[Game] MineClone2 [0.86]
Re: [Game] MineClone 2 [0.42.1]
HI! i realy like this game.
i did a few changes, to make it more "minetest" for me :D
yet i want to try add witchcraft mod to this game, and i tought to share this idea with you.
there are not too mutch potions in the game, so that mod sould make it ;)
(sorry my english is bad...)
ill maybe post a few schreenshots IF i made witchcraft compatible with this game...
i did a few changes, to make it more "minetest" for me :D
yet i want to try add witchcraft mod to this game, and i tought to share this idea with you.
there are not too mutch potions in the game, so that mod sould make it ;)
(sorry my english is bad...)
ill maybe post a few schreenshots IF i made witchcraft compatible with this game...
Re: [Game] MineClone 2 [0.42.1]
What is the best layer (Y=?) for searching diamonds?
- Lone_Wolf
- Member
- Posts: 2575
- Joined: Sun Apr 09, 2017 05:50
- GitHub: LoneWolfHT
- IRC: LandarVargan
- In-game: LandarVargan
Re: [Game] MineClone 2 [0.42.1]
Below the bedrock pos + y 5-10 IIRCPunk wrote:What is the best layer (Y=?) for searching diamonds?
Re: [Game] MineClone 2 [0.42.1]
Below or above?Lone_Wolf wrote:Below the bedrock pos + y 5-10 IIRCPunk wrote:What is the best layer (Y=?) for searching diamonds?
- Lone_Wolf
- Member
- Posts: 2575
- Joined: Sun Apr 09, 2017 05:50
- GitHub: LoneWolfHT
- IRC: LandarVargan
- In-game: LandarVargan
Re: [Game] MineClone 2 [0.42.1]
Whoops, above. My thinking must have been a little upside-down when I wrote that.Punk wrote:Below or above?Lone_Wolf wrote:Below the bedrock pos + y 5-10 IIRCPunk wrote:What is the best layer (Y=?) for searching diamonds?
To find diamonds I usually mine 3x3 tunnels with the floor being one node above the highest point bedrock can reach.
Re: [Game] MineClone 2 [0.42.1]
wow... i cant do like anything to this game, its so rewritten, ill need a ton of learning to code this thing :Djakab wrote:HI! i realy like this game.
i did a few changes, to make it more "minetest" for me :D
yet i want to try add witchcraft mod to this game, and i tought to share this idea with you.
there are not too mutch potions in the game, so that mod sould make it ;)
(sorry my english is bad...)
ill maybe post a few schreenshots IF i made witchcraft compatible with this game...
Re: [Game] MineClone 2 [0.42.1]
i saw the mineclone2 plus modpack, and it has willage generation. why we still dont have it? it would be awesome...
Re: [Game] MineClone 2 [0.42.1]
Some of these horses need to find a new range to roam on.
Give a man a fish, feed him for a day. Give a kid a fish, it's going to die.
Re: [Game] MineClone 2 [0.42.1]
yeah i had to deal with the horse army too :D
here how i fixed it:
/minetest/games/MineClone2/mods/ENTITIES/mobs_mc/horse.lua
go to the bottom, and youll find this :
--Spawn Function
and rewrite the number '15000" (or other huge number in that area ...) and write in a a higher number. that will decrase the chance to spawn horses (this works with any mobs) i personally wrote "35000" :D
here how i fixed it:
/minetest/games/MineClone2/mods/ENTITIES/mobs_mc/horse.lua
go to the bottom, and youll find this :
--Spawn Function
Code: Select all
mobs:spawn_specific("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 12, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
and rewrite the number '15000" (or other huge number in that area ...) and write in a a higher number. that will decrase the chance to spawn horses (this works with any mobs) i personally wrote "35000" :D
Re: [Game] MineClone 2 [0.42.1]
Thanks!Lone_Wolf wrote:Whoops, above. My thinking must have been a little upside-down when I wrote that.Punk wrote: Below or above?
To find diamonds I usually mine 3x3 tunnels with the floor being one node above the highest point bedrock can reach.
I get very confused among the various terms in English, rs.
Above, under, below, over, on, beneath, up, down, top, bottom, in, inside, at... This is not easy for foreigners.
-
- Member
- Posts: 249
- Joined: Wed Jul 26, 2017 18:10
- In-game: zargul
Re: [Game] MineClone 2 [0.41.3]
I know I should probably just swallow it, but try using the terms "Minetest Game" and "The Minetest Game engine" with multiple not so computer oriented younger siblings. :PWuzzy wrote:Also, please do not call MTG “baseline”, that's far from the truth. It's just one of many games and is no more “valid” than any other game.
