Is the surprise that biome ids are stored in param2's?corasTenthTry wrote: ↑Sat Sep 17, 2022 01:11There's actually a feature i forgot to list. Let's count it as a surprise bonus as it is kind of visible hehe.
[Game] MineClone2 [0.86]
Re: [Game] MineClone 2 [0.79.0]
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Re: [Game] MineClone 2 [0.79.0]
No and they are only "stored" there for grass blocks and sugarcane - for the purpose of coloring them
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Re: [Game] MineClone 2 [0.77.0]
What's going on with Minecraft that might bring people to MineClone?corasTenthTry wrote: ↑Thu Aug 04, 2022 10:24This is going to become more important with all the ms-refugees coming in right now.
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Re: [Game] MineClone 2 [0.77.0]
Various things. Lately, its Microsoft and the chat reporting system they are forcing upon the Java edition.tuxayo wrote: ↑Sat Oct 01, 2022 02:06What's going on with Minecraft that might bring people to MineClone?corasTenthTry wrote: ↑Thu Aug 04, 2022 10:24This is going to become more important with all the ms-refugees coming in right now.
Re: [Game] MineClone 2 [0.76.0]
This is much less readable (even more for a non-dev) that the posts here.corasTenthTry wrote: ↑Thu Jul 14, 2022 16:44Actually, this seems a bit redundant. You have the full changelog if you look at the commits themselves or the merged PRs if you want more of an overview.tuxayo wrote: ↑Fri Jul 08, 2022 03:52Request for the release process: can there be a CHANGELOG.md file with all the changelogs? (at least starting from now, I could submit patches for the last few releases) That would make it easier to find something and read about progress instead of going through the dispersed release posts here.
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Re: [Game] MineClone 2 [0.79.0]
How is the merged PR list less readable than the exact same list of PR titles posted to the forum ? I don't get it.
A lot of that stuff isn't interesting to non-devs at all which is why i'm doing the new feature (short-) lists in the first place but the question was to get a more complete list.
A lot of that stuff isn't interesting to non-devs at all which is why i'm doing the new feature (short-) lists in the first place but the question was to get a more complete list.
Re: [Game] MineClone 2 [0.79.0]
I have two questions.
1)
Do I understand well, that schematics are media files under license CC BY-SA 3.0?
Like mcl_core/schematics/mcl_core_acacia_1.mts etc.
2)
I have trouble with formspecs.
I found this in code (mcl_chest):
So I try to use it (the result is in the attachment on UPSIDE):
Or with line switch (the results is in the attachment on DOWN SIDE):
Does anybody know what the reason can be?
1)
Do I understand well, that schematics are media files under license CC BY-SA 3.0?
Like mcl_core/schematics/mcl_core_acacia_1.mts etc.
2)
I have trouble with formspecs.
I found this in code (mcl_chest):
Code: Select all
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
Code: Select all
"list["..inventory_location..";"..list_name..";"..x..","..y..";"..width..","..height..";"..offset.."]"..
mcl_formspec.get_itemslot_bg(x,y,width,height)
Code: Select all
mcl_formspec.get_itemslot_bg(x,y,width,height)..
"list["..inventory_location..";"..list_name..";"..x..","..y..";"..width..","..height..";"..offset.."]"
- Attachments
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- mc2_inv_err_var1_var2.png (36.41 KiB) Viewed 6058 times
cdb_3P0AYqjEIn68
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Re: [Game] MineClone 2 [0.79.0]
yes you can assume cc-by-sa 3.0
although for the schematics i personally made I'd totally release them as cc0 if needed.
about formspecs: no idea i generally just hack it til it looks right - idk if it's possible to actually *understand* them haha
although for the schematics i personally made I'd totally release them as cc0 if needed.
about formspecs: no idea i generally just hack it til it looks right - idk if it's possible to actually *understand* them haha
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Re: [Game] MineClone 2 [0.79.0]
here's a mcl2 fix i made for protector redo though: looks like that might help:
https://notabug.org/TenPlus1/protector/ ... c79734cf24
https://notabug.org/TenPlus1/protector/ ... c79734cf24
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Re: [Game] MineClone 2 [0.79.0]
cc-by-sa 3.0 is ok. Thanks for your answer.corasTenthTry wrote: ↑Wed Oct 12, 2022 18:12yes you can assume cc-by-sa 3.0
although for the schematics i personally made I'd totally release them as cc0 if needed.
