[Game] VoxeLibre (formerly known as MineClone2) [0.86]

Hello_death
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Re: [Game] MineClone 2 [0.83.0]

by Hello_death » Post

please add support for unified inventory please, because without it it is really had to use worl edit , and it is also very time consuming.
PLease fix mcl5 tridents :,,(

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Grigor
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Re: [Game] MineClone 2 [0.83.0]

by Grigor » Post

Hi all, just wanted to say this is a great work that you are all doing, and a huge improvement over the version I was playing before (0.71!!). I'm greatly enjoying all the new features and mobs.
If it helps I made this change that stops mushrooms spawning in mesa biomes on hardened clay:

in file mcl_biomes\init.lua lines 4265 and 4276
place_on = {"group:material_stone"},
should read
place_on = {"mcl_core:stone"},

I still have mushrooms inside caves as intended. Anyways, keep up the good work!

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Re: [Game] MineClone 2 [0.83.0]

by tuxayo » Post

Hi :) Big thanks to the past and current contributors, MineClone 2 continues to get better and better <3

Trying to find fun ways to get rid of pillager scum, I though that putting lava on top of their wooden tower would burn everything down but like only the top block burned. Is that expected?

Meanwhile the pillagers are just chilling.
«This is fine (literally!)»
Image

That's weird, after I remove the lava, fire actually starts (only on the top though) and propagates, so maybe there is something about being covered prevents burning? Even if it's lava.

MT 5.6.1 MCL2 0.83.0

Codiac
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Re: [Game] MineClone 2 [0.83.0]

by Codiac » Post

Hi, I'm fairly new to mineclone2 and am really enjoying it so far.

I tried making the sheep farm at https://www.youtube.com/watch?v=Xei2bjlc_-4 and the first time it fires it shears the sheep, but the second time crashes it.
Spoiler
2023-04-22 17:32:52: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'mesecons' in callback environment_Step(): ...es\minetest-5.7.0-win64\bin\..\builtin\common\item_s.lua:205: bad argument #1 to '__index' (number expected, got nil)
2023-04-22 17:32:52: ERROR[Main]: stack traceback:
2023-04-22 17:32:52: ERROR[Main]: [C]: in function '__index'
2023-04-22 17:32:52: ERROR[Main]: ...es\minetest-5.7.0-win64\bin\..\builtin\common\item_s.lua:205: in function 'get_name_from_content_id'
2023-04-22 17:32:52: ERROR[Main]: ....\games\mineclone2\mods\ITEMS\REDSTONE\mesecons/util.lua:374: in function 'get_node_force'
2023-04-22 17:32:52: ERROR[Main]: ...mes\mineclone2\mods\ITEMS\REDSTONE\mesecons/internal.lua:524: in function 'rules_link_rule_all'
2023-04-22 17:32:52: ERROR[Main]: ....\games\mineclone2\mods\ITEMS\REDSTONE\mesecons\init.lua:80: in function <....\games\mineclone2\mods\ITEMS\REDSTONE\mesecons\init.lua:72>
2023-04-22 17:32:52: ERROR[Main]: ...\mineclone2\mods\ITEMS\REDSTONE\mesecons/actionqueue.lua:95: in function 'execute'
2023-04-22 17:32:52: ERROR[Main]: ...\mineclone2\mods\ITEMS\REDSTONE\mesecons/actionqueue.lua:86: in function <...\mineclone2\mods\ITEMS\REDSTONE\mesecons/actionqueue.lua:63>
2023-04-22 17:32:52: ERROR[Main]: ...es\minetest-5.7.0-win64\bin\..\builtin\game\register.lua:446: in function <...es\minetest-5.7.0-win64\bin\..\builtin\game\register.lua:432>
I changed the chance for the label = "Grass Block and Mycelium spread" ABM to 1 to get it to trigger regularly, might not be useful for a loaded server, but useful for testing :)

I tried to create an account on the git server but I didn't receive the email, so I thought I'd drop it here.