Is there something different I can do?
May God be with you, always.
- Wuzzy
- Member
- Posts: 4781
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Game] MineClone 2 [0.42.1]
Well, the engine is just called “Minetest”.
Minetest is the thing that lets you play blocky games like Minetest Game, MineClone 2, Lord of the Test, Pixture, …
Minetest is the thing that lets you play blocky games like Minetest Game, MineClone 2, Lord of the Test, Pixture, …
-
- Member
- Posts: 999
- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx
- Location: My Basement's Attic
Re: [Game] MineClone 2 [0.42.1]
Maybe they should change the name 'Minetest Game' to something a little more poignant, something that stands out as being separate.
What is SCP-055?
Re: [Game] MineClone 2 [0.42.1]
Mineclone2 still world with Version dev-5.0.0! Are there any problems with it? Also auto jumb is available.
- Wuzzy
- Member
- Posts: 4781
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Game] MineClone 2 [0.42.1]
I do not provide support for in-development versions of Minetest. This is and has always been an official development principle behind MineClone 2 and almost all my Minetest mods. The simple reason is that is just too exhausting for me to hunt an ever-moving target.
The latest version of MCL2 is for the latest stable version of Minetest, i.e. 0.4.17.1.
MineClone 2 might or might not work with v5.0.0-dev. If it works with v5.0.0-dev, then only by pure coincidence. :D
But I plan to make the neccessary updates and fixes soon after Minetest 5.0.0 is officially out.
The latest version of MCL2 is for the latest stable version of Minetest, i.e. 0.4.17.1.
MineClone 2 might or might not work with v5.0.0-dev. If it works with v5.0.0-dev, then only by pure coincidence. :D
But I plan to make the neccessary updates and fixes soon after Minetest 5.0.0 is officially out.
-
- Member
- Posts: 249
- Joined: Wed Jul 26, 2017 18:10
- In-game: zargul
Re: [Game] MineClone 2 [0.42.1]
Amen, brother!Wuzzy wrote:The simple reason is that is just too ridiculous for me to hunt an ever-moving target.
May God be with you, always.
- Linuxdirk
- Member
- Posts: 3216
- Joined: Wed Sep 17, 2014 11:21
- In-game: Linuxdirk
- Location: Germany
- Contact:
Re: [Game] MineClone 2 [0.42.1]
This. All of this.Wuzzy wrote:I do not provide support for in-development versions of Minetest. This is and has always been an official development principle
It's also easier and better for the end users because most of them do not have or care for "experimental" versions of Minetest.
-
- Member
- Posts: 249
- Joined: Wed Jul 26, 2017 18:10
- In-game: zargul
Re: [Game] MineClone 2 [0.42.1]
Oh, but you really should make MineClone2 (currently in alpha stage) for developmental versions of Minetest. To do otherwise would be predjudiced against the brave development users, who can already barely find anything that their version works with (let alone itself).Linuxdirk wrote:This. All of this.Wuzzy wrote:I do not provide support for in-development versions of Minetest. This is and has always been an official development principle
It's also easier and better for the end users because most of them do not have or care for "experimental" versions of Minetest.
May God be with you, always.
- MysticTempest
- Member
- Posts: 41
- Joined: Sun Jul 16, 2017 01:20
- GitHub: MysticTempest
Re: [Game] MineClone 2 [0.42.1]
Lately, I've been playing a lot of MCL2 in Minetest v5.0-dev. The only major issue I've come across so far, was with "mcl_structures".cHyper wrote:Mineclone2 still world with Version dev-5.0.0! Are there any problems with it? Also auto jumb is available.
It causes a crash when it's generating End Portal Shrines or Desert Temples; either naturally, or when placed by the player through the spawnstruct command.
Specifically, the code on these 2 lines.
https://repo.or.cz/MineClone/MineClone2 ... t.lua#l149
https://repo.or.cz/MineClone/MineClone2 ... t.lua#l240
This code:
Code: Select all
local pr = PseudoRandom(math.random(0, 4294967295))
Code: Select all
local pr = PseudoRandom(0, 4294967295)
Error log snipped:
Spoiler
Code: Select all
2018-12-04 20:29:56: WARNING[Main]: Client side mods are disabled by configuration.