about formspecs: no idea i generally just hack it til it looks right - idk if it's possible to actually *understand* them haha
cdb_3P0AYqjEIn68
Re: [Game] MineClone 2 [0.79.0]
Thanks for a tip.corasTenthTry wrote: ↑Wed Oct 12, 2022 18:13here's a mcl2 fix i made for protector redo though: looks like that might help:
https://notabug.org/TenPlus1/protector/ ... c79734cf24
I finally found a problem in formspec version code: formspec_version[3]
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Re: [Game] MineClone 2 [0.80.0]
0.80.0
New dev: talamh
New contributors: Faerraven, FossFanatic, Ancientmarinerdev
Long list:
New dev: talamh
New contributors: Faerraven, FossFanatic, Ancientmarinerdev
- Invisibility effect works across restart/rejoin now (MrRar)
- Nylium spreads to netherrack when bonemealed, nylium grows nether plants (cora)
- "Enable Damage" is respected by mcl2 now (cora)
- Furnace minecarts enabled (PrarieWind)
- Entity-inventory api: chest minecarts, chest boats, chest llamas, donkeys, mules (cora)
- All baby mobs have big heads now (MrRar)
- Optimized and redesigned spawn eggs (talamh)
- Optimized mobs textures (talamh)
- Enderman and spider eyes glow in the dark (epCode)
- Added basic sculk (cora)
- Allium-sus-stew with fire resistance added (MysticTempest)
- Optionally bring the old spawn icons instead of eggs back (cora)
- Mobs heads can look at players now (epCode)
- Enderman and spider eyes glow in the dark (epCode)
- Fixed several issues with non standard sized texture packs (talamh)
- Achievements are called advancements now (PrairieWind)
- Some flower pot fixes (AFCMS)
- mcl_title API supports font styles now (AFCMS)
- Reenabled smooth mob rotation (epCode)
- Spider/Skeleton Jockey added (epCode)
- Torch visuals reworked (talamh)
- Glow Squids (epCode,kay27,Faerraven)
- Piglins (epCode,kay27,cora)
- New breaking animation (FossFanatic)
- Monsters attack somewhat smarter now (epCode)
- Lightning rods (cora)
- Added global mob caps setting (cora)
- Mobs far from the player stop moving (cora)
- Vastly improved mob movement (epCode)
Long list:
Spoiler
'Release 0.80' (#2757)
'Protect on_pick_up against unsafe usage' (#2835)
'Fix possible crash in v6 and singlenode mapgens' (#2826)
'Fix redstone ore not calling on_punchnode callbacks' (#2827)
'Fix crash when golem tries to pickup item' (#2820)
'Make mob walk velocity be more normal' (#2821)
'fix zpigmen textures' (#2817)
'Fix chest boats' (#2810)
'Adjust hand range to mc's 4.5, make hand ranges configurable' (#2792)
'Use dig_node instead of remove in creative dig' (#2807)
'Add piglins and hoglins from mcl5/extra_mobs' (#2714)
'fix punching ghast not getting velocity' (#2811)
'elytra_animation_fix' (#2805)
'Some mob-fix fixes' (#2798)
'fix mob death animation' (#2803)
'Fix crash throwing snowball at (runaway=true) mobs' (#2802)
'Fix boss bars scaling issue with non 16x texture packs' (#2767)
'Don't grow nether fungi automatically.' (#2789)
'Add brewing stand and furnace to igloo schematics' (#2776)
'Various mob improvments' (#2791)
'Fix crash when getting attacked by mob while in boat' (#2778)
'smoother mob velocity+other mob improvments' (#2783)
'Some entity inv / boat fixes' (#2788)
'Add lightning rods' (#2772)
'Fix a few on start warnings in torches' (#2775)
'Some structure- and general mob fixes' (#2746)
'mob_attack_better_strat' (#2774)
'Add glow squids and particlespawner api for mobs' (#2741)
'Fix mobs not following player wielding the follow item' (#2768)
'Fixed issue #2769: Cartographer villager offering to trade one glass pane for an emerald' (#2770)
'Optionally bring back the old spawn icons' (#2705)
'make spawn_mob able to change variables in a mob' (#2759)
'fix enderman eye scale #2762' (#2766)
'Fix exp bar scaling issue with non 16x textures' (#2755)
'Fix status effects scaling issue with non 16x texture packs' (#2758)
'fix zombie pig wielditem' (#2753)
'Fix mirrored doors placement rotation' (#2736)
'Add new breaking animation by FossFanatic' (#2744)
'Change torch model, add soul fire flame particle texture' (#2750)
'Adds some mob jockey support' (#2752)
'Make mobs have smooth turning' (#2743)
'Change Achievements to Advancements, Part 1' (#2681)
