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Re: [Game] MineClone 2 [0.41.1]

PostPosted: Sun Jun 24, 2018 20:46
by hbeni
Could it be, that creating water sources is broken?
i thought that when placing 2 water sources diagonally in a 4x4 box should create a small endless source because the other two places are converted to sources too, so you can easily get one and it should be replenished automatically?


Sorry, i catched RIVER WATER instead of normal water.
Normal water works like intendet.

Re: [Game] MineClone 2 [0.41.1]

PostPosted: Mon Jun 25, 2018 06:10
by Punk
hbeni wrote:
Could it be, that creating water sources is broken?
i thought that when placing 2 water sources diagonally in a 4x4 box should create a small endless source because the other two places are converted to sources too, so you can easily get one and it should be replenished automatically?


Sorry, i catched RIVER WATER instead of normal water.
Normal water works like intendet.


Look it: viewtopic.php?f=6&t=18640

Re: [Game] MineClone 2 [0.41.1]

PostPosted: Thu Jun 28, 2018 15:38
by amadin
why Nether Portal is generated not in the caves of Nether, but aside? How do portals with protection mod behave, the portal will damage the protected building?

Re: [Game] MineClone 2 [0.41.1]

PostPosted: Thu Jun 28, 2018 16:43
by Wuzzy
Nether portal generation isn't that great so far. They might or might not end up in the big cave, there's a bit of randomness involved.

MineClone 2 brutally ignores all forms of protection, this stuff just isn't implemented yet.

Re: [Game] MineClone 2 [0.41.1]

PostPosted: Thu Jun 28, 2018 16:47
by Phoenixflo44
Image

Re: [Game] MineClone 2 [0.41.1]

PostPosted: Thu Jun 28, 2018 23:54
by Wuzzy
Illuminati confirmed!!1!

Re: [Game] MineClone 2 [0.41.1]

PostPosted: Sat Jun 30, 2018 18:59
by Phoenixflo44
Wuzzy wrote:Illuminati confirmed!!1!

That's right.

I have a little task for you: Create your name with banners.

Re: [Game] MineClone 2 [0.41.1]

PostPosted: Sun Jul 01, 2018 20:19
by markodon
screenshot_20180701_221224.png
(378.23 KiB) Not downloaded yet


Image
Door bug

No squid spawn

mobs bugs, they stuck in water they don't move in place.

and again name tag crash server.

Re: [Game] MineClone 2 [0.41.1]

PostPosted: Sun Jul 01, 2018 20:45
by Wuzzy
Please give version number and list of mods.

Door bug

Not a bug, but a missing feature. Stilll, I agree double doors need to be done, I know the current behaviour is ugly.

No squid spawn

mobs bugs, they stuck in water they don't move in place.

I cannot reproduce this.

and again name tag crash server.

I cannot reproduce this.
Log file, please (debug.txt).

Also describe exactly what you did to make MCL2 crash (step-by-step).

Re: [Game] MineClone 2 [0.41.1]

PostPosted: Mon Jul 02, 2018 14:30
by cHyper
I just created a group in Facebook, maybe somebody will upload new Photos, Screenshots or something else!

OSS : the link for the Facebook-Group is "MineClone2 Game"

https://www.facebook.com/groups/970810556425196/

https://www.facebook.com/groups/970810556425196/

When there is a no go by Wuzzy then I close the group, but i think there would be new users or old members which prefer this Facebook-project!!

When it's done.
already.
waiting for new members ;-)

Re: [Game] MineClone 2 [0.41.1]

