[Game] VoxeLibre (formerly known as MineClone2) [0.86]
Re: [Game] MineClone 2 [0.78.0]
The Discord link is down, is the server still up?
- PrairieWind
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Re: [Game] MineClone 2 [0.78.0]
MineClone 2 Discord is still up, not sure why the link wouldnt be working. Do you mean the MineClone 5 Link? If so, the MineClone 5 server is up, just the link needs to be generated again.
MineClone 2 Discord:
https://discord.gg/xE4z8EEpDC
MineClone 5 Discord:
https://discord.gg/8tCkSpZ6US
Re: [Game] MineClone 2 [0.78.0]
That worked! I must have been using an old link. Thank youPrairieWind wrote: ↑Tue Aug 16, 2022 03:09MineClone 2 Discord is still up, not sure why the link wouldnt be working. Do you mean the MineClone 5 Link? If so, the MineClone 5 server is up, just the link needs to be generated again.
MineClone 2 Discord:
https://discord.gg/xE4z8EEpDC
MineClone 5 Discord:
https://discord.gg/8tCkSpZ6US
Re: [Game] MineClone 2 [0.78.0]
Hello! I play Mineclone 2 latest version (on Minetest 5.5.1) on Android tablet. When I try to fill the empty bucket with water it either does nothing or begins to break the bottom of the sea, ... Why?
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Re: [Game] MineClone 2 [0.78.0]
In computer Mineclone, you use the right-click button to fill the bucket, which is the place command. Try placing the bucket instead of mining with it.
Warnig: Al my laguage ekscept English is bad, includig Hungarian (magyàränoлиски), Spanish (esпagnyoл), and Russian (рÿсскïанöл).
Re: [Game] MineClone 2 [0.78.0]
Thanks for your advice. In Android equivalent to right click is double tap. When i try it, the bucket moves, but stays empty.56independent_actual wrote: ↑Wed Aug 17, 2022 11:08In computer Mineclone, you use the right-click button to fill the bucket, which is the place command. Try placing the bucket instead of mining with it.
Last edited by Macek on Wed Aug 17, 2022 14:25, edited 1 time in total.
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Re: [Game] MineClone 2 [0.78.0]
Hi, many crash for last version 8549 Révisions
2022-08-17 15:47:05: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_Step(): ...test/games/MineClone2/mods/ENTITIES/mcl_mobs/api.lua:3636: attempt to compare number with nil
2022-08-17 15:47:05: ERROR[Main]: stack traceback:
2022-08-17 15:47:05: ERROR[Main]: ...test/games/MineClone2/mods/ENTITIES/mcl_mobs/api.lua:3636: in function 'on_step_old'
2022-08-17 15:47:05: ERROR[Main]: ...MineClone2/mods/ENVIRONMENT/mcl_void_damage/init.lua:24: in function <...MineClone2/mods/ENVIRONMENT/mcl_void_damage/init.lua:23>
minetest@despina:~/bin$ ./minetestserver
Re: [Game] MineClone 2 [0.78.0]
I am not sure, weather previous post is related to my bucket problem. If yes, I have to say, I had that bucket problem earlier too, like several months ago, but I haven't asked here until now.touchatonku wrote: ↑Wed Aug 17, 2022 13:49Hi, many crash for last version 8549 Révisions
2022-08-17 15:47:05: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_Step(): ...test/games/MineClone2/mods/ENTITIES/mcl_mobs/api.lua:3636: attempt to compare number with nil
2022-08-17 15:47:05: ERROR[Main]: stack traceback:
2022-08-17 15:47:05: ERROR[Main]: ...test/games/MineClone2/mods/ENTITIES/mcl_mobs/api.lua:3636: in function 'on_step_old'
2022-08-17 15:47:05: ERROR[Main]: ...MineClone2/mods/ENVIRONMENT/mcl_void_damage/init.lua:24: in function <...MineClone2/mods/ENVIRONMENT/mcl_void_damage/init.lua:23>
minetest@despina:~/bin$ ./minetestserver
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Re: [Game] MineClone 2 [0.78.0]
2022-08-17 17:15:24: ACTION[Server]: TheFelin leaves game. List of players:
2022-08-17 17:15:25: ACTION[Main]: [doc] Server shuts down. Player data is about to be saved.
2022-08-17 17:15:25: ACTION[Main]: [doc] Wrote player data into /home/minetest/.minetest/worlds/MineClone2/doc.mt.
