[Game] MineClone2 [0.86]

talamh
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Re: [Game] MineClone 2 [0.79.0]

by talamh » Post

corasTenthTry wrote:
Sat Sep 17, 2022 01:11
There's actually a feature i forgot to list. Let's count it as a surprise bonus as it is kind of visible hehe.
Is the surprise that biome ids are stored in param2's?

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Re: [Game] MineClone 2 [0.79.0]

by corasTenthTry » Post

No and they are only "stored" there for grass blocks and sugarcane - for the purpose of coloring them

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Re: [Game] MineClone 2 [0.79.0]

by corasTenthTry » Post

Not a change in 0.79 though

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Re: [Game] MineClone 2 [0.77.0]

by tuxayo » Post

corasTenthTry wrote:
Thu Aug 04, 2022 10:24
This is going to become more important with all the ms-refugees coming in right now.
What's going on with Minecraft that might bring people to MineClone?

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Re: [Game] MineClone 2 [0.77.0]

by PrairieWind » Post

tuxayo wrote:
Sat Oct 01, 2022 02:06
corasTenthTry wrote:
Thu Aug 04, 2022 10:24
This is going to become more important with all the ms-refugees coming in right now.
What's going on with Minecraft that might bring people to MineClone?
Various things. Lately, its Microsoft and the chat reporting system they are forcing upon the Java edition.

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Re: [Game] MineClone 2 [0.76.0]

by tuxayo » Post

corasTenthTry wrote:
Thu Jul 14, 2022 16:44
tuxayo wrote:
Fri Jul 08, 2022 03:52
Request for the release process: can there be a CHANGELOG.md file with all the changelogs? (at least starting from now, I could submit patches for the last few releases) That would make it easier to find something and read about progress instead of going through the dispersed release posts here.
Actually, this seems a bit redundant. You have the full changelog if you look at the commits themselves or the merged PRs if you want more of an overview.
This is much less readable (even more for a non-dev) that the posts here.

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Re: [Game] MineClone 2 [0.79.0]

by corasTenthTry » Post

How is the merged PR list less readable than the exact same list of PR titles posted to the forum ? I don't get it.

A lot of that stuff isn't interesting to non-devs at all which is why i'm doing the new feature (short-) lists in the first place but the question was to get a more complete list.

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Re: [Game] MineClone 2 [0.79.0]

by SFENCE » Post

I have two questions.

1)
Do I understand well, that schematics are media files under license CC BY-SA 3.0?
Like mcl_core/schematics/mcl_core_acacia_1.mts etc.

2)
I have trouble with formspecs.

I found this in code (mcl_chest):

Code: Select all

  "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
  mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
So I try to use it (the result is in the attachment on UPSIDE):

Code: Select all

  "list["..inventory_location..";"..list_name..";"..x..","..y..";"..width..","..height..";"..offset.."]"..
  mcl_formspec.get_itemslot_bg(x,y,width,height)
Or with line switch (the results is in the attachment on DOWN SIDE):

Code: Select all

  mcl_formspec.get_itemslot_bg(x,y,width,height)..
  "list["..inventory_location..";"..list_name..";"..x..","..y..";"..width..","..height..";"..offset.."]"
Does anybody know what the reason can be?
Attachments
mc2_inv_err_var1_var2.png
mc2_inv_err_var1_var2.png (36.41 KiB) Viewed 6055 times
cdb_3P0AYqjEIn68

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Re: [Game] MineClone 2 [0.79.0]

by corasTenthTry » Post

yes you can assume cc-by-sa 3.0

although for the schematics i personally made I'd totally release them as cc0 if needed.

about formspecs: no idea i generally just hack it til it looks right - idk if it's possible to actually *understand* them haha

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Re: [Game] MineClone 2 [0.79.0]

by corasTenthTry » Post

here's a mcl2 fix i made for protector redo though: looks like that might help:

https://notabug.org/TenPlus1/protector/ ... c79734cf24

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Re: [Game] MineClone 2 [0.79.0]

by corasTenthTry » Post

maybe your offset var is off ^^

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Re: [Game] MineClone 2 [0.79.0]

by SFENCE » Post

corasTenthTry wrote:
Wed Oct 12, 2022 18:12
yes you can assume cc-by-sa 3.0

although for the schematics i personally made I'd totally release them as cc0 if needed.

about formspecs: no idea i generally just hack it til it looks right - idk if it's possible to actually *understand* them haha
cc-by-sa 3.0 is ok. Thanks for your answer.
cdb_3P0AYqjEIn68

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Re: [Game] MineClone 2 [0.79.0]

by SFENCE » Post

corasTenthTry wrote:
Wed Oct 12, 2022 18:13
here's a mcl2 fix i made for protector redo though: looks like that might help:

https://notabug.org/TenPlus1/protector/ ... c79734cf24
Thanks for a tip.