PostPosted: Mon Jul 02, 2018 20:49
by markodon
name tag error

Code: Select all
2018-07-02 21:58:38: ACTION[Server]: roberto right-clicks object -2718: LuaEntitySAO at (-2.84416,21.5086,-117.899)
2018-07-02 21:58:38: WARNING[Server]: Undeclared global variable "name" accessed at ...\games\MineClone2-94d4ad9\mods\ENTITIES\mcl_mobs/api.lua:2913
2018-07-02 21:58:39: ACTION[Server]: [doc] Wrote player data into C:\Users\marko\Desktop\minetest-0.4.17.1-win32\worlds\novo4141/doc.mt.
2018-07-02 21:58:39: ACTION[Server]: ailen leaves game. List of players:
2018-07-02 21:58:39: ACTION[Main]: [doc] Server shuts down. Player data is about to be saved.
2018-07-02 21:58:39: ACTION[Main]: [doc] Wrote player data into C:\Users\marko\Desktop\minetest-0.4.17.1-win32\worlds\novo4141/doc.mt.
2018-07-02 21:58:39: ACTION[Server]: [doc] Wrote player data into C:\Users\marko\Desktop\minetest-0.4.17.1-win32\worlds\novo4141/doc.mt.
2018-07-02 21:58:39: ACTION[Server]: mark leaves game. List of players:
2018-07-02 21:58:39: ACTION[Server]: [doc] Wrote player data into C:\Users\marko\Desktop\minetest-0.4.17.1-win32\worlds\novo4141/doc.mt.
2018-07-02 21:58:39: ACTION[Server]: alexis leaves game. List of players:
2018-07-02 21:58:39: ACTION[Server]: [doc] Wrote player data into C:\Users\marko\Desktop\minetest-0.4.17.1-win32\worlds\novo4141/doc.mt.
2018-07-02 21:58:39: ACTION[Server]: roberto leaves game. List of players:
2018-07-02 21:58:40: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mobs_mc' in callback luaentity_Rightclick(): ...\games\MineClone2-94d4ad9\mods\ENTITIES\mcl_mobs/api.lua:30: core.check_player_privs expects a player or playername as argument.
2018-07-02 21:58:40: ERROR[Main]: stack traceback:
2018-07-02 21:58:40: ERROR[Main]:    [C]: in function 'error'
2018-07-02 21:58:40: ERROR[Main]:    ...top\minetest-0.4.17.1-win32\bin\..\builtin\game\misc.lua:11: in function 'check_player_privs'
2018-07-02 21:58:40: ERROR[Main]:    ...\games\MineClone2-94d4ad9\mods\ENTITIES\mcl_mobs/api.lua:30: in function 'is_creative'
2018-07-02 21:58:40: ERROR[Main]:    ...\games\MineClone2-94d4ad9\mods\ENTITIES\mcl_mobs/api.lua:2913: in function 'on_rightclick_prefix'
2018-07-02 21:58:40: ERROR[Main]:    ...\games\MineClone2-94d4ad9\mods\ENTITIES\mcl_mobs/api.lua:2926: in function <...\games\MineClone2-94d4ad9\mods\ENTITIES\mcl_mobs/api.lua:2925>

0.41.2 released!

PostPosted: Mon Jul 02, 2018 23:24
by Wuzzy
@markodon! Thanks! With your logfile I was able to hunt down the bug and (hopefully) fixed it. Thanks a lot for this, this bug report was quite important (well, it's a crash, duh! :D). It was also a really stupid bug to have. xD

Version 0.41.2 is now released!

Changelog:
  • Fix possible crash when using name tag on mob



-----------------------------


About Facebook: Why should I be opposed to fan groups anywhere? :D Also, I do not get to decide who can and can not be discussed on whatever place on the Internet. Free speech and such. I'm not your guardian, and I shouldn't be. Go wild!

The only thing I explicitly ask you for, kindly, is to not make this group look an official project, or endorsed by me in any way.

At this stage I like to remind everyone here that Facebook is not your friend, or a public utility. It's a private for-profit company and they have their own rules for their own benefit. Facebook is filled with lots of proprietary JavaScript which is run on your browser doing who-knows what and sending things to Facebook you might not want Facebook to know. Anything you post or do on Facebook is not private at all. Facebook openly sells access to “private” data as a service (cf. Cambridge Analytica scandal). Facebook has broken data protection regulations multiple times.
But well, I will not stop anyone from doing things on Facebook, but I definitely do not recommend it.

For obvious reasons, I do not have a Facebook account, and I will logically not post in this Facebook group. As a non-member, I cannot even read stuff on Facebook (I always hate it when websites do this, so annoying).

Re: [Game] MineClone 2 [0.41.2]

PostPosted: Tue Jul 03, 2018 14:26
by hbeni
Regarding nether portals; aren't they supposed to translate the nether coordinates x8 on the overworld?

- i Just built a portal in the overworld; coords (3, 62, 564), which created a portal in nether at (3, -28981, 564).
Then i moved in nether to (3, -28981, 685) and built a portal there.
When i teleport back to the overworld using this portal, i go to (3, -12, 685).

1. i expected to end up at the same height since i did not move up or down
2. instead of the expected 4512 coordinate, i did only travel "overworld distance" of the 120 blocks the portals where apart in nether.

Re: [Game] MineClone 2 [0.41.2]

PostPosted: Tue Jul 03, 2018 15:04
by Wuzzy
Yes, Nether-to-Overworld ratio is currently 1:1. This is a missing feature, sorry.

Of course the ratio is supposed to be different. I'm not sure if I will go with 1:8 (because the world size of ca. 63000³ might be a problem).