2018-12-04 20:30:03: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mcl_structures' in callback on_chat_message(): ...games/MineClone2/mods/MAPGEN/mcl_structures/init.lua:240: bad argument #2 to 'random' (interval is empty)
2018-12-04 20:30:03: ERROR[Main]: stack traceback:
2018-12-04 20:30:03: ERROR[Main]: [C]: in function 'random'
2018-12-04 20:30:03: ERROR[Main]: ...games/MineClone2/mods/MAPGEN/mcl_structures/init.lua:240: in function 'generate_desert_temple'
2018-12-04 20:30:03: ERROR[Main]: ...games/MineClone2/mods/MAPGEN/mcl_structures/init.lua:346: in function 'func'
2018-12-04 20:30:03: ERROR[Main]: .../bin/../share/minetest/builtin/game/chatcommands.lua:30: in function '?'
2018-12-04 20:30:03: ERROR[Main]: .../usr/bin/../share/minetest/builtin/game/register.lua:419: in function <.../usr/bin/../share/minetest/builtin/game/register.lua:399>
2018-12-04 20:30:03: ACTION[Server]: [doc] Wrote player data into /home/marc/.minetest/worlds/TempleTestMCL2/doc.mt.
2018-12-04 20:30:03: ACTION[Server]: singleplayer leaves game. List of players:
---------------------------------
2018-12-04 20:32:33: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mcl_mobspawners' in callback on_chat_message(): ...games/MineClone2/mods/MAPGEN/mcl_structures/init.lua:149: bad argument #2 to 'random' (interval is empty)
2018-12-04 20:32:33: ERROR[Main]: stack traceback:
2018-12-04 20:32:33: ERROR[Main]: [C]: in function 'random'
2018-12-04 20:32:33: ERROR[Main]: ...games/MineClone2/mods/MAPGEN/mcl_structures/init.lua:149: in function 'generate_end_portal_shrine'
2018-12-04 20:32:33: ERROR[Main]: ...games/MineClone2/mods/MAPGEN/mcl_structures/init.lua:373: in function 'func'
2018-12-04 20:32:33: ERROR[Main]: .../bin/../share/minetest/builtin/game/chatcommands.lua:30: in function '?'
2018-12-04 20:32:33: ERROR[Main]: .../usr/bin/../share/minetest/builtin/game/register.lua:419: in function <.../usr/bin/../share/minetest/builtin/game/register.lua:399>
2018-12-04 20:32:33: ACTION[Server]: [doc] Wrote player data into /home/marc/.minetest/worlds/TempleTestMCL2/doc.mt.
2018-12-04 20:32:33: ACTION[Server]: singleplayer leaves game. List of players:
REFI_Texture Pack: viewtopic.php?f=4&t=20355 - Supports MineClone2 up to v0.80, MTG, and more.
- Wuzzy
- Member
- Posts: 4781
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
0.43.0 released!
0.43.0 released!
Changes:
Changes:
- Stone slab renamed to “polished stone slab”
- New slabs/stairs: stone (real stone), andesite, granite, diorite, smooth sandstone, smooth red sandstone, smooth quartz
- New walls: andesite, diorite, granite, brick, sandstone, smooth sandstone, red sandstone, smooth red sandstone, stone bricks, mossy stone bricks, primarine, end stone bricks, nether brick, red nether brick
- Add zombie growl
- Fix cobweb help page calling cobwebs a “liquid”
- Purpur stairs/slab can be crafted with any purpur block now
- Change crafting recipe of nether brick fence and red nether brick fence
- Prevent buggy spawning of minecarts in mineshaft for good
- Polished stone can now be obtained by cooking stone
- texmex
- Member
- Posts: 1753
- Joined: Mon Jul 11, 2016 21:08
- GitHub: tacotexmex
- In-game: tacotexmex
Re: [Game] MineClone 2 [0.43.0]
Heyyy! Good to see new development, Wuzzy!
Re: 0.43.0 released!
nice update.Wuzzy wrote:0.43.0 released!
- Wuzzy
- Member
- Posts: 4781
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Game] MineClone 2 [0.43.0]
Try to figure it out! There are a couple of different redstone components to experiment around with and part of the fun is to figure out what you can do.
All blocks and items have an entry in the in-game help which you can open at any time (click on the question mark in your inventory menu).
All blocks and items have an entry in the in-game help which you can open at any time (click on the question mark in your inventory menu).
-
- Member
- Posts: 249
- Joined: Wed Jul 26, 2017 18:10
- In-game: zargul
Re: [Game] MineClone 2 [0.43.0]
I have a bug to report.
In minecraft, one can create an alternator by putting a redstone block in front of a sticky piston and then connecting them with redstone. This works, but trying to slow it down with a repeater does not.
In minecraft, one can create an alternator by putting a redstone block in front of a sticky piston and then connecting them with redstone. This works, but trying to slow it down with a repeater does not.
May God be with you, always.
Who is online
Users browsing this forum: No registered users and 5 guests