[Game] MineClone 2 [0.34.0]

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Re: [Game] MineClone 2 [0.7.1]

by TumeniNodes » Tue Feb 07, 2017 15:46

Wuzzy wrote:I noticed there are flicker issues with other nodes as well (e.g. farmland). I'm not sure if I can do anything about it. :-/


I might be able to help with these. If you put up a list of these nodes I will take a look
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Re: [Game] MineClone 2 [0.7.1]

by toby109tt » Tue Feb 07, 2017 16:34

Hey wuzzy do you mind if I make some models (I dount know how to add bones also I can't animation and I can't put them in the game but if you are ok with all of those things I can make models which are almost exact replicas of the original models)
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Re: [Game] MineClone 2 [0.7.1]

by Wuzzy » Tue Feb 07, 2017 16:39

toby109tt wrote:Hey wuzzy do you mind if I make some models (I dount know how to add bones also I can't animation and I can't put them in the game but if you are ok with all of those things I can make models which are almost exact replicas of the original models)


Also take a look at this:
https://github.com/22i/minecraft-voxel-blender-models

It looks unfinished, but I just tell you to be aware.

Yes, model contributions are appreciated, but please don't make verbatim copies as I don't want to get into conflict with copyright for MineClone 2.
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Re: [Game] MineClone 2 [0.7.1]

by toby109tt » Tue Feb 07, 2017 16:42

Wuzzy wrote:
toby109tt wrote:Hey wuzzy do you mind if I make some models (I dount know how to add bones also I can't animation and I can't put them in the game but if you are ok with all of those things I can make models which are almost exact replicas of the original models)


Also take a look at this:
https://github.com/22i/minecraft-voxel-blender-models

It looks unfinished, but I just tell you to be aware.

Yes, model contributions are appreciated, but please don't make verbatim copies as I don't want to get into conflict with copyright for MineClone 2.

Are the models used in the game made by him?
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Re: [Game] MineClone 2 [0.7.1]

by toby109tt » Tue Feb 07, 2017 16:52

His models are not 100% accurate look at the bat his wings all that geometry the MC model just has 2 planes for the left and 2 for the right

The mapping is off on all models
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Re: [Game] MineClone 2 [0.7.1]

by toby109tt » Tue Feb 07, 2017 16:59

You know what i can do I can fix his models and then give them to you
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Re: [Game] MineClone 2 [0.7.1]

by Wuzzy » Tue Feb 07, 2017 18:29

Cool, thanks. Note that I'm not going to touch mobs anytime soon, first I want to get all major blocks and items finished.
But I have downloaded the file.
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Re: [Game] MineClone 2 [0.7.1]

by toby109tt » Tue Feb 07, 2017 19:16

Wuzzy wrote:Cool, thanks. Note that I'm not going to touch mobs anytime soon, first I want to get all major blocks and items finished.
But I have downloaded the file.

Shuld I fix the other models?
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Re: [Game] MineClone 2 [0.7.1]

by toby109tt » Tue Feb 07, 2017 21:23

i made a mineclone2 logo
Image

i used the original minecraft logo as bace

minec is from the bace and lone2 i have made

I mostly made this for the lolz to test my logo editing skills
Last edited by toby109tt on Wed Feb 08, 2017 06:10, edited 1 time in total.
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Re: [Game] MineClone 2 [0.7.1]

by Wuzzy » Tue Feb 07, 2017 22:59

It may or may not be trademark infringement, but it certainly is copyright infringement because it is directly derived from the original file. And I hate to say it. But it's the sad truth. So I stick with my own logo for now.
Besides, the biggest sin in the logo is the fact that there's no space between “E” and “2”. This is completely unforgivable! xD Also, it looks a bit like “MINECLONEZ”. :P

Anyway, trying to imitate the Minecraft graphics is NOT a primary goal. Although I try to roughly make it so that it has more or less the same look and feel. MineClone 2 wants to be a clone, but not a perfect clone. My core attention will be on gameplay.

Oh, and model contributions are appreciated, especially if those models are optimized for Minetest. But keep in mind I'm not planning to work on mobs anytime soon, so I can't give you a quick feedback.
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Re: [Game] MineClone 2 [0.7.1]

by GreenDimond » Tue Feb 07, 2017 23:48

bug: In creative, signs arent infinite like other blocks (If i have one i can only place one) and they arent insta-dig and still drop.
Minor feature: when pushed by piston, cake should dissapear. This is acctually a part of minecraft :P It goes into the "void"
Also: I might take some of these items/nodes from this and add/modify them to a subgame I am making...that is if you dont mind :)
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Re: [Game] MineClone 2 [0.7.1]

by toby109tt » Wed Feb 08, 2017 06:13

Not only the signs arent infinite but also shulker boxes
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Re: [Game] MineClone 2 [0.7.1]

by toby109tt » Wed Feb 08, 2017 06:14

Also I mostly made the logo for the lolz to test my logo editing skills
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Re: [Game] MineClone 2 [0.7.1]

by toby109tt » Wed Feb 08, 2017 06:24

My core attention will be on gameplay.

When will dual wielding be added? http://minecraft.gamepedia.com/Dual_wield

Also difrent tools do different amounts of damage http://minecraft.gamepedia.com/Damage
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Re: [Game] MineClone 2 [0.7.1]

by Wuzzy » Wed Feb 08, 2017 14:54

toby109tt wrote:My core attention will be on gameplay.

Bravo!

When will dual wielding be added? http://minecraft.gamepedia.com/Dual_wield

This looks like it will be impossible to add without some engine changes, so don't expect it anytime soon. :-(
Sigh. This goes straight on the list of engine limitations, then. ;-(
Basically the answer to all questions of the form “When will XYZ be added?” is currently:
If XYZ is a Nether block: Soon.
If XYZ is a different block: Soonish.
If XYZ is something else: Later.