I finally found a problem in formspec version code: formspec_version[3]
cdb_3P0AYqjEIn68

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Re: [Game] MineClone 2 [0.80.0]

by corasTenthTry » Post

0.80.0
New dev: talamh
New contributors: Faerraven, FossFanatic, Ancientmarinerdev
Image
  • Invisibility effect works across restart/rejoin now (MrRar)
  • Nylium spreads to netherrack when bonemealed, nylium grows nether plants (cora)
  • "Enable Damage" is respected by mcl2 now (cora)
  • Furnace minecarts enabled (PrarieWind)
  • Entity-inventory api: chest minecarts, chest boats, chest llamas, donkeys, mules (cora)
  • All baby mobs have big heads now (MrRar)
  • Optimized and redesigned spawn eggs (talamh)
  • Optimized mobs textures (talamh)
  • Enderman and spider eyes glow in the dark (epCode)
  • Added basic sculk (cora)
  • Allium-sus-stew with fire resistance added (MysticTempest)
  • Optionally bring the old spawn icons instead of eggs back (cora)
  • Mobs heads can look at players now (epCode)
  • Enderman and spider eyes glow in the dark (epCode)
  • Fixed several issues with non standard sized texture packs (talamh)
  • Achievements are called advancements now (PrairieWind)
  • Some flower pot fixes (AFCMS)
  • mcl_title API supports font styles now (AFCMS)
  • Reenabled smooth mob rotation (epCode)
  • Spider/Skeleton Jockey added (epCode)
  • Torch visuals reworked (talamh)
  • Glow Squids (epCode,kay27,Faerraven)
  • Piglins (epCode,kay27,cora)
  • New breaking animation (FossFanatic)
  • Monsters attack somewhat smarter now (epCode)
  • Lightning rods (cora)
  • Added global mob caps setting (cora)
  • Mobs far from the player stop moving (cora)
  • Vastly improved mob movement (epCode)

