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Re: [Game] MineClone 2 [0.34.0]
Posted: Mon Jan 22, 2018 03:05
by zargulthewizard
azekill_DIABLO wrote:no in MC you can't sleep when monster are near. :)
Oh, bother. I was so sure...
I have been playing quite a bit of minecraft recently. Reason is I finally bought it. I'm actually missing being so loyal to minetest. Awaiting this project's completion with bait and breath switched (or is it baited switch breath?).
Re: [Game] MineClone 2 [0.34.0]
Posted: Mon Jan 22, 2018 18:03
by azekill_DIABLO
why not try: *brain switched off*
Re: [Game] MineClone 2 [0.34.0]
Posted: Mon Jan 22, 2018 18:29
by zargulthewizard
azekill_DIABLO wrote:why not try: *brain switched off*
Nah, that's not it.
Re: [Game] MineClone 2 [0.34.0]
Posted: Mon Jan 22, 2018 18:53
by azekill_DIABLO
*Off switched brained*? nah forget it.
Re: [Game] MineClone 2 [0.34.0]
Posted: Mon Jan 22, 2018 20:58
by zargulthewizard
azekill_DIABLO wrote:*Off switched brained*? nah forget it.
Okay, enough with the
Hank the Cowdog puns. But anyway, I found something, and I now know how I managed to get mixed up.
Re: [Game] MineClone 2 [0.34.0]
Posted: Tue Jan 23, 2018 19:50
by Lone_Wolf
I killed a spider with a steel sword and it dropped a feather. I think this anyway. It might have already been in my inventory
Re: [Game] MineClone 2 [0.34.0]
Posted: Tue Jan 23, 2018 20:01
by Lone_Wolf
Lone_Wolf wrote:I killed a spider with a steel sword and it dropped a feather. I think this anyway. It might have already been in my inventory
I think it was already in my inventory. nvm
Also: I think the chances of a zombie dropping an iron ingot are too high. I haven't obtained one from killing zombies in MC yet
Re: [Game] MineClone 2 [0.34.0]
Posted: Tue Jan 23, 2018 22:06
by zargulthewizard
Lone_Wolf wrote:Lone_Wolf wrote:I killed a spider with a steel sword and it dropped a feather. I think this anyway. It might have already been in my inventory
I think it was already in my inventory. nvm
Also: I think the chances of a zombie dropping an iron ingot are too high. I haven't obtained one from killing zombies in MC yet
MC is too hard. Dug all the way to bedrock in a PE oldworld and the best I found was iron. In this I found redstone with not much trouble. Like redstone being easier to find. Now thinking of making my avatar redstone and/or mese themed.
Re: [Game] MineClone 2 [0.34.0]
Posted: Tue Jan 23, 2018 23:35
by Chem871
You mean your icon for the forums?
Re: [Game] MineClone 2 [0.34.0]
Posted: Wed Jan 24, 2018 05:12
by zargulthewizard
Chem871 wrote:You mean your icon for the forums?
Yes. I really don't know where I got the idea of avatar. I was referring to it as account picture or icon before, then I read somewhere that it was an avatar. Wait. Roblox uses the term avatar! But I didn't start roblox until recently. Hmm. Anyway, how's redstone coming, Wuzzy?
Re: [Game] MineClone 2 [0.34.0]
Posted: Thu Jan 25, 2018 14:54
by u34
When i start a new map with the latest update no mobs are spawning!!
Re: [Game] MineClone 2 [0.34.0]
Posted: Thu Jan 25, 2018 17:44
by Lone_Wolf
cHyper wrote:When i start a new map with the latest update no mobs are spawning!!
They were spawning in my pre-made world. Haven't tried creating a new one
Version 0.35.0 is here! The Red Update!
Posted: Sat Jan 27, 2018 02:06
by Wuzzy
Version 0.35.0 is here! This is The Red Update! Because of all the redstone improvements!
Mechanisms / Redstone updates:
- Complete rework of the core functionality of all things redstone
- The basic rules of redstone power have been changed completely
- Opaque blocks can now be “strongly” powered. A strongly powered block also powers the blocks next to it.
- Nearly all redstone components power adjacent opaque blocks strongly, but the directions might differ. Play around with different configurations to figure out where the power goes!
- Redstone torch properly turns off when its attachment block is strongly-powered
- Redstone torches may burn out if they turn off and on too quickly
- Redstone trails strongly power all 6 directions
- Fix doors, trapdoors and fence gates not open or closing properly with redstone signals
- Trapped chests are now considered usable and appear in craft guide
- Update trapped chest texture
- Fix trapped chests not turning off when opening/closing rapidly
- Add missing sound of active repeater
- Fix repeater clock stopping after restarting server
- Add proper help for the (still incomplete) comparators
- Add full set of textures for activator rails
- Experimental observers now have basic functionality. You can receive them with
Code: Select all
/giveme mcl_observers:observer_off
for now. Use at your own risk!