MT 5.7.0 MCL2 0.83.0

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Re: [Game] MineClone 2 [0.83.0]

by mine_eru » Post

tuxayo wrote:
Sat Apr 22, 2023 02:14
Hi :) Big thanks to the past and current contributors, MineClone 2 continues to get better and better <3

Trying to find fun ways to get rid of pillager scum, I though that putting lava on top of their wooden tower would burn everything down but like only the top block burned. Is that expected?

Meanwhile the pillagers are just chilling.
«This is fine (literally!)»
Image

That's weird, after I remove the lava, fire actually starts (only on the top though) and propagates, so maybe there is something about being covered prevents burning? Even if it's lava.

MT 5.6.1 MCL2 0.83.0
Yes, but this bug also occurs in the base game. I tested it by doing something like candle (burning material - acacia planks surrounded by stone) and lava as fire -> planks not burned :( Probably lava "AI" for down cube only check is water, not is flammable.
my english may be bad ;)

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Re: [Game] MineClone 2 [0.83.0]

by PrairieWind » Post

Codiac wrote:
Sun Apr 23, 2023 03:22
Hi, I'm fairly new to mineclone2 and am really enjoying it so far.

I tried making the sheep farm at https://www.youtube.com/watch?v=Xei2bjlc_-4 and the first time it fires it shears the sheep, but the second time crashes it.
Spoiler
2023-04-22 17:32:52: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'mesecons' in callback environment_Step(): ...es\minetest-5.7.0-win64\bin\..\builtin\common\item_s.lua:205: bad argument #1 to '__index' (number expected, got nil)
2023-04-22 17:32:52: ERROR[Main]: stack traceback:
2023-04-22 17:32:52: ERROR[Main]: [C]: in function '__index'
2023-04-22 17:32:52: ERROR[Main]: ...es\minetest-5.7.0-win64\bin\..\builtin\common\item_s.lua:205: in function 'get_name_from_content_id'
2023-04-22 17:32:52: ERROR[Main]: ....\games\mineclone2\mods\ITEMS\REDSTONE\mesecons/util.lua:374: in function 'get_node_force'
2023-04-22 17:32:52: ERROR[Main]: ...mes\mineclone2\mods\ITEMS\REDSTONE\mesecons/internal.lua:524: in function 'rules_link_rule_all'
2023-04-22 17:32:52: ERROR[Main]: ....\games\mineclone2\mods\ITEMS\REDSTONE\mesecons\init.lua:80: in function <....\games\mineclone2\mods\ITEMS\REDSTONE\mesecons\init.lua:72>
2023-04-22 17:32:52: ERROR[Main]: ...\mineclone2\mods\ITEMS\REDSTONE\mesecons/actionqueue.lua:95: in function 'execute'
2023-04-22 17:32:52: ERROR[Main]: ...\mineclone2\mods\ITEMS\REDSTONE\mesecons/actionqueue.lua:86: in function <...\mineclone2\mods\ITEMS\REDSTONE\mesecons/actionqueue.lua:63>
2023-04-22 17:32:52: ERROR[Main]: ...es\minetest-5.7.0-win64\bin\..\builtin\game\register.lua:446: in function <...es\minetest-5.7.0-win64\bin\..\builtin\game\register.lua:432>
I changed the chance for the label = "Grass Block and Mycelium spread" ABM to 1 to get it to trigger regularly, might not be useful for a loaded server, but useful for testing :)

I tried to create an account on the git server but I didn't receive the email, so I thought I'd drop it here.

MT 5.7.0 MCL2 0.83.0
Thank you for reporting. An issue has been made on the git server about this.

Codiac
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Re: [Game] MineClone 2 [0.83.0]

by Codiac » Post

Hi, I have seen a number of blacksmith shops but I never saw a villager taking on the Armorer job. I "fixed" this by removing the iron bar over the blast furnace. It appears to be preventing villagers from navigating to the job site. Hopefully they don't jump in the lava now :D

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Re: [Game] MineClone 2 [0.83.0]

by ThePython » Post

Still haven't gotten Gitea/Mesehub verification email, so I'll just report this bug here: Killing a skeleton, stray, or pillager causes other mobs of the same type to attack you. NORMALLY, this would be fine, but it even happens in creative with damage turned off. Of course, it doesn't hurt, but it's still a bug.
Links to my stuff: ContentDB, GitHub, Website.

