[Game] MineClone 2 [0.68.0]

zargulthewizard
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Re: [Game] MineClone 2 [0.34.0]

by zargulthewizard » Post

azekill_DIABLO wrote:no in MC you can't sleep when monster are near. :)
Oh, bother. I was so sure...

I have been playing quite a bit of minecraft recently. Reason is I finally bought it. I'm actually missing being so loyal to minetest. Awaiting this project's completion with bait and breath switched (or is it baited switch breath?).
May God be with you, always.

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azekill_DIABLO
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Re: [Game] MineClone 2 [0.34.0]

by azekill_DIABLO » Post

why not try: *brain switched off*

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Re: [Game] MineClone 2 [0.34.0]

by zargulthewizard » Post

azekill_DIABLO wrote:why not try: *brain switched off*
Nah, that's not it.
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Re: [Game] MineClone 2 [0.34.0]

by azekill_DIABLO » Post

*Off switched brained*? nah forget it.

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Re: [Game] MineClone 2 [0.34.0]

by zargulthewizard » Post

azekill_DIABLO wrote:*Off switched brained*? nah forget it.
Okay, enough with the Hank the Cowdog puns. But anyway, I found something, and I now know how I managed to get mixed up.
Attachments
image.jpeg
A page from the book Minecraft Essential Handbook by Mojang
(147.25 KiB) Not downloaded yet
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Re: [Game] MineClone 2 [0.34.0]

by Lone_Wolf » Post

I killed a spider with a steel sword and it dropped a feather. I think this anyway. It might have already been in my inventory

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Re: [Game] MineClone 2 [0.34.0]

by Lone_Wolf » Post

Lone_Wolf wrote:I killed a spider with a steel sword and it dropped a feather. I think this anyway. It might have already been in my inventory
I think it was already in my inventory. nvm
Also: I think the chances of a zombie dropping an iron ingot are too high. I haven't obtained one from killing zombies in MC yet

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Re: [Game] MineClone 2 [0.34.0]

by zargulthewizard » Post

Lone_Wolf wrote:
Lone_Wolf wrote:I killed a spider with a steel sword and it dropped a feather. I think this anyway. It might have already been in my inventory
I think it was already in my inventory. nvm
Also: I think the chances of a zombie dropping an iron ingot are too high. I haven't obtained one from killing zombies in MC yet
MC is too hard. Dug all the way to bedrock in a PE oldworld and the best I found was iron. In this I found redstone with not much trouble. Like redstone being easier to find. Now thinking of making my avatar redstone and/or mese themed.
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Re: [Game] MineClone 2 [0.34.0]

by Chem871 » Post

You mean your icon for the forums?
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Re: [Game] MineClone 2 [0.34.0]

by zargulthewizard » Post

Chem871 wrote:You mean your icon for the forums?
Yes. I really don't know where I got the idea of avatar. I was referring to it as account picture or icon before, then I read somewhere that it was an avatar. Wait. Roblox uses the term avatar! But I didn't start roblox until recently. Hmm. Anyway, how's redstone coming, Wuzzy?
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Re: [Game] MineClone 2 [0.34.0]

by cHyper » Post

When i start a new map with the latest update no mobs are spawning!!

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Re: [Game] MineClone 2 [0.34.0]

by Lone_Wolf » Post

cHyper wrote:When i start a new map with the latest update no mobs are spawning!!
They were spawning in my pre-made world. Haven't tried creating a new one

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Version 0.35.0 is here! The Red Update!

by Wuzzy » Post

Version 0.35.0 is here! This is The Red Update! Because of all the redstone improvements!

Image

Mechanisms / Redstone updates:
  • Complete rework of the core functionality of all things redstone
  • The basic rules of redstone power have been changed completely
  • Opaque blocks can now be “strongly” powered. A strongly powered block also powers the blocks next to it.
  • Nearly all redstone components power adjacent opaque blocks strongly, but the directions might differ. Play around with different configurations to figure out where the power goes!
  • Redstone torch properly turns off when its attachment block is strongly-powered
  • Redstone torches may burn out if they turn off and on too quickly
  • Redstone trails strongly power all 6 directions
  • Fix doors, trapdoors and fence gates not open or closing properly with redstone signals
  • Trapped chests are now considered usable and appear in craft guide
  • Update trapped chest texture
  • Fix trapped chests not turning off when opening/closing rapidly
  • Add missing sound of active repeater
  • Fix repeater clock stopping after restarting server
  • Add proper help for the (still incomplete) comparators
  • Add full set of textures for activator rails
  • Experimental observers now have basic functionality. You can receive them with