Long list:
Spoiler
'Release 0.80' (#2757)
'Protect on_pick_up against unsafe usage' (#2835)
'Fix possible crash in v6 and singlenode mapgens' (#2826)
'Fix redstone ore not calling on_punchnode callbacks' (#2827)
'Fix crash when golem tries to pickup item' (#2820)
'Make mob walk velocity be more normal' (#2821)
'fix zpigmen textures' (#2817)
'Fix chest boats' (#2810)
'Adjust hand range to mc's 4.5, make hand ranges configurable' (#2792)
'Use dig_node instead of remove in creative dig' (#2807)
'Add piglins and hoglins from mcl5/extra_mobs' (#2714)
'fix punching ghast not getting velocity' (#2811)
'elytra_animation_fix' (#2805)
'Some mob-fix fixes' (#2798)
'fix mob death animation' (#2803)
'Fix crash throwing snowball at (runaway=true) mobs' (#2802)
'Fix boss bars scaling issue with non 16x texture packs' (#2767)
'Don't grow nether fungi automatically.' (#2789)
'Add brewing stand and furnace to igloo schematics' (#2776)
'Various mob improvments' (#2791)
'Fix crash when getting attacked by mob while in boat' (#2778)
'smoother mob velocity+other mob improvments' (#2783)
'Some entity inv / boat fixes' (#2788)
'Add lightning rods' (#2772)
'Fix a few on start warnings in torches' (#2775)
'Some structure- and general mob fixes' (#2746)
'mob_attack_better_strat' (#2774)
'Add glow squids and particlespawner api for mobs' (#2741)
'Fix mobs not following player wielding the follow item' (#2768)
'Fixed issue #2769: Cartographer villager offering to trade one glass pane for an emerald' (#2770)
'Optionally bring back the old spawn icons' (#2705)
'make spawn_mob able to change variables in a mob' (#2759)
'fix enderman eye scale #2762' (#2766)
'Fix exp bar scaling issue with non 16x textures' (#2755)
'Fix status effects scaling issue with non 16x texture packs' (#2758)
'fix zombie pig wielditem' (#2753)
'Fix mirrored doors placement rotation' (#2736)
'Add new breaking animation by FossFanatic' (#2744)
'Change torch model, add soul fire flame particle texture' (#2750)
'Adds some mob jockey support' (#2752)
'Make mobs have smooth turning' (#2743)
'Change Achievements to Advancements, Part 1' (#2681)
'Fix dumb mistake in creative crash fix' (#2742)
'Fix crash in 5.6 gm-creative digging' (#2734)
'Fix baby zombies being 1/4 vis_size' (#2737)
'Check enable damage instead of creative mode when appropriate' (#2726)
'mcl_title API: enable styling' (#2730)
'Enable mcl_title debug code, debug priv to chatcmds' (#2735)
'Flower pot fixes' (#2731)
'Add api and following mobs as starers: cow, chicken, creeper, pig, sheep, skellys. spider, villager, villager_zombie, wolf' (#2716)
'Pull sus_stews update' (#2709)
'Fix offhand hud slot incorrect scaling with non 16x texture packs' (#2725)
'Add donkey and mule inv' (#2691)
'Replace bed nodeboxes with meshes' (#2722)
'Fix mangrove leaves dropping themselves' (#2711)
'fix_spider_eyes_memory_fault+die' (#2721)
'Fix double despawn in staticdata/activate (and resulting segfault)' (#2723)
'Add basic sculk' (#2668)
'Make enderman and spider's eyes glow' (#2712)
'Optimize mobs textures and villagers badges messing up non-64px textures (clean version of #2703)' (#2713)
'Give the arrows a far less laggy look with an attached particle spawner with critical shot.' (#2710)
'Mob Spawn Egg Texture Updates' (#2702)
'Remove all spawn icons and replace with 2 greyscale images' (#2698)
'Revert llama chest model' (#2695)
'A couple llama fixes' (#2688)
'Fix possible crash on llama death' (#2690)
'Add big head support to all babies' (#2686)
'Add llama inventories' (#2682)
'Fixed llamas spawning in the Jungle' (#2673)
'Fix netherite block fortune dupe' (#2680)
'Fix nether and blackstone gold ore drops' (#2677)
'Add entity inventory api (chest minecarts, chest boats)' (#2674)
'Make nylium spread to netherrack using bonemeal' (#2653)
'Make the game respect mt "enable_damage" setting' (#2667)
'Remove 5.3 check for get_natural_light function' (#2669)
'Enable furnace minecart crafting and creative entry.' (#2671)
'Move zombie visual size update to mcl_mobs' (#2664)
'Fix displaying model element on MT 5.4' (#2662)
'Fix a variable typo causing problems with protection mods' (#2666)
'Fix issue with wrong lighting in caves' (#2657)
'Fix invisibility potion when changing skin' (#2661)

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Re: [Game] MineClone 2 [0.80.0]

by silverfang789 » Post

I'm trying out Mineclone (most recent version). I looked for torches in the recipe, but the search found nothing. I also looked for "furnace", but found nothing. Am I required to have the materials needed to craft things before they will show up in the search?

Thanks.

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Re: [Game] MineClone 2 [0.80.0]

by PrairieWind » Post

silverfang789 wrote:
Mon Oct 24, 2022 21:26
I'm trying out Mineclone (most recent version). I looked for torches in the recipe, but the search found nothing. I also looked for "furnace", but found nothing. Am I required to have the materials needed to craft things before they will show up in the search?

Thanks.
Yes, you need to obtain the materials first. For torches, you need sticks and coal; for furnaces, you need cobblestone.

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Re: [Game] MineClone 2 [0.80.0]

by Darth_Tiktaalik » Post

So I was messing around with a mod that gives out random items from the base game when suddenly I encounter the end credits music from pokemon ruby/sapphire:


https://git.minetest.land/MineClone2/Mi ... rack_5.ogg

“Credit Roll (Jordach's HD Mix)” by Junichi Masuda (CC0)

This probably should be removed as it's unlikely to actually be CC0

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Re: [Game] MineClone 2 [0.80.1]

by corasTenthTry » Post

fixed, 0.80.1 released ...

at least its not a microjang copyright this time lol

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Re: [Game] MineClone 2 [0.80.1]

by shiro_rin » Post

i was wondering if maybe mending could change to healing your armor with exp you already have, instead of having to gain new exp to heal your armor?
world's favorite gremlin :D

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Re: [Game] MineClone 2 [0.80.1]

by littlePrettyCat » Post

Hi, I'm trying to install this mod on my vps, but I get this error. Please tell me how to fix this?

