being triggered even when standing far above the block' (#2496)
'Fix long globalstep for inactive shields' (#2489)
'Fix globalstep in mcl_hunger taking a long time' (#2491)
'Added raw ores to iron and gold ore drops' (#2490)
'Withering Heights Advancement' (#2492)
'Add tropical fish' (#2485)
'Fix mcl_sprint globalstep taking way too long' (#2487)
'Next mobs-redo batch' (#2480)
'mcl_dripping: Fix wrong sound position' (#2471)
'Add shadow under grass texture like on paths' (#2472)
'Implement slimeblock piston launchers:' (#2474)
'Never show nitwit trading formspec' (#2466)
'Add debug hud' (#2459)
'no suffocation damage when swimming under a roof' (#2451)
'Change dripping entities to particles' (#2457)
'Improve crying obsidian visuals once more' (#2454)
'Fix nether dust particles using wrong setting' (#2449)
'Several mob spawning and mob api fixes' (#2452)
'Make parrots imitate nearby mobs by replaying their sounds with higher pitch' (#2453)
'Enable shadows and waving liquids when supported (5.6)' (#2555)
'[heads] heads may now be placed on ceilings, upside down' (#2558)
'Fix items floating into the air under rare circumstances' (#2553)
'Swimming collides with ice properly (clean version of #2536)' (#2551)
'Parrot fixes' (#2549)
'Some structures fixes' (#2541)
'[heads] refactor, delete unnecessary textures and implement 16 direction head nodes' (#2550)
'Fix dispenser and dropper crash (in 5.4)' (#2544)
'boats are removed upon being set on fire (#2529)' (#2540)
'Fix some warnings' (#2539)
'Fixed remaining get_sky calls (#2538)' (#2542)
'Pillager Outpost' (#2535)
'fix deprecated player:get_sky (#2528)' (#2534)
'Light Level and Texture Clip Warning Fixes' (#2527)
'Snow layers and blocks drop nothing by hand' (#2532)
'[5.6] safely handle entities involving set_hp' (#2526)
'Nerf shipwreck loot' (#2519)
'add dependency for mcl_weather to mcl_burning to hopefully avoid crashes' (#2516)
'Add mangrove swamps' (#2503)
'Biome specific weather' (#2505)
'beacon optimisations' (#2512)
'Make boats unsinkable in river water' (#2510)
'beacons' (#2483)
'Make riverwater transparent' (#2508)
'Fix Water in Nether Using Fish Buckets' (#2506)
'Fix crash when using /spawnstruct in singlenode mg' (#2502)
'Items float when in water / liquids and other changes' (#2481)
'Walkover mod: fix walkover being triggered even when standing far above the block' (#2496)
'Fix long globalstep for inactive shields' (#2489)
'Fix globalstep in mcl_hunger taking a long time' (#2491)
'Added raw ores to iron and gold ore drops' (#2490)
'Withering Heights Advancement' (#2492)
'Add tropical fish' (#2485)
'Fix mcl_sprint globalstep taking way too long' (#2487)
'Next mobs-redo batch' (#2480)
'mcl_dripping: Fix wrong sound position' (#2471)
'Add shadow under grass texture like on paths' (#2472)
'Implement slimeblock piston launchers:' (#2474)
'Never show nitwit trading formspec' (#2466)
'Add debug hud' (#2459)
'no suffocation damage when swimming under a roof' (#2451)
'Change dripping entities to particles' (#2457)
'Improve crying obsidian visuals once more' (#2454)
'Fix nether dust particles using wrong setting' (#2449)
'Several mob spawning and mob api fixes' (#2452)
'Make parrots imitate nearby mobs by replaying their sounds with higher pitch' (#2453)
Last edited by corasTenthTry on Sat Aug 13, 2022 04:13, edited 2 times in total.
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Re: [Game] MineClone 2 [0.78.0]
is there a way to make a iron gollum farm in survival
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Re: [Game] MineClone 2 [0.78.0]
No not that i'm aware - unless you have a secret source of iron blocks, then you can maybe spawn them with dispensers or something. But I suppose that would defeat the purpose hehe.Midnight Sapphire wrote: ↑Sat Aug 13, 2022 03:32is there a way to make a iron gollum farm in survival
I'm planning on implementing the villagers summoning them some time though.
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Re: [Game] MineClone 2 [0.78.0]
Message Deleted please ignore
Last edited by Midnight Sapphire on Sat Aug 13, 2022 04:25, edited 1 time in total.
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Re: [Game] MineClone 2 [0.78.0]
Players crafting spawneggs is probably not a good idea for multiplayer hehe.
In singleplayer you can give yourself a mob egg by issuing /grantme give and then /giveme mobs_mc:iron_golem you'll need the maphack privilege to put an egg into a spawner ( /grantme maphack ).
Or you just use creative mode and get the egg and spawner from there. You can switch to creative mode in game using /gamemode creative.
In singleplayer you can give yourself a mob egg by issuing /grantme give and then /giveme mobs_mc:iron_golem you'll need the maphack privilege to put an egg into a spawner ( /grantme maphack ).
Or you just use creative mode and get the egg and spawner from there. You can switch to creative mode in game using /gamemode creative.
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Re: [Game] MineClone 2 [0.78.0]
any plans on adding a lead its a vanila feature in minecraft
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Re: [Game] MineClone 2 [0.78.0]
It's unfortunately not something we can easily do with Minetest's API at this point. I posted a thread about this kind of feature a while back and it didn't get any attention :( - Ropes and other catenary curvesMidnight Sapphire wrote: ↑Sat Aug 13, 2022 04:50any plans on adding a lead its a vanila feature in minecraft
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
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Re: [Game] MineClone 2 [0.78.0]
If you want lead, the Technic mod adds lead among many other metals.Midnight Sapphire wrote: ↑Sat Aug 13, 2022 04:50any plans on adding a lead its a vanila feature in minecraft
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Re: [Game] MineClone 2 [0.78.0]
The metal would be easy to add. This is about the lead in Minecraft - "the item used for leashing and leading mobs."56independent_actual wrote: ↑Sat Aug 13, 2022 11:12If you want lead, the Technic mod adds lead among many other metals.Midnight Sapphire wrote: ↑Sat Aug 13, 2022 04:50any plans on adding a lead its a vanila feature in minecraft
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Re: [Game] MineClone 2 [0.78.0]
I can see why that would be difficult. I've always used a net or lasso to pick up mobs in MTG, where i can place them elsewhere.
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