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Re: [Game] MineClone 2 [0.83.0]

by Codiac » Post

It seems I am not destined to get an account on the git server, here is another bug report.

I started a new game with damage off and the spawn point had 2 villages fairly close to each other, so I built a rail line between them. One night traveling on the train I bumped in to a creeper and they thought a train trip sounded lovely, so they jumped in the cart. All good so far.

I thought we should go faster, so the creeper could get the full value for their ticket, so I punched the cart, which actually punched the creeper, who then did their thing and blew up ... crash to desktop. The cart was nowhere to be seen on restart.

It really is hard to keep the trains running on time!
Spoiler
2023-04-30 18:53:32: ACTION[Server]: player One (id=1, hp=20) punched LuaEntitySAO "mobs_mc:creeper" at (-82,9,260) (id=19038, hp=20), damage=0
2023-04-30 18:53:33: ACTION[Server]: Explosion at (-86,10.850000028498,260) with strength 3 and radius 6
2023-04-30 18:53:33: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_Step(): ...in\..\games\mineclone2\mods\ENTITIES\mcl_burning/api.lua:8: attempt to index a nil value
2023-04-30 18:53:33: ERROR[Main]: stack traceback:
2023-04-30 18:53:33: ERROR[Main]: ...in\..\games\mineclone2\mods\ENTITIES\mcl_burning/api.lua:8: in function 'is_burning'
2023-04-30 18:53:33: ERROR[Main]: ...n\..\games\mineclone2\mods\ENTITIES\mcl_mobs/physics.lua:486: in function 'death_handle'
2023-04-30 18:53:33: ERROR[Main]: ...n\..\games\mineclone2\mods\ENTITIES\mcl_mobs/physics.lua:514: in function 'check_for_death'
2023-04-30 18:53:33: ERROR[Main]: .....\games\mineclone2\mods\ENTITIES\mcl_minecarts\init.lua:376: in function 'on_step_old'
2023-04-30 18:53:33: ERROR[Main]: ...mes\mineclone2\mods\ENVIRONMENT\mcl_void_damage\init.lua:24: in function <...mes\mineclone2\mods\ENVIRONMENT\mcl_void_damage\init.lua:23>
I admit to laughing pretty hard at the time :P

MT 5.7.0 MCL2 0.83.0

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the_lisp_nationalist
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Re: [Game] MineClone 2 [0.83.0]

by the_lisp_nationalist » Post

Beautiful project, but riding the horses is impossible... Makes exploration very difficult.

Still, very rich in possibilities!

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Re: [Game] MineClone 2 [0.81.0]

by ThePython » Post

Hello_death wrote:
Sun Dec 04, 2022 05:49
hello all. i just wanted to report that the wither can be killed in one crit hit with a netherite axe.
Were you in creative when this happened? Because it doesn't work that way for me.
Links to my stuff: ContentDB, GitHub, Website.

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Re: [Game] MineClone 2 [0.83.0]

by ThePython » Post

the_lisp_nationalist wrote:
Sun May 07, 2023 12:46
Beautiful project, but riding the horses is impossible... Makes exploration very difficult.

Still, very rich in possibilities!
You can ride horses. You may have to get on (and get forced off) a few times, but eventually they will be tamed. Then, all you need to do is put a saddle on.
Links to my stuff: ContentDB, GitHub, Website.

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ThePython
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Re: [Game] MineClone 2 [0.83.0]

by ThePython » Post

the_lisp_nationalist wrote:
Sun May 07, 2023 12:46
Beautiful project, but riding the horses is impossible... Makes exploration very difficult.