Items and blocks:
- Chorus flowers grow into chorus plants on end stone
- Chorus flowers can be crafted
- Chorus plants drop chorus fruit
- Chorus fruit can be eaten and randomly teleport you
- Totem of undying now properly revives you when you hold it in hand
- Fix torches and redstone torches being not placable on hoppers
- Vine growth is much simpler now. Vines should now grow like you expect
Other:
- Fix crash when object teleports from Nether to Overworld while it rains
- Fix crash when using world with old mobs
- Fix extremely high digging times of some of the new stairs and slabs
- Nerf zombie/husk/zombie villager drops
- Creepers flee from ocelots and cats
- Other mob-related bugfixes
- Tweak initial speed of TNT entity
Settings and commands:
- Fix broken kill command
- Add duration parameter to weather command
- Add setting to disable mob spawning: mobs_spawn
- Add other mob-related settings (mobs_drop_items, mobs_griefing)
- Add setting to disable weather changes (mcl_doWeatherCycle)
Re: [Game] MineClone 2 [0.35.0]
Posted: Sat Jan 27, 2018 14:35
by Chem871
Finally! Now I can (somewhat) easily make shulker boxes!
Re: [Game] MineClone 2 [0.35.0]
Posted: Sat Jan 27, 2018 18:18
by GamingAssociation39
Oh no credit on the levers? Hahahahaha lololololol
Re: [Game] MineClone 2 [0.35.0]
Posted: Sat Jan 27, 2018 18:44
by Chem871
Why does anyone ever need to use redstone, anyway?
Re: [Game] MineClone 2 [0.35.0]
Posted: Sat Jan 27, 2018 18:59
by Wuzzy
Why do you need a diamond pickaxe, anyway? You don't actually “need” anything in MineClone 2. Except food, maybe. It's an open-ended game. You just mess around. That's the point!
But you could use redstone to build some crazy contraptions. Or to automate some tasks. Like building a huge automatic farm. Or you could power up rails. And much more! Just be a little creative. But it's perfectly possible to play this game without placing any redstone stuff.
Oh, and I just added a credits file. It just completely slipped my mind this time. xD
Re: [Game] MineClone 2 [0.35.0]
Posted: Sat Jan 27, 2018 20:37
by zargulthewizard
You actually thought me something. I thought you planted chorus fruit in minecraft and couldn't figure out why it didn't work. BTW does this mean that the second end has been added?
Re: [Game] MineClone 2 [0.35.0]
Posted: Sat Jan 27, 2018 20:38
by zargulthewizard
You actually thought me something. I thought you planted chorus fruit in minecraft and couldn't figure out why it didn't work. BTW does this mean that the second end has been added?
Re: [Game] MineClone 2 [0.35.0]
Posted: Sun Jan 28, 2018 02:23
by Inocudom
How about a few jukebox disks that are creepy and provide a sense of mystery to the world, like 11 and 13 in Minecraft?
Re: [Game] MineClone 2 [0.35.0]
Posted: Sun Jan 28, 2018 15:18
by zargulthewizard
Inocudom wrote:How about a few jukebox disks that are creepy and provide a sense of mystery to the world, like 11 and 13 in Minecraft?
BTW music disks don't work at all in MCPE for me. I don't know what I'm talking about, but please no scary music. I really like track 6, but some of the other ones are a little too repetitive. Creepy music would kill the jukebox for me. Completely aside why is there no default magic for technic?
Re: [Game] MineClone 2 [0.35.0]
Posted: Sun Jan 28, 2018 15:36
by Stix
oh so the totem of undying wasnt functional before, i knew it wasnt me! im so glad that your finally adding redstone mechanics.
Re: [Game] MineClone 2 [0.35.0]
Posted: Sun Jan 28, 2018 15:42
by zargulthewizard
Stix wrote:oh so the totem of undying wasnt functional before, i knew it wasnt me! im so glad that your finally adding redstone mechanics.
I love redstone.
Re: [Game] MineClone 2 [0.35.0]
Posted: Wed Jan 31, 2018 17:42
by u34
Does this subgame support hoppers??
There is also a maintained version (again, different) in the minetest-mods team:
https://github.com/minetest-mods/hopper
Re: [Game] MineClone 2 [0.35.0]
Posted: Wed Jan 31, 2018 19:31
by GamingAssociation39
Are we gonna be getting jeb_ mobs? I was able to do it for a chair.