2022-10-28 16:22:34: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: attempt to call field 'colorspec_to_colorstring' (a nil value)
2022-10-28 16:22:34: ERROR[Main]: stack traceback:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: in function 'get_skin_list'
2022-10-28 16:22:34: ERROR[Main]: ...etest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:26: in main chunk


OS: Ubuntu 22.04.1 LTS x86_64
Minetest info:
Minetest 5.4.1 (Linux)
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
STATIC_SHAREDIR="/usr/share/games/minetest"
STATIC_LOCALEDIR="/usr/share/locale"
Mod version:
0.79.0
cdb_b870072d9f7f

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Re: [Game] MineClone 2 [0.80.0]

by 56independent_actual » Post

corasTenthTry wrote:
Sun Oct 23, 2022 15:56

[*] Furnace minecarts enabled (PrarieWind)
[*] Entity-inventory api: chest minecarts, chest boats, chest llamas, donkeys, mules (cora)
Yay minecart improvements!
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Re: [Game] MineClone 2 [0.80.1]

by Mr. Rar » Post

littlePrettyCat wrote:
Fri Oct 28, 2022 16:27
Hi, I'm trying to install this mod on my vps, but I get this error. Please tell me how to fix this?

2022-10-28 16:22:34: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: attempt to call field 'colorspec_to_colorstring' (a nil value)
2022-10-28 16:22:34: ERROR[Main]: stack traceback:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: in function 'get_skin_list'
2022-10-28 16:22:34: ERROR[Main]: ...etest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:26: in main chunk


OS: Ubuntu 22.04.1 LTS x86_64
Minetest info:
Minetest 5.4.1 (Linux)
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
STATIC_SHAREDIR="/usr/share/games/minetest"
STATIC_LOCALEDIR="/usr/share/locale"
Mod version:
0.79.0
Minetest 5.5 is the minimum requirement to run MineClone 2. Linux distros usually have outdated Minetest versions in their package repositories. Referencing the Minetest downloads page (https://www.minetest.net/downloads/) you have two options, install the Flatpak or setup a PPA and download Minetest using that.
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Re: [Game] MineClone 2 [0.80.1]

by PrairieWind » Post

Just don't try to use PPA on a raspberry pi running Ubuntu, you are stuck at 5.4.1. Another thing is that raspberry pis running Ubuntu love to give issues when building 5.6.0 with Cmake.

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Re: [Game] MineClone 2 [0.80.1]

by littlePrettyCat » Post

Mr. Rar wrote:
Fri Oct 28, 2022 19:10
littlePrettyCat wrote:
Fri Oct 28, 2022 16:27
Hi, I'm trying to install this mod on my vps, but I get this error. Please tell me how to fix this?

2022-10-28 16:22:34: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: attempt to call field 'colorspec_to_colorstring' (a nil value)
2022-10-28 16:22:34: ERROR[Main]: stack traceback:
2022-10-28 16:22:34: ERROR[Main]: ...est/games/mineclone2/mods/PLAYER/mcl_skins/mesh_hand.lua:16: in function 'get_skin_list'
2022-10-28 16:22:34: ERROR[Main]: ...etest/games/mineclone2/mods/PLAYER/mcl_meshhand/init.lua:26: in main chunk


OS: Ubuntu 22.04.1 LTS x86_64
Minetest info:
Minetest 5.4.1 (Linux)
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
STATIC_SHAREDIR="/usr/share/games/minetest"
STATIC_LOCALEDIR="/usr/share/locale"
Mod version:
0.79.0
Minetest 5.5 is the minimum requirement to run MineClone 2. Linux distros usually have outdated Minetest versions in their package repositories. Referencing the Minetest downloads page (https://www.minetest.net/downloads/) you have two options, install the Flatpak or setup a PPA and download Minetest using that.
Thanks for the answer. It's strange, but in the first post it was written that 0.79 version is suitable for my version of Minetest. I solved this problem by downgrading the mod to 0.76 and recreating the world.
cdb_b870072d9f7f

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Re: [Game] MineClone 2 [0.80.1]

by corasTenthTry » Post

Mmmh yeah sorry my mistake I think we dropped 5.4 compat with 0.79... I'll update the first post

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