2022-08-17 17:15:25: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
2022-08-17 17:15:25: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_Step(): ...st/games/MineClone2/mods/ENTITIES/mobs_mc/parrot.lua:21: bad argument #1 to 'random' (interval is empty)
2022-08-17 17:15:25: ERROR[Main]: stack traceback:
2022-08-17 17:15:25: ERROR[Main]: [C]: in function 'random'
2022-08-17 17:15:25: ERROR[Main]: ...st/games/MineClone2/mods/ENTITIES/mobs_mc/parrot.lua:21: in function 'get_random_mob_sound'
2022-08-17 17:15:25: ERROR[Main]: ...st/games/MineClone2/mods/ENTITIES/mobs_mc/parrot.lua:30: in function 'imitate_mob_sound'
2022-08-17 17:15:25: ERROR[Main]: ...st/games/MineClone2/mods/ENTITIES/mobs_mc/parrot.lua:46: in function 'check_mobimitate'
2022-08-17 17:15:25: ERROR[Main]: ...st/games/MineClone2/mods/ENTITIES/mobs_mc/parrot.lua:202: in function 'do_custom'
2022-08-17 17:15:25: ERROR[Main]: ...test/games/MineClone2/mods/ENTITIES/mcl_mobs/api.lua:3695: in function 'on_step_old'
2022-08-17 17:15:25: ERROR[Main]: ...MineClone2/mods/ENVIRONMENT/mcl_void_damage/init.lua:24: in function <...MineClone2/mods/ENVIRONMENT/mcl_void_damage/init.lua:23>
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Re: [Game] MineClone 2 [0.78.0]
Feel free to post such logs in https://git.minetest.land/MineClone2/MineClone2/issues - they will likely be seen faster there. Also in general at least saying which version would be good...
I'll see what i can do about these though
I'll see what i can do about these though
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Re: [Game] MineClone 2 [0.78.0]
The first one does not appear to be in 0.78 as the relevant line is a comment.
The second however probably is (it's when a parrot tries to imitate a mob that does not have any sounds defined apparently; will be fixed soon - if you are in a crashloop doing a /clearmobs (all) will probably fix it for now).
The second however probably is (it's when a parrot tries to imitate a mob that does not have any sounds defined apparently; will be fixed soon - if you are in a crashloop doing a /clearmobs (all) will probably fix it for now).
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Re: [Game] MineClone 2 [0.78.0]
https://git.minetest.land/MineClone2/Mi ... ssues/2573touchatonku wrote: ↑Wed Aug 17, 2022 15:162022-08-17 17:15:24: ACTION[Server]: TheFelin leaves game. List of players:
2022-08-17 17:15:25: ACTION[Main]: [doc] Server shuts down. Player data is about to be saved.
2022-08-17 17:15:25: ACTION[Main]: [doc] Wrote player data into /home/minetest/.minetest/worlds/MineClone2/doc.mt.
2022-08-17 17:15:25: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
2022-08-17 17:15:25: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_Step(): ...st/games/MineClone2/mods/ENTITIES/mobs_mc/parrot.lua:21: bad argument #1 to 'random' (interval is empty)
2022-08-17 17:15:25: ERROR[Main]: stack traceback:
2022-08-17 17:15:25: ERROR[Main]: [C]: in function 'random'
2022-08-17 17:15:25: ERROR[Main]: ...st/games/MineClone2/mods/ENTITIES/mobs_mc/parrot.lua:21: in function 'get_random_mob_sound'
2022-08-17 17:15:25: ERROR[Main]: ...st/games/MineClone2/mods/ENTITIES/mobs_mc/parrot.lua:30: in function 'imitate_mob_sound'
2022-08-17 17:15:25: ERROR[Main]: ...st/games/MineClone2/mods/ENTITIES/mobs_mc/parrot.lua:46: in function 'check_mobimitate'
2022-08-17 17:15:25: ERROR[Main]: ...st/games/MineClone2/mods/ENTITIES/mobs_mc/parrot.lua:202: in function 'do_custom'
2022-08-17 17:15:25: ERROR[Main]: ...test/games/MineClone2/mods/ENTITIES/mcl_mobs/api.lua:3695: in function 'on_step_old'
2022-08-17 17:15:25: ERROR[Main]: ...MineClone2/mods/ENVIRONMENT/mcl_void_damage/init.lua:24: in function <...MineClone2/mods/ENVIRONMENT/mcl_void_damage/init.lua:23>
mmmh do you have any idea how it happened? Or what kind of mobs were around? because i can not seem to reproduce it even with a mob that has no sounds defined (e.g. the witch) - and indeed the code does check that
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Re: [Game] MineClone 2 [0.78.0]
Tengo un problema con el agua de la última versión (0.78). Cuando arrojo un objeto al agua que fluye, este se queda «atorado» en el último bloque (mientras que en la versión anterior el mismo avanzaba un bloque más).