Also difrent tools do different amounts of damage http://minecraft.gamepedia.com/Damage

This is already the case.

Not only the signs arent infinite but also shulker boxes

Some sign bugs will be fixed in the next version, but signs need a major rework anyways.
I'm not sure how shulker boxes should behave in creative mode. I actually intentionally made shulker boxes get used up in creative mode. Because without this, my inventory gets cluttered with identical shulker boxes really quickly if I place the “same” shulker box, dig it again, place it again, etc. If you have a better idea for behaviour of the shulker boxes, please tell me. If not, I think the behaviour I picked seems like a reasonable exception.

Minor feature: when pushed by piston, cake should dissapear.

Will be done when I do the redstone rework. The devil lies in the details. Cake isn't the only block which will drop or disappear when being pushed by a piston.

Also: I might take some of these items/nodes from this and add/modify them to a subgame I am making...that is if you dont mind :)

Well, it's free software, you know what this means. ;-)
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Re: [Game] MineClone 2 [0.7.1]

by toby109tt » Wed Feb 08, 2017 16:48

Well for shulker boxes you can make it so they don't drop if you brake them (but only if there is nothing inside and your In creative)

if that works the problem is fixed (this is also how Minecraft does it)

Little tip nothing drops if you brake it in creative (only containers if something is inside aka chest hpper furnace and so on

Also if you close the crafting (inventory and crafting table) GUI it shuld not keep the items in the crafting grid but instead they should drop on the floor
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Re: [Game] MineClone 2 [0.7.1]

by toby109tt » Wed Feb 08, 2017 17:02

Also note the MC devs are recoloring all the wool clay and banners so make sure you do the correct colors ( otherwise that is going to be a lot of boring extra work for you)

Stuff
New wool colors
https://pbs.twimg.com/media/C23jpaYWgAAFQ2Z.jpg

New block and new wool colors
https://pbs.twimg.com/media/C3LMVUYXUAAKKlF.jpg

New banner colors
https://pbs.twimg.com/media/C27JRp7XgAAdlEY.jpg

New Blocks
https://gfycat.com/MenacingSnivelingChimneyswift

More new blocks
https://pbs.twimg.com/media/C4JmuifVYAQTpHh.jpg

Evidence that I'm not making this stuff up
https://minecraft.net/en-us/article/min ... hot-17w06a
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Re: [Game] MineClone 2 [0.7.1]

by D00Med » Wed Feb 08, 2017 21:28

I updated the flowerpot mod, it now uses only one new texture for the plantlike nodes. It still needs special textures for the cube nodes, which have been separated in the code so you can remove them easily. Still working on the bushes and cube pots.
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Re: [Game] MineClone 2 [0.7.1]

by GreenDimond » Wed Feb 08, 2017 23:01

Meh heh heh.... :) thats gonna be a lot of work to make the new blocks. Just so you arent confused by toby's post, there are 42 new blocks to make. 16 colors of concrete powder block, concrete block, and terracotta. The terracotta are made so they form different patterns when placed a certain way.
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Re: [Game] MineClone 2 [0.7.1]

by zaoqi » Thu Feb 09, 2017 10:17

I can't use lots of mod in this subgame
 

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Re: [Game] MineClone 2 [0.7.1]

by toby109tt » Fri Feb 10, 2017 12:31

The Redstone torch doesent have a 3d model
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Re: [Game] MineClone 2 [0.8.0]

by Wuzzy » Fri Feb 10, 2017 16:52

Version 0.8.0!
Image
Changelog:


  • New Nether stuff (not the Nether itself yet): Netherrack, Nether Wart, Nether Brick, Magma Block, Soul Sand, Nether Brick Block, Red Nether Brick Block, Nether Brick Fence, Nether Brick Slab, Nether Brick Stairs
  • Better README file
  • Double Stone Slab
  • Chorus Flower, Chorus Plant (blocks only, no plant growth yet)
  • Clock and compass are now stackable up to 64
  • New temporary crafting recipes for seeds and Nether stuff
  • Remove Stone Stair
  • Fences now connect to most solid blocks
  • 3D redstone torch (WIP)
  • Fix lily pad vs water Z-fighting bug
  • Fix sign problems: Missing sounds, creative drops, digging time
  • Texture updates: Stone slab, trapdoor, sea lantern (animation)
  • Fix bad bed wield image and dropped item image
  • Fix errors when trying to stack quartz or sandstone slabs
  • Fix bad bed wield image and dropped item image
  • Minor digging time fixes for some nodes
  • Fix incorrect redstone repeater recipe
  • Fix some drops all over the place (including sign and shulker box)
  • New commands: list, seed
  • Vines are now replacable
  • Mod reorganization: mcl_nether, torches → mcl_torches
  • Fix outdated and possibly buggy particle syntax

Hints:
  • Nether wart grows on soul sand in 4 stages
  • Check out your crafting guide for new crazy recipes (will be removed later)

Thanks for all the playtesting so far! :-)

Meh heh heh.... :) thats gonna be a lot of work to make the new blocks. Just so you arent confused by toby's post, there are 42 new blocks to make. 16 colors of concrete powder block, concrete block, and terracotta. The terracotta are made so they form different patterns when placed a certain way.

First I aim for completing 1.11 features, before I bother with any new versions. But the stuff they added doesn't really look difficult to add. I should just be careful not to mix up stuff. But I first have to wait for a Faithful 1.12 texture update before I even bother. Also, I rather not re-implement features which aren't really official yet, they might be different in version 1.12. The core features of Minecraft (biomes, mobs, etc.) have a much higher priority now.

I can't use lots of mod in this subgame

I still do not understand you. :-( What is the problem? Please explain your problem so that I can understand it.
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