Still, very rich in possibilities!
You can ride horses. You may have to get on (and get forced off) a few times, but eventually they will be tamed. Then, all you need to do is put a saddle on.
Links to my stuff: ContentDB, GitHub, Website.

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ThePython
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Re: [Game] MineClone 2 [0.83.0]

by ThePython » Post

Bug: Totem blocks /kill
This is a bug. The /kill command should kill a player no matter what they have in their inventory, but if they have a Totem of Undying equipped, it will only break the totem, and the player will survive.
Links to my stuff: ContentDB, GitHub, Website.

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Re: [Game] MineClone 2 [0.83.0]

by the_lisp_nationalist » Post

ThePython wrote:
Mon May 08, 2023 01:03
the_lisp_nationalist wrote:
Sun May 07, 2023 12:46
Beautiful project, but riding the horses is impossible... Makes exploration very difficult.

Still, very rich in possibilities!
You can ride horses. You may have to get on (and get forced off) a few times, but eventually they will be tamed. Then, all you need to do is put a saddle on.

Thanks! I didn't know you have to try several times... But now that I managed to get one, the horses head takes up most of the screen when riding... Not very practical!

Oh well, there's plenty of other things to enjoy... I'll stick to those, on foot! ;)

Thanks again!

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Re: [Game] MineClone 2 [0.83.0]

by Oil_Panic » Post

How do you summon the Ender Dragon in the End?
cdb_b02da3cf71fa

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Re: [Game] MineClone 2 [0.83.0]

by the_lisp_nationalist » Post

ThePython wrote:
Mon May 08, 2023 01:03
the_lisp_nationalist wrote:
Sun May 07, 2023 12:46
Beautiful project, but riding the horses is impossible... Makes exploration very difficult.

Still, very rich in possibilities!
You can ride horses. You may have to get on (and get forced off) a few times, but eventually they will be tamed. Then, all you need to do is put a saddle on.
I think I found a way to make the horses usable: You just have to change the camera view with C, and then it's much more manageable!

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Re: [Game] MineClone 2 [0.83.0]

by ancientmariner » Post

Codiac wrote:
Sun Apr 23, 2023 03:22
Hi, I'm fairly new to mineclone2 and am really enjoying it so far.

I tried making the sheep farm at https://www.youtube.com/watch?v=Xei2bjlc_-4 and the first time it fires it shears the sheep, but the second time crashes it.
Spoiler
2023-04-22 17:32:52: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'mesecons' in callback environment_Step(): ...es\minetest-5.7.0-win64\bin\..\builtin\common\item_s.lua:205: bad argument #1 to '__index' (number expected, got nil)
2023-04-22 17:32:52: ERROR[Main]: stack traceback:
2023-04-22 17:32:52: ERROR[Main]: [C]: in function '__index'
2023-04-22 17:32:52: ERROR[Main]: ...es\minetest-5.7.0-win64\bin\..\builtin\common\item_s.lua:205: in function 'get_name_from_content_id'
2023-04-22 17:32:52: ERROR[Main]: ....\games\mineclone2\mods\ITEMS\REDSTONE\mesecons/util.lua:374: in function 'get_node_force'
2023-04-22 17:32:52: ERROR[Main]: ...mes\mineclone2\mods\ITEMS\REDSTONE\mesecons/internal.lua:524: in function 'rules_link_rule_all'
2023-04-22 17:32:52: ERROR[Main]: ....\games\mineclone2\mods\ITEMS\REDSTONE\mesecons\init.lua:80: in function <....\games\mineclone2\mods\ITEMS\REDSTONE\mesecons\init.lua:72>
2023-04-22 17:32:52: ERROR[Main]: ...\mineclone2\mods\ITEMS\REDSTONE\mesecons/actionqueue.lua:95: in function 'execute'
2023-04-22 17:32:52: ERROR[Main]: ...\mineclone2\mods\ITEMS\REDSTONE\mesecons/actionqueue.lua:86: in function <...\mineclone2\mods\ITEMS\REDSTONE\mesecons/actionqueue.lua:63>
2023-04-22 17:32:52: ERROR[Main]: ...es\minetest-5.7.0-win64\bin\..\builtin\game\register.lua:446: in function <...es\minetest-5.7.0-win64\bin\..\builtin\game\register.lua:432>
I changed the chance for the label = "Grass Block and Mycelium spread" ABM to 1 to get it to trigger regularly, might not be useful for a loaded server, but useful for testing :)

I tried to create an account on the git server but I didn't receive the email, so I thought I'd drop it here.