No sé cómo funciona la versión original del juego, pero la mecánica de la versión anterior (mineclone) me resultaba muy útil. He tratado de modificar flowlib y mcl_item_entity sin obtener el resultado esperado.
Espero que alguien pueda ayudarme un poco con esto.
Gracias.
Google Translate:
I have a problem with the water of the latest version (0.78). When I throw an object into the flowing water, it gets "stuck" on the last block (whereas in the previous version it moved one more block forward).
I don't know how the original version of the game works, but the mechanics of the previous version (mineclone) were very useful to me. I have tried to modify flowlib and mcl_item_entity without getting the expected result.
I hope someone can help me a bit with this.
Thanks.
No sé cómo funciona la versión original del juego, pero la mecánica de la versión anterior (mineclone) me resultaba muy útil. He tratado de modificar flowlib y mcl_item_entity sin obtener el resultado esperado.
Espero que alguien pueda ayudarme un poco con esto.
Gracias.
Google Translate:
I have a problem with the water of the latest version (0.78). When I throw an object into the flowing water, it gets "stuck" on the last block (whereas in the previous version it moved one more block forward).
I don't know how the original version of the game works, but the mechanics of the previous version (mineclone) were very useful to me. I have tried to modify flowlib and mcl_item_entity without getting the expected result.
I hope someone can help me a bit with this.
Thanks.
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Re: [Game] MineClone 2 [0.78.0]
It's fixed in master but it should be pointed out again that 5.6 is not officially supported - this appars to only happen in 5.6touchatonku wrote: ↑Wed Aug 17, 2022 15:162022-08-17 17:15:24: ACTION[Server]: TheFelin leaves game. List of players:
[...]
Fixed in https://git.minetest.land/MineClone2/Mi ... pulls/2579
will probably merge it into master later today.
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Re: [Game] MineClone 2 [0.78.0]
Guys please consider making bug reports on mesehub ( https://git.minetest.land/MineClone2/MineClone2/issues )
use this link if sign-up link cant be found: https://git.minetest.land/user/sign_up
use this link if sign-up link cant be found: https://git.minetest.land/user/sign_up
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Re: [Game] MineClone 2 [0.78.0]
I so 100% thought this is a joke (and i found it very funny too) but then it turns out you might have just missed the humble "a" haha56independent_actual wrote: ↑Sat Aug 13, 2022 11:12If you want lead, the Technic mod adds lead among many other metals.Midnight Sapphire wrote: ↑Sat Aug 13, 2022 04:50any plans on adding a lead its a vanila feature in minecraft
which makes the whole thing even funnier in a way i suppose :)
I kind of want to add vanilla as a lead feature now ^^
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Re: [Game] MineClone 2 [0.78.0]
hi, many arror...
2022-08-20 12:08:39: ACTION[Server]: jol [::ffff:182.189.224.7] joins game. List of players: jol
2022-08-20 12:08:39: ACTION[Server]: [mcl_skins] Player skin for jol set to skin #0
2022-08-20 12:08:41: ACTION[Main]: Server: Shutting down
2022-08-20 12:08:41: ACTION[Main]: [doc] Server shuts down. Player data is about to be saved.
2022-08-20 12:08:41: ACTION[Main]: [doc] Wrote player data into /home/minetest/.minetest/worlds/MineClone2/doc.mt.
2022-08-20 12:08:41: ACTION[Server]: [doc] Wrote player data into /home/minetest/.minetest/worlds/MineClone2/doc.mt.
2022-08-20 12:08:41: WARNING[Server]: on_leaveplayer: missing mcl_burning.storage for player jol
2022-08-20 12:08:41: ACTION[Server]: jol leaves game. List of players:
2022-08-20 12:08:41: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_Activate(): ...test/games/MineClone2/mods/ENTITIES/mcl_mobs/api.lua:3470: bad argument #2 to 'random' (interval is empty)
2022-08-20 12:08:41: ERROR[Main]: stack traceback:
2022-08-20 12:08:41: ERROR[Main]: [C]: in function 'random'
2022-08-20 12:08:41: ERROR[Main]: ...test/games/MineClone2/mods/ENTITIES/mcl_mobs/api.lua:3470: in function <...test/games/MineClone2/mods/ENTITIES/mcl_mobs/api.lua:3442>
2022-08-20 12:08:41: ERROR[Main]: (tail call): ?