'Fix dumb mistake in creative crash fix' (#2742)
'Fix crash in 5.6 gm-creative digging' (#2734)
'Fix baby zombies being 1/4 vis_size' (#2737)
'Check enable damage instead of creative mode when appropriate' (#2726)
'mcl_title API: enable styling' (#2730)
'Enable mcl_title debug code, debug priv to chatcmds' (#2735)
'Flower pot fixes' (#2731)
'Add api and following mobs as starers: cow, chicken, creeper, pig, sheep, skellys. spider, villager, villager_zombie, wolf' (#2716)
'Pull sus_stews update' (#2709)
'Fix offhand hud slot incorrect scaling with non 16x texture packs' (#2725)
'Add donkey and mule inv' (#2691)
'Replace bed nodeboxes with meshes' (#2722)
'Fix mangrove leaves dropping themselves' (#2711)
'fix_spider_eyes_memory_fault+die' (#2721)
'Fix double despawn in staticdata/activate (and resulting segfault)' (#2723)
'Add basic sculk' (#2668)
'Make enderman and spider's eyes glow' (#2712)
'Optimize mobs textures and villagers badges messing up non-64px textures (clean version of #2703)' (#2713)
'Give the arrows a far less laggy look with an attached particle spawner with critical shot.' (#2710)
'Mob Spawn Egg Texture Updates' (#2702)
'Remove all spawn icons and replace with 2 greyscale images' (#2698)
'Revert llama chest model' (#2695)
'A couple llama fixes' (#2688)
'Fix possible crash on llama death' (#2690)
'Add big head support to all babies' (#2686)
'Add llama inventories' (#2682)
'Fixed llamas spawning in the Jungle' (#2673)
'Fix netherite block fortune dupe' (#2680)
'Fix nether and blackstone gold ore drops' (#2677)
'Add entity inventory api (chest minecarts, chest boats)' (#2674)
'Make nylium spread to netherrack using bonemeal' (#2653)
'Make the game respect mt "enable_damage" setting' (#2667)
'Remove 5.3 check for get_natural_light function' (#2669)
'Enable furnace minecart crafting and creative entry.' (#2671)
'Move zombie visual size update to mcl_mobs' (#2664)
'Fix displaying model element on MT 5.4' (#2662)
'Fix a variable typo causing problems with protection mods' (#2666)
'Fix issue with wrong lighting in caves' (#2657)
'Fix invisibility potion when changing skin' (#2661)
'Protect on_pick_up against unsafe usage' (#2835)
'Fix possible crash in v6 and singlenode mapgens' (#2826)
'Fix redstone ore not calling on_punchnode callbacks' (#2827)
'Fix crash when golem tries to pickup item' (#2820)
'Make mob walk velocity be more normal' (#2821)
'fix zpigmen textures' (#2817)
'Fix chest boats' (#2810)
'Adjust hand range to mc's 4.5, make hand ranges configurable' (#2792)
'Use dig_node instead of remove in creative dig' (#2807)
'Add piglins and hoglins from mcl5/extra_mobs' (#2714)
'fix punching ghast not getting velocity' (#2811)
'elytra_animation_fix' (#2805)
'Some mob-fix fixes' (#2798)
'fix mob death animation' (#2803)
'Fix crash throwing snowball at (runaway=true) mobs' (#2802)
'Fix boss bars scaling issue with non 16x texture packs' (#2767)
'Don't grow nether fungi automatically.' (#2789)
'Add brewing stand and furnace to igloo schematics' (#2776)
'Various mob improvments' (#2791)
'Fix crash when getting attacked by mob while in boat' (#2778)
'smoother mob velocity+other mob improvments' (#2783)
'Some entity inv / boat fixes' (#2788)
'Add lightning rods' (#2772)
'Fix a few on start warnings in torches' (#2775)
'Some structure- and general mob fixes' (#2746)
'mob_attack_better_strat' (#2774)
'Add glow squids and particlespawner api for mobs' (#2741)
'Fix mobs not following player wielding the follow item' (#2768)
'Fixed issue #2769: Cartographer villager offering to trade one glass pane for an emerald' (#2770)
'Optionally bring back the old spawn icons' (#2705)
'make spawn_mob able to change variables in a mob' (#2759)
'fix enderman eye scale #2762' (#2766)
'Fix exp bar scaling issue with non 16x textures' (#2755)
'Fix status effects scaling issue with non 16x texture packs' (#2758)
'fix zombie pig wielditem' (#2753)
'Fix mirrored doors placement rotation' (#2736)
'Add new breaking animation by FossFanatic' (#2744)
'Change torch model, add soul fire flame particle texture' (#2750)
'Adds some mob jockey support' (#2752)
'Make mobs have smooth turning' (#2743)
'Change Achievements to Advancements, Part 1' (#2681)