    Code: Select all

    /giveme mcl_observers:observer_off
    for now. Use at your own risk!
Items and blocks:
  • Chorus flowers grow into chorus plants on end stone
  • Chorus flowers can be crafted
  • Chorus plants drop chorus fruit
  • Chorus fruit can be eaten and randomly teleport you
  • Totem of undying now properly revives you when you hold it in hand
  • Fix torches and redstone torches being not placable on hoppers
  • Vine growth is much simpler now. Vines should now grow like you expect
Other:
  • Fix crash when object teleports from Nether to Overworld while it rains
  • Fix crash when using world with old mobs
  • Fix extremely high digging times of some of the new stairs and slabs
  • Nerf zombie/husk/zombie villager drops
  • Creepers flee from ocelots and cats
  • Other mob-related bugfixes
  • Tweak initial speed of TNT entity
Settings and commands:
  • Fix broken kill command
  • Add duration parameter to weather command
  • Add setting to disable mob spawning: mobs_spawn
  • Add other mob-related settings (mobs_drop_items, mobs_griefing)
  • Add setting to disable weather changes (mcl_doWeatherCycle)
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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Re: [Game] MineClone 2 [0.35.0]

by Chem871 » Post

Finally! Now I can (somewhat) easily make shulker boxes!
What is SCP-055?

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Re: [Game] MineClone 2 [0.35.0]

by GamingAssociation39 » Post

Oh no credit on the levers? Hahahahaha lololololol
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Re: [Game] MineClone 2 [0.35.0]

by Chem871 » Post

Why does anyone ever need to use redstone, anyway?
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Wuzzy
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Re: [Game] MineClone 2 [0.35.0]

by Wuzzy » Post

Why do you need a diamond pickaxe, anyway? You don't actually “need” anything in MineClone 2. Except food, maybe. It's an open-ended game. You just mess around. That's the point!

But you could use redstone to build some crazy contraptions. Or to automate some tasks. Like building a huge automatic farm. Or you could power up rails. And much more! Just be a little creative. But it's perfectly possible to play this game without placing any redstone stuff.

Oh, and I just added a credits file. It just completely slipped my mind this time. xD
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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Re: [Game] MineClone 2 [0.35.0]

by zargulthewizard » Post

You actually thought me something. I thought you planted chorus fruit in minecraft and couldn't figure out why it didn't work. BTW does this mean that the second end has been added?
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Re: [Game] MineClone 2 [0.35.0]

by zargulthewizard » Post

You actually thought me something. I thought you planted chorus fruit in minecraft and couldn't figure out why it didn't work. BTW does this mean that the second end has been added?
May God be with you, always.

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Re: [Game] MineClone 2 [0.35.0]

by Inocudom » Post

How about a few jukebox disks that are creepy and provide a sense of mystery to the world, like 11 and 13 in Minecraft?
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

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Re: [Game] MineClone 2 [0.35.0]

by zargulthewizard » Post

Inocudom wrote:How about a few jukebox disks that are creepy and provide a sense of mystery to the world, like 11 and 13 in Minecraft?
BTW music disks don't work at all in MCPE for me. I don't know what I'm talking about, but please no scary music. I really like track 6, but some of the other ones are a little too repetitive. Creepy music would kill the jukebox for me. Completely aside why is there no default magic for technic?
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Re: [Game] MineClone 2 [0.35.0]

by Stix » Post

oh so the totem of undying wasnt functional before, i knew it wasnt me! im so glad that your finally adding redstone mechanics.
Hey, what can i say? I'm the bad guy.

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Re: [Game] MineClone 2 [0.35.0]

by zargulthewizard » Post

Stix wrote:oh so the totem of undying wasnt functional before, i knew it wasnt me! im so glad that your finally adding redstone mechanics.
I love redstone.
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Re: [Game] MineClone 2 [0.35.0]

by cHyper » Post

Does this subgame support hoppers??

There is also a maintained version (again, different) in the minetest-mods team:

https://github.com/minetest-mods/hopper

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Re: [Game] MineClone 2 [0.35.0]

by GamingAssociation39 » Post

Are we gonna be getting jeb_ mobs? I was able to do it for a chair.
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