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Re: [Game] MineClone 2 [0.78.0]
again: please say what version you're on because this is not from 0.78
also minetest 5.6 is not supported officially and this looks like it might be a 5.6 thing
also minetest 5.6 is not supported officially and this looks like it might be a 5.6 thing
Last edited by corasTenthTry on Sun Aug 21, 2022 12:13, edited 1 time in total.
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Re: [Game] MineClone 2 [0.78.0]
And i'd like to also point out again that there is an issue tracker for these things:
https://git.minetest.land/MineClone2/MineClone2/issues
https://git.minetest.land/MineClone2/Mi ... ssues/2583
https://git.minetest.land/MineClone2/MineClone2/issues
https://git.minetest.land/MineClone2/Mi ... ssues/2583
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Re: [Game] MineClone 2 [0.78.0]
*probably* fixed in master.touchatonku wrote: ↑Sat Aug 20, 2022 19:482022-08-20 12:08:41: WARNING[Server]: on_leaveplayer: missing mcl_burning.storage for player jol
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Re: [Game] MineClone 2 [0.79.0]
0.79 - The end update
Long list:
- Elytra physics overhaul (SumianVoice)
- Fixed old bug in mcl_mapgen_core preventing mods from properly registering generators(FaceDeer)
- Endermen TP away from sunlight (cora)
- Player death position is logged now (cora)
- Pillagers (PrarieWind, MrRar)
- Wieldview optimizations (MrRar)
- Pillager outpost top level chest fixed (PrairieWind)
- Monsters less likely to spawn in groups (cora)
- Villagers summon Iron golems (cora)
- Baby Zombies have big heads (MrRar)
- Items don't drop into nodes when a player dies (cora)
- Added bookshelf inventories (PrairieWind)
- Updated french translations (3raven)
- Mapgen generators run in correct order (FaceDeer)
- Mob spawning is logged now (PrairieWind)
- Advanced Skin Customization (MrRar)
- Added a /spawn_mob command (e.g. /spawn_mob horse) (cora)
- Only zombies and illagers attack villagers (cora, PrairieWind)
- Made sleeping times more consistent (PrairieWind)
- New Settings: (cora)
- mcl_mob_cap_{monster,animal,ambient}
- mcl_logging_mapgen - logging of chunk generation
- mcl_logging_structures - logging of structure generation
- mcl_logging_mob_spawns - logging of mob spawns
- mcl_enable_fapples - toggles speed effect on enchanted golden apples (non-mc feature)
- mcl_bookshelf_inventories - toggles bookshelf inventories (non-mc feature)
- Mobs can despawn now (cora)
- Insta-dig and -kill in /gamemode creative (cora)
- Keep itemstack size when placing in /gamemode creative (cora)
- Nether return portals always link back to the origin portal (cora)
- End update
- Obsidian pillars with crystals (cora)
- Dragon heals from crystals (cora)
- No terrain around the end island (cora)
- Shulkers do not randomly spawn in the end anymore (cora)
- Shulkers move by teleporting now (cora)
- End boats and End Shipwrecks with shulkers and Elytra added (cora)
- New End-related Achievements (PrairieWind)
- As always lots of small fixes
Long list:
Spoiler
'Grand mapgen cleanup II & End update' (#2639)
'Prevent possible crashes in creative dig and place' (#2652)
'Don't subtract items when placing in gm-creative' (#2648)
'Ensure consistent return portal from nether' (#2640)
'Fix crash when shooting crystals with rocket arrow' (#2645)
'Instadig and -kill mobs in (gamemode-)creative mode' (#2646)
'Next bunch of mob fixes' (#2637)
'Add a setting to disable swiftness effect on enchanted golden apples.' (#2636)
'Bed Fixes' (#2622)
'Fix Parrots and Llamas attacking iron golems' (#2616)
'Fix invisibility potion crash; alternative of: #2632' (#2634)
'Don't spawn structure mobs in peaceful mode' (#2629)
'Skins Fixes' (#2630)
'Add advanced skin customization' (#2607)
'Fix 2 Enderman crashes' (#2610)
'Fix Mob Spawn Logging' (#2619)
'since registered_generators was a table, not an array, table.sort was having no effect and so priority was being ignored. Generators were being run in an arbitrary order.' (#2604)
'Merge master into my fork' (#2)
'Add setting for bookshelf inventories' (#2613)
'Fixed Bookshelf Close Gui Issue' (#2611)
'fix translation and update french translation -master' (#2588)
'Added Formspec to Bookshelf' (#2603)
'Fix Chest on top floor of Pillager Outpost' (#2608)