'Fix dumb mistake in creative crash fix' (#2742)
'Fix crash in 5.6 gm-creative digging' (#2734)
'Fix baby zombies being 1/4 vis_size' (#2737)
'Check enable damage instead of creative mode when appropriate' (#2726)
'mcl_title API: enable styling' (#2730)
'Enable mcl_title debug code, debug priv to chatcmds' (#2735)
'Flower pot fixes' (#2731)
'Add api and following mobs as starers: cow, chicken, creeper, pig, sheep, skellys. spider, villager, villager_zombie, wolf' (#2716)
'Pull sus_stews update' (#2709)
'Fix offhand hud slot incorrect scaling with non 16x texture packs' (#2725)
'Add donkey and mule inv' (#2691)
'Replace bed nodeboxes with meshes' (#2722)
'Fix mangrove leaves dropping themselves' (#2711)
'fix_spider_eyes_memory_fault+die' (#2721)
'Fix double despawn in staticdata/activate (and resulting segfault)' (#2723)
'Add basic sculk' (#2668)
'Make enderman and spider's eyes glow' (#2712)
'Optimize mobs textures and villagers badges messing up non-64px textures (clean version of #2703)' (#2713)
'Give the arrows a far less laggy look with an attached particle spawner with critical shot.' (#2710)
'Mob Spawn Egg Texture Updates' (#2702)
'Remove all spawn icons and replace with 2 greyscale images' (#2698)
'Revert llama chest model' (#2695)
'A couple llama fixes' (#2688)
'Fix possible crash on llama death' (#2690)
'Add big head support to all babies' (#2686)
'Add llama inventories' (#2682)
'Fixed llamas spawning in the Jungle' (#2673)
'Fix netherite block fortune dupe' (#2680)
'Fix nether and blackstone gold ore drops' (#2677)
'Add entity inventory api (chest minecarts, chest boats)' (#2674)
'Make nylium spread to netherrack using bonemeal' (#2653)
'Make the game respect mt "enable_damage" setting' (#2667)
'Remove 5.3 check for get_natural_light function' (#2669)
'Enable furnace minecart crafting and creative entry.' (#2671)
'Move zombie visual size update to mcl_mobs' (#2664)
'Fix displaying model element on MT 5.4' (#2662)
'Fix a variable typo causing problems with protection mods' (#2666)
'Fix issue with wrong lighting in caves' (#2657)
'Fix invisibility potion when changing skin' (#2661)
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Re: [Game] MineClone 2 [0.80.0]
I'm trying out Mineclone (most recent version). I looked for torches in the recipe, but the search found nothing. I also looked for "furnace", but found nothing. Am I required to have the materials needed to craft things before they will show up in the search?
Thanks.
Thanks.
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Re: [Game] MineClone 2 [0.80.0]
Yes, you need to obtain the materials first. For torches, you need sticks and coal; for furnaces, you need cobblestone.silverfang789 wrote: ↑Mon Oct 24, 2022 21:26I'm trying out Mineclone (most recent version). I looked for torches in the recipe, but the search found nothing. I also looked for "furnace", but found nothing. Am I required to have the materials needed to craft things before they will show up in the search?
Thanks.
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Re: [Game] MineClone 2 [0.80.0]
So I was messing around with a mod that gives out random items from the base game when suddenly I encounter the end credits music from pokemon ruby/sapphire:
https://git.minetest.land/MineClone2/Mi ... rack_5.ogg
“Credit Roll (Jordach's HD Mix)” by Junichi Masuda (CC0)
This probably should be removed as it's unlikely to actually be CC0
https://git.minetest.land/MineClone2/Mi ... rack_5.ogg
“Credit Roll (Jordach's HD Mix)” by Junichi Masuda (CC0)
This probably should be removed as it's unlikely to actually be CC0
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Re: [Game] MineClone 2 [0.80.1]
fixed, 0.80.1 released ...
at least its not a microjang copyright this time lol
at least its not a microjang copyright this time lol
Re: [Game] MineClone 2 [0.80.1]
i was wondering if maybe mending could change to healing your armor with exp you already have, instead of having to gain new exp to heal your armor?
world's favorite gremlin :D
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Re: [Game] MineClone 2 [0.80.1]
Hi, I'm trying to install this mod on my vps, but I get this error. Please tell me how to fix this?