MT 5.7.0 MCL2 0.83.0
I cannot recreate this, but I have implemented what I hope is a fix for this. It is merged into master, so you can retest via using a copy from master:

https://git.minetest.land/MineClone2/MineClone2 and clicking the ... and replacing your game folder, or wait until we release 0.84 which is likely a month away.

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Re: [Game] MineClone 2 [0.83.0]

by ancientmariner » Post

Codiac wrote:
Mon May 01, 2023 01:07
It seems I am not destined to get an account on the git server, here is another bug report.

I started a new game with damage off and the spawn point had 2 villages fairly close to each other, so I built a rail line between them. One night traveling on the train I bumped in to a creeper and they thought a train trip sounded lovely, so they jumped in the cart. All good so far.

I thought we should go faster, so the creeper could get the full value for their ticket, so I punched the cart, which actually punched the creeper, who then did their thing and blew up ... crash to desktop. The cart was nowhere to be seen on restart.

It really is hard to keep the trains running on time!
Spoiler
2023-04-30 18:53:32: ACTION[Server]: player One (id=1, hp=20) punched LuaEntitySAO "mobs_mc:creeper" at (-82,9,260) (id=19038, hp=20), damage=0
2023-04-30 18:53:33: ACTION[Server]: Explosion at (-86,10.850000028498,260) with strength 3 and radius 6
2023-04-30 18:53:33: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '??' in callback luaentity_Step(): ...in\..\games\mineclone2\mods\ENTITIES\mcl_burning/api.lua:8: attempt to index a nil value
2023-04-30 18:53:33: ERROR[Main]: stack traceback:
2023-04-30 18:53:33: ERROR[Main]: ...in\..\games\mineclone2\mods\ENTITIES\mcl_burning/api.lua:8: in function 'is_burning'
2023-04-30 18:53:33: ERROR[Main]: ...n\..\games\mineclone2\mods\ENTITIES\mcl_mobs/physics.lua:486: in function 'death_handle'
2023-04-30 18:53:33: ERROR[Main]: ...n\..\games\mineclone2\mods\ENTITIES\mcl_mobs/physics.lua:514: in function 'check_for_death'
2023-04-30 18:53:33: ERROR[Main]: .....\games\mineclone2\mods\ENTITIES\mcl_minecarts\init.lua:376: in function 'on_step_old'
2023-04-30 18:53:33: ERROR[Main]: ...mes\mineclone2\mods\ENVIRONMENT\mcl_void_damage\init.lua:24: in function <...mes\mineclone2\mods\ENVIRONMENT\mcl_void_damage\init.lua:23>
I admit to laughing pretty hard at the time :P

MT 5.7.0 MCL2 0.83.0
Fixed and also merged into master. Very much enjoyed the story :).

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Re: [Game] MineClone 2 [0.83.0]

by Codiac » Post

ancientmariner wrote:
Wed May 10, 2023 23:35
I cannot recreate this, but I have implemented what I hope is a fix for this. It is merged into master, so you can retest via using a copy from master:

https://git.minetest.land/MineClone2/MineClone2 and clicking the ... and replacing your game folder, or wait until we release 0.84 which is likely a month away.
Hi, Thanks.

I tested this with mixed results. On my existing world the error still happens, but on a new world it works fine.

It's likely I broke something learning how to make it.