'Add golem summoning for villagers' (#2606)
'Mob group spawning fixes' (#2605)
'Make zombie babies have big heads' (#2596)
'Update from master' (#1)
'Fix crash when using flint and steel on creeper' (#2598)
'Fix crash with itementity and unloaded nodes' (#2600)
'Fix a couple of warnings in grindstone' (#2601)
'Fix ender particle spam with particlespammers' (#2593)
'Make items not drop into blocks on playerdeath' (#2592)
'Fix enchanted tools not being properly upgraded' (#2586)
'Fix tropical fish crash (#2583)' (#2587)
'Remove image stack wieldview' (#2333)
'Fix regression of item movement in water transport streams.' (#2579)
'Parrot mobimitate: Use proper keyset for randomisation' (#2574)
'Added Grindstone Translation Template' (#2577)
'Adds grindstone functionality' (#2576)
'Pillagers' (#2545)
'Update ingame credits' (#2571)
'Fix 'spawn_in_group_min' warning' (#2567)
'Log player position on death' (#2568)
'make endermen TP out of sunlight' (#2563)
'registration of mapgen node functions was overwriting previously registered mapgen functions' (#2565)
'Merge with master.' (#1)
'variable in mcl_beacons gets reinitalized for no reason' (#2562)
'elytra physics overhaul' (#2511)
'Prevent possible crashes in creative dig and place' (#2652)
'Don't subtract items when placing in gm-creative' (#2648)
'Ensure consistent return portal from nether' (#2640)
'Fix crash when shooting crystals with rocket arrow' (#2645)
'Instadig and -kill mobs in (gamemode-)creative mode' (#2646)
'Next bunch of mob fixes' (#2637)
'Add a setting to disable swiftness effect on enchanted golden apples.' (#2636)
'Bed Fixes' (#2622)
'Fix Parrots and Llamas attacking iron golems' (#2616)
'Fix invisibility potion crash; alternative of: #2632' (#2634)
'Don't spawn structure mobs in peaceful mode' (#2629)
'Skins Fixes' (#2630)
'Add advanced skin customization' (#2607)
'Fix 2 Enderman crashes' (#2610)
'Fix Mob Spawn Logging' (#2619)
'since registered_generators was a table, not an array, table.sort was having no effect and so priority was being ignored. Generators were being run in an arbitrary order.' (#2604)
'Merge master into my fork' (#2)
'Add setting for bookshelf inventories' (#2613)
'Fixed Bookshelf Close Gui Issue' (#2611)
'fix translation and update french translation -master' (#2588)
'Added Formspec to Bookshelf' (#2603)
'Fix Chest on top floor of Pillager Outpost' (#2608)
'Add golem summoning for villagers' (#2606)
'Mob group spawning fixes' (#2605)
'Make zombie babies have big heads' (#2596)
'Update from master' (#1)
'Fix crash when using flint and steel on creeper' (#2598)
'Fix crash with itementity and unloaded nodes' (#2600)
'Fix a couple of warnings in grindstone' (#2601)
'Fix ender particle spam with particlespammers' (#2593)
'Make items not drop into blocks on playerdeath' (#2592)
'Fix enchanted tools not being properly upgraded' (#2586)
'Fix tropical fish crash (#2583)' (#2587)
'Remove image stack wieldview' (#2333)
'Fix regression of item movement in water transport streams.' (#2579)
'Parrot mobimitate: Use proper keyset for randomisation' (#2574)
'Added Grindstone Translation Template' (#2577)
'Adds grindstone functionality' (#2576)
'Pillagers' (#2545)
'Update ingame credits' (#2571)
'Fix 'spawn_in_group_min' warning' (#2567)
'Log player position on death' (#2568)
'make endermen TP out of sunlight' (#2563)
'registration of mapgen node functions was overwriting previously registered mapgen functions' (#2565)
'Merge with master.' (#1)
'variable in mcl_beacons gets reinitalized for no reason' (#2562)
'elytra physics overhaul' (#2511)
Last edited by corasTenthTry on Thu Sep 15, 2022 01:36, edited 1 time in total.
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Re: [Game] MineClone 2 [0.79.0]
Yay!!! Good job team. Can't wait to see what we give y'all in the 0.80 release.
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Re: [Game] MineClone 2 [0.79.0]
There's actually a feature i forgot to list. Let's count it as a surprise bonus as it is kind of visible hehe.
Re: [Game] MineClone 2 [0.79.0]
Is the surprise that biome ids are stored in param2's?corasTenthTry wrote: ↑Sat Sep 17, 2022 01:11There's actually a feature i forgot to list. Let's count it as a surprise bonus as it is kind of visible hehe.
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