Re: [Game] MineClone 2 [0.41.2]

PostPosted: Tue Jul 03, 2018 15:17
by markodon
How to install new release update without deleting world? I have many players i don't want to loose them.

Re: [Game] MineClone 2 [0.41.2]

PostPosted: Tue Jul 03, 2018 15:21
by Stix
markodon wrote:How to install new release update without deleting world? I have many players i don't want to loose them.

Just reinstall MCL2 and boot up your world, no reason to delete it.

Re: [Game] MineClone 2 [0.41.2]

PostPosted: Tue Jul 03, 2018 15:31
by Wuzzy
Yes. You do not need to delete the world. If you re-install MineClone 2, just make sure the game folder has the same name as before.
E.g. if the game folder was named “mineclone2” before, use the same name for the new install as well.
Hint: Each world remembers to which game it belongs to. In the file “world.mt” in the world directory, the line “gameid” says which game to use (by its folder name).


If you do not trust Minetest or MineClone 2 to not destroy your world, you can backup your world before you update.

Re: [Game] MineClone 2 [0.41.2]

PostPosted: Tue Jul 03, 2018 16:03
by MysticTempest
Hey, quick heads up, but the snowman's head texture is wrong.
Lines 39 & 44 need to swapped; in the "MineClone2/mods/ENTITIES/mobs_mc/snowman.lua" file.

Re: [Game] MineClone 2 [0.41.2]

PostPosted: Tue Jul 03, 2018 22:36
by markodon
ok i just update to 0.41.2 again error with nametag
Code: Select all
2018-07-04 00:33:27: ACTION[Server]: mark right-clicks object 7: LuaEntitySAO at (10.6575,20.5086,-125.207)
2018-07-04 00:33:27: WARNING[Server]: Undeclared global variable "player" accessed at ...\games\MineClone2-94d4ad9\mods\ENTITIES\mcl_mobs/api.lua:2915
2018-07-04 00:33:27: ACTION[Main]: [doc] Server shuts down. Player data is about to be saved.
2018-07-04 00:33:27: ACTION[Main]: [doc] Wrote player data into C:\Users\marko\Desktop\minetest-0.4.17.1-win32\worlds\novo4141/doc.mt.
2018-07-04 00:33:28: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback luaentity_Rightclick(): ...\games\MineClone2-94d4ad9\mods\ENTITIES\mcl_mobs/api.lua:2915: attempt to index global 'player' (a nil value)
2018-07-04 00:33:28: ERROR[Main]: stack traceback:
2018-07-04 00:33:28: ERROR[Main]:    ...\games\MineClone2-94d4ad9\mods\ENTITIES\mcl_mobs/api.lua:2915: in function 'on_rightclick_prefix'
2018-07-04 00:33:28: ERROR[Main]:    ...\games\MineClone2-94d4ad9\mods\ENTITIES\mcl_mobs/api.lua:2926: in function <...\games\MineClone2-94d4ad9\mods\ENTITIES\mcl_mobs/api.lua:2925>

Re: [Game] MineClone 2 [0.41.3]

PostPosted: Tue Jul 03, 2018 23:58
by Wuzzy
Oh, man.

Version 0.41.3 is out!
Fixes another crash with nametag.

Thanks, markodon.
I feel bad now. At least a little bit. xD

Re: [Game] MineClone 2 [0.41.3]

PostPosted: Wed Jul 04, 2018 01:15
by Stix
Wuzzy wrote:Oh, man.

Version 0.41.3 is out!
Fixes another crash with nametag.

Thanks, markodon.
I feel bad now. At least a little bit. xD

Now we just wait for v0.42

Re: [Game] MineClone 2 [0.41.3]

PostPosted: Wed Jul 04, 2018 11:12
by hbeni
How can i craft those banners in the screenshot from phoenix?

Re: [Game] MineClone 2 [0.41.3]

PostPosted: Wed Jul 04, 2018 15:16
by cHyper
How can I enable auto JUMP - like in minecraft - in this game? Any settings in minetest? Thanx for infos...

Re: [Game] MineClone 2 [0.41.3]

PostPosted: Wed Jul 04, 2018 15:47
by texmex
cHyper wrote:How can I enable auto JUMP - like in minecraft - in this game? Any settings in minetest? Thanx for infos...

You need to increase the stepheight attribute of the player object from a mod. I’ve written the code for it but it’s not available to me at this time. I know that v-rob’s fork Voxelgarden II does the same thing, look here.

Re: [Game] MineClone 2 [0.41.3]

PostPosted: Wed Jul 04, 2018 15:56
by markodon
Finally working nametag, thanks Wuzzy.
Next add double doors features.