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Re: [Game] MineClone 2 [0.83.0]

by ancientmariner » Post

Codiac wrote:
Sat May 13, 2023 00:56
ancientmariner wrote:
Wed May 10, 2023 23:35
I cannot recreate this, but I have implemented what I hope is a fix for this. It is merged into master, so you can retest via using a copy from master:

https://git.minetest.land/MineClone2/MineClone2 and clicking the ... and replacing your game folder, or wait until we release 0.84 which is likely a month away.
Hi, Thanks.

I tested this with mixed results. On my existing world the error still happens, but on a new world it works fine.

It's likely I broke something learning how to make it.
Oh weird. Have you got a new stacktrace for the existing case so I can understand if it's the same or slightly different?

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Re: [Game] MineClone 2 [0.83.0]

by Wuzzy » Post

Was the name of the game changed to "MineClone2" (without space before the "2")?

Because the ContentDB + repo description + readme uses "MineClone2" instead of the original name "MineClone 2".

I just ask if this was done in error. The original name of the game is "MineClone 2" (with space). Just a friendly reminder.

Whatever game name you pick, I strongly suggest to be consistent everywhere.

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Re: [Game] MineClone 2 [0.83.0]

by kay27 » Post

I would vote for removing the space, if there is no practical reason for keeping it. There were always two ways of writing the name — with and without the space. This space causes a lot of troubles when you search YouTube streams of MCL2. (Or MCL 2?)

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Re: [Game] MineClone 2 [0.83.0]

by Codiac » Post

ancientmariner wrote:
Sat May 13, 2023 12:59
Oh weird. Have you got a new stacktrace for the existing case so I can understand if it's the same or slightly different?
Hi, the only change is two of the line numbers have changed.

rules_link_rule_all is on line 525 instead of 524 and execute is on line 97 instead of 95
Spoiler

Code: Select all

2023-05-14 19:08:08: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod 'mesecons' in callback environment_Step(): ...es\minetest-5.7.0-win64\bin\..\builtin\common\item_s.lua:205: bad argument #1 to '__index' (number expected, got nil)
2023-05-14 19:08:08: ERROR[Main]: stack traceback:
2023-05-14 19:08:08: ERROR[Main]: 	[C]: in function '__index'
2023-05-14 19:08:08: ERROR[Main]: 	...es\minetest-5.7.0-win64\bin\..\builtin\common\item_s.lua:205: in function 'get_name_from_content_id'
2023-05-14 19:08:08: ERROR[Main]: 	....\games\mineclone2\mods\ITEMS\REDSTONE\mesecons/util.lua:374: in function 'get_node_force'
2023-05-14 19:08:08: ERROR[Main]: 	...mes\mineclone2\mods\ITEMS\REDSTONE\mesecons/internal.lua:525: in function 'rules_link_rule_all'
2023-05-14 19:08:08: ERROR[Main]: 	....\games\mineclone2\mods\ITEMS\REDSTONE\mesecons\init.lua:80: in function <....\games\mineclone2\mods\ITEMS\REDSTONE\mesecons\init.lua:72>
2023-05-14 19:08:08: ERROR[Main]: 	...\mineclone2\mods\ITEMS\REDSTONE\mesecons/actionqueue.lua:97: in function 'execute'
2023-05-14 19:08:08: ERROR[Main]: 	...\mineclone2\mods\ITEMS\REDSTONE\mesecons/actionqueue.lua:86: in function <...\mineclone2\mods\ITEMS\REDSTONE\mesecons/actionqueue.lua:63>
2023-05-14 19:08:08: ERROR[Main]: 	...es\minetest-5.7.0-win64\bin\..\builtin\game\register.lua:446: in function <...es\minetest-5.7.0-win64\bin\..\builtin\game\register.lua:432>

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Wuzzy
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Re: [Game] MineClone 2 [0.83.0]

by Wuzzy » Post

There were always two ways of writing the name — with and without the space.
This is false. I always wrote it with space. If I didn't, that was a typo. But I have left the project many years ago. This post was just a quick note of mine, nothing else. What you do with the project is up to the project maintainers. I just wanted to make sure if this was a mistake or not.

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