2022-10-28 16:22:34: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: attempt to call field 'colorspec_to_colorstring' (a nil value)
2022-10-28 16:22:34: ERROR[Main]: stack traceback:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: in function 'get_skin_list'
2022-10-28 16:22:34: ERROR[Main]: ...etest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:26: in main chunk
OS: Ubuntu 22.04.1 LTS x86_64
Minetest info:
Minetest 5.4.1 (Linux)
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
STATIC_SHAREDIR="/usr/share/games/minetest"
STATIC_LOCALEDIR="/usr/share/locale"
Mod version:
0.79.0
2022-10-28 16:22:34: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: attempt to call field 'colorspec_to_colorstring' (a nil value)
2022-10-28 16:22:34: ERROR[Main]: stack traceback:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: in function 'get_skin_list'
2022-10-28 16:22:34: ERROR[Main]: ...etest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:26: in main chunk
OS: Ubuntu 22.04.1 LTS x86_64
Minetest info:
Minetest 5.4.1 (Linux)
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
STATIC_SHAREDIR="/usr/share/games/minetest"
STATIC_LOCALEDIR="/usr/share/locale"
Mod version:
0.79.0
cdb_b870072d9f7f
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Re: [Game] MineClone 2 [0.80.0]
Yay minecart improvements!corasTenthTry wrote: ↑Sun Oct 23, 2022 15:56
[*] Furnace minecarts enabled (PrarieWind)
[*] Entity-inventory api: chest minecarts, chest boats, chest llamas, donkeys, mules (cora)
Warnig: Al my laguage ekscept English is bad, includig Hungarian (magyàränoлиски), Spanish (esпagnyoл), and Russian (рÿсскïанöл).
Re: [Game] MineClone 2 [0.80.1]
Minetest 5.5 is the minimum requirement to run MineClone 2. Linux distros usually have outdated Minetest versions in their package repositories. Referencing the Minetest downloads page (https://www.minetest.net/downloads/) you have two options, install the Flatpak or setup a PPA and download Minetest using that.littlePrettyCat wrote: ↑Fri Oct 28, 2022 16:27Hi, I'm trying to install this mod on my vps, but I get this error. Please tell me how to fix this?
2022-10-28 16:22:34: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: attempt to call field 'colorspec_to_colorstring' (a nil value)
2022-10-28 16:22:34: ERROR[Main]: stack traceback:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: in function 'get_skin_list'
2022-10-28 16:22:34: ERROR[Main]: ...etest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:26: in main chunk
OS: Ubuntu 22.04.1 LTS x86_64
Minetest info:
Minetest 5.4.1 (Linux)
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
STATIC_SHAREDIR="/usr/share/games/minetest"
STATIC_LOCALEDIR="/usr/share/locale"
Mod version:
0.79.0
"Only in Christ do we find real love, and the fullness of life. And so I invite you today to look to Christ." - St. John Paul II
- PrairieWind
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Re: [Game] MineClone 2 [0.80.1]
Just don't try to use PPA on a raspberry pi running Ubuntu, you are stuck at 5.4.1. Another thing is that raspberry pis running Ubuntu love to give issues when building 5.6.0 with Cmake.
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Re: [Game] MineClone 2 [0.80.1]
Thanks for the answer. It's strange, but in the first post it was written that 0.79 version is suitable for my version of Minetest. I solved this problem by downgrading the mod to 0.76 and recreating the world.Mr. Rar wrote: ↑Fri Oct 28, 2022 19:10Minetest 5.5 is the minimum requirement to run MineClone 2. Linux distros usually have outdated Minetest versions in their package repositories. Referencing the Minetest downloads page (https://www.minetest.net/downloads/) you have two options, install the Flatpak or setup a PPA and download Minetest using that.littlePrettyCat wrote: ↑Fri Oct 28, 2022 16:27Hi, I'm trying to install this mod on my vps, but I get this error. Please tell me how to fix this?
2022-10-28 16:22:34: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: attempt to call field 'colorspec_to_colorstring' (a nil value)
2022-10-28 16:22:34: ERROR[Main]: stack traceback:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: in function 'get_skin_list'
2022-10-28 16:22:34: ERROR[Main]: ...etest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:26: in main chunk
OS: Ubuntu 22.04.1 LTS x86_64
Minetest info:
Minetest 5.4.1 (Linux)
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
STATIC_SHAREDIR="/usr/share/games/minetest"
STATIC_LOCALEDIR="/usr/share/locale"
Mod version:
0.79.0
cdb_b870072d9f7f
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Re: [Game] MineClone 2 [0.80.1]
Mmmh yeah sorry my mistake I think we dropped 5.4 compat with 0.79... I